I am not sure yet how I will record the campaign or how it will progress....only the inevitable passing of time will tell. As a time period it will be based loosely around 350 BC, a time when almost any ancient forces could appear on the battlefield, from spearmen and hoplites to chariots and elephants. A time when Kings and ancient rulers would send out expeditionary forces to conquer neighbouring lands. To enslave populations or to redress some previous slight. A time when alliances were made only to be broken and when the favour of the gods or a bad omen could cause a conflict to be started or stopped. A time when famine and food were important triggers for conflict but when treasure, wealth and reputation were often more so. There is little peace at this time but much BLOOD IN THE SAND as individual Countries and States seek to build their own future and history.........and so the story begins.............
Monday, 16 January 2017
Blood in the Sand : 350 BC Campaign
I have been thinking about setting up and running a narrative based ancient campaign for a while. Mainly to provide a background and framework for my Greek/ancients to get more time on the table and to allow a wider range of scenarios to be played without any strict historical constraints. This will also allow me to collect pretty much any ancient forces, troops and characters I like and feed them into battles as I wish. Like all good ideas I don't know where this will take me, how complex it will become or how long it will last. But nothing ventured nothing gained. Countries and regions will initially be based on some historical context as outlined on the following two maps. Whilst the rest may have some vague association with historical events this is likely to be pure chance, after all the historical sources of this period are pretty thin in reality.