Friday, 27 March 2026

Sicily 1943 : Chain of Command

Having packed away the SYW I moved (metaphorically) to Sicily. Jon was interested to see if CoC would work as a remote game and to refresh his knowledges of the rules now updated into version 2 since he last played. Whilst most of my collections have been built broadly around Bolt Action I have gradually been adding bits and pieces to allow them to work across Chain of Command as well.

With the main point of the game being a semi tutorial on Chain of Command 2, I kept things reasonably simple (is that possible with CoC) we would play the flank scenario with a strengthened American infantry platoon seeking to capture an objective from a small Fallschirmjager platoon.

I had thought about some of the challenges of playing CoC remotely, visibility is the greatest problem so amongst other things I built some small flags to help manage the patrol phase and identify jump off points when the battle started. I would also keep the force morale sheets at my end. Anyway a couple of shots of the action……

The Americans had a split deployment but the majority of the force deployed on this high ground using the small orchard and shed as cover. We agreed that the Sicilian stone walls should be hard cover and if you were tactical and staying still/not shooting you would be hidden. This rule needed a bit of thought as the Americans get their move a shoot rule as well, it made everybody quite hard to kill. But I can’t see the stones walls as anything other than hard cover really. The objective which I placed inthe centre of the table can be seen at the bottom of the hill. Blue flags represent the US jump off points. The German paratroopers are in the village. I purposely placed the buildings to have very limited fire potential to discourage the Germans from going in the buildings. I also avoid vehicles for this battle.

The US have a .30 cal machine to support which with its entrenchments has set up on the road.

The Americans also had a flank JOP but the first unit to arrive from their got hammered really quickly

German paratroopers in the orchard supported by a 50cm mortar, pushing out a lot of lead, but also taking a lot of casualties.

As to be expected a fire fight ensued, both sides taking hits with Junior leaders going down. The Americans at one point were forced to get one of their senior leaders to join the MMG team who were the. Promoted forced to flee the table, basing their morale by minus 3!

Eventually the Germans were being whittled down, but with the American morale down to 4 we instigated the ticking clock, the Americans rushed forward their Bazooka team to capture the objective and despite the germans pouring fire on them they managed to hold on till eventually the game ended.

Firstly it was nice to get the Fallschirmjager out in the sun, they were last out fighting in the snow in Norway ! I wouldnt plan to play with them in CoC that often as they are beastly with their 2 xLMG teams per section. But it worked to make things simple for this game. The Americans worked fine although I noticed the CoC rules give the junior leaders carbines and mine have SMG’s oh well, I do have some more Americans to make some time ? The rules worked pretty well remotely, visibility is the key and you are never (without massive expenditure ?) going to get the perfect camera angle. You need to try and avoid too many hidden areas if you can. I’m sure we will be playing again when we get a chance.

A bit of painting this week and with the First battle of Newbury 1643 on the table I thought I would paint up another ECW unit, nothing complicated and following the same approach as usual. But doing one unit every now and then seems to gradually build up the collection with much fuss. I might try and blitz the Scottish army at some point.

That’s it for now I’m off for a cuppa before we play Newbury so another post sometime over the weekend I guess.

Thanks as always Matt ❤️

 

26 comments:

  1. Great stuff Matt. The remote CoC game went well. I always admire your output on the wee chap collections.

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    1. Thanks Phil I now realise I forgot to paint the hat feathers doooh on the unit so I will need to give them some attention this evening !

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  2. Good looking game as always Matt and seemed to play very well. Another lovely looking regiment for the Newbury project, they look great.

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    1. Thanks Donnie, one more regiment supporting the king !

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  3. Nice looking game. I am slowly, very slowly, coming to grips with the bases of CoC under Phil's patient guidance! I still prefer Bolt Action and Rapid Fire! though.

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    1. Thanks David, BA and CoC like chalk and cheese, the later does have a lot of rules !

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  4. Matt, this was a terrific reintroduction to CoC! Even though you cut me apart in the first few impulses, I enjoyed the romp in Sicily very much and would happily try again.

    The command dice let me down in the beginning and getting the entrenched MG onto the table took a long time. Much longer than I wanted! Not sure if that was a plus or a minus but its arrival did manage to take some heat off the squad at the orchard wall.

    When I finally developed a good firebase, I was scoring lots of hits but few of them seemed to stick. Rats! Clearly, the Americans need more target practice! You are right that the game became static very quickly. The game devolved into one big firefight. I could not seem to maneuver at all, and I had three leaders go down. Ouch!

    You did a great job introducing me to the rules. I need more practice, for sure. It takes some time figuring out what to do with the command dice. After your opening salvoes seeing so many GIs go down, I think you let up on me just a bit...

    Thanks for another great game fought over your lovely table!

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    1. Thanks Jon glad you enjoyed the challenge. I do find CoC quite rules heavy which can lead to negative play. Without cover the game is almost always static, even with cover the need to claim the objective helps to drive a more active game.

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  5. Great game Matt and nice to see another ECW regiment

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  6. Matt, as always your table and u its set a wonderful situation to ponder. CoC is not a game that I own but Jonathan has nice experience from the sound of it. The pike and shot unit looks great as well. You have quite a varied range of games in March, always a treat to see what you are playing.

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    1. Many thanks Joe, glad you like my fumbling hobby activity. I had certainly covered many of the bases in the last few weeks, today we have just finished fighting another ECW battle 👍

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  7. Looks cool nd hard to get a remote game working well

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  8. Great to see a back to Sicily game!

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    1. Thanks Michal it warms me up every time we play in Sicily 👍

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  9. Chain of Command is on my to do list and I can understand what you mean about how best to convey the line of site in a remote game as that is an important aspect. I suppose line of sight is important in most WWII games but more so in CoC as from memory it interrupts things. It seems like you pretty much pulled off the right balance even if it became a firefight, which in itself is probably quite realistic.

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    1. Thanks Lawrence, the rules provide a challenge WW2 skirmish with lots to think about……that said they don’t always provide the ‘best’ games adding ‘realism’ doesn’t necessarily mean adding fun !

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  10. Beautiful set up Matt and yes, the Germans with all these bloody LMG'S pour out a ton of lead in CoC. It's a while since we played it...Lardie rules all seem to be quite intricate and involved...I find Sharpe Practice a bit like that too,you could probably leave half of the rules out and have just as enjoyable a game!

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    1. Thanks Keith yes all relevant comments on the rules. I have avoided sharp practice for that reason and stick with Rebels and Patriots which provide a much more ‘gentle’ skirmish game across the same periods.

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  11. Oh and the new ECW regiment looks great too....are your Scots Covenanters ot the other mob?

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    1. Thanks, Covenanters mainly but the force will include at least 2 highland units and some other peasants/militia, the epic sprues also come with light Scottish cavalry with lances. So I’m hoping out of this with a bit of mix and matching to field Montrose at some point but I’m guessing I really need more irregular highland or Irish troops for Scot’s vs Scot’s ? My knowledge on these bit of the ECW is currently a bit fuzzy, advice welcome 👍

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  12. Great looking and sounding game, nice cyprus's! You need some units to stand in for the Irish but in this scale it could just be standard pike and shot units, flags are pretty specific? Nice pike and shot unit!
    Best Iain

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    1. Thanks Iain I’m starting my first highland unit so will see how quick they are to paint, as they are individual figures rather than epic blocks

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  13. Cracking game set up as always Matt and yet another rather nice ECW unit too:)!

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