Sunday, 2 December 2018

Prussian Grenadiers Regt. No 1

I launched into my second unit of Prussians to see what I could do. Theses are Prussian Grenadiers. Regt No 1. The sculpts are slightly different so I had to do another test figure, I have found in this scale it is quite hard to see the detail until you actually get some painting done, and my objective is speed to some extent, so I don’t want the extra step of staining before painting.
Here is the Regiment based up πŸ™‚ pretty happy with the result
Thought people might like to see a little closer although hard to take photos ! The sculpts are really good and you could easily add more detail, especially on the cuffs, I might come back to them at some point
A shot from behind mainly to show the rear of their Grenadier caps.

So far so good, the really good news is I pretty much painted the whole unit in 4 hours. It isn’t worth (in my view) spending more time on them as I would be painting detail for the sake of it. The basing took a bit extra, glueing and so on. The nice thing is you feel great completing a Regiment so quickly. Next up I obviously need to try a Prussian Cavalry Regiment πŸ™‚

Wednesday, 28 November 2018

SYW and Cold War everything has gone small in the Dungeon !

Everything seems to have gone really small in the dungeon....it must be just a phase. So first up I completed my first SYW unit. A Prussian Infantry Regiment, this was really a test to see how they painted up, how long and what technique works best for me at 10 mm.
Here they are on their single unit base, thirty figures in two ranks. As to be expected I have brightened the colours considerably with Prussian blue becoming a French blue, but when viewed from normal standing height you can still only tell they are slightly blue.
The unit was actually pretty quick to paint and were completed on Sunday, but I was waiting for the scatter to arrive from ebay before taking a photo. My guess would be it took about 5 or 6 hours to complete the unit, I am looking to simplify the bases and am pretty happy with the overall effect. The trees in the background are 6mm scale and I need a few more larger options to create some height. At 10 mm the sculpting isn’t perfect but my normal slapdash painting techniques seem to work ok at this scale. My only gripe at this stage is the standard who carries his hat over the centre of the flag which is a bit annoying.
While I was waiting for the scatter to arrive I needed to rebase these little babies for a small Cold War project. I picked these up from Martin a while ago but haven’t used them, but they are the star of a small 1980’s Cold War Soviet Army. I have ordered a few more bits to add variety as you do.
A mixture of T62’s, BMP1’s some 122mm Artillery and some Command bases, they were already painted, not fantastically but good enough for this small project, I do have quite a lot of 6 mm Americans so might get a few of these done some time.
Finally an amusing shot of the diminutive Prussians next to some more Iron Brigade who are being painted this week πŸ˜€

Saturday, 24 November 2018

A successful day at Battleground and the new project unveiled!

So we headed off to Stockton this morning to the Battleground Wargame Show. I was putting on my What a Tanker game again, having run this at the Penrith show it was a  relatively pain free setup. I managed eight possible nine games of differing lengths, I think everybody went away happy. I know the younger participants certainly had a good time. Again plenty of nice comments about the game set up etc.... which is nice as it is pretty simple.

Here is the game in situ........just before the start
Steve was with me and we managed a bit of shopping the only bargains really being some dark age Saxon cavalry from Gripping Beast which I picked up at a pretty good price. The few other purchases were some more Arabs and some Norman Cavalry.

But I had also pre-ordered the first Forces for my new project. After much , yes very much thought I have decided to venture into something different. In later blogs I may expand on my thought process , but suffice to say at this stage that my Seven Years War, project has now started πŸ˜€
The Prussian cavalry
Prussian grenadiers 
Prussian Infantry.

This is not a short term project but I do hope there will be regular updates as it progresses. I have spent a happy hour testing out base sizes this evening, the first step.πŸ™‚

Monday, 19 November 2018

Battleground at the weekend and another unit this weekend πŸ˜€

First up I wanted to let people know that I am at the Battleground show in Stockton again this coming Saturday, I am taking my What a Tanker participation game, if you happen to follow this blog then do come and say hello or better still have a game πŸ™‚ it is a good show to get all those Christmas presents you really want but nobody else will buy you !

Second up I ended up with some spare time this weekend and cracked though another Union unit. Not my best but they are ok from a distance en mass.

Black Hats from the Iron Brigade, although they are flexible enough to double as other stuff as well, I have another similar unit in Hardee hats to do as well but I think they will have lighter blue trousers for variety, and will have two appropriate banners.

Friday, 16 November 2018

This weeks painting : 28 mm Arabs

The news in the UK is somewhat depressing currently, I wonder if amongst the many conflicts which have occurred across Europe we can find a similar situation to the current political crisis ?

Anyway as I have wept in my red wine 🍷 I have finished off these Arabs.
A very simple paint job, but is works when they are a whole unit, just for a change I gave them a more consistent colour scheme for the shields, as the last unit I am happy with some, others less so. They are Gripping Beast figures I think bought as a very cheep lot at a show, I like these figures more so than the Black Tree Arabs partly because they have the shields attached. One more full unit of Arabs to completeπŸ™‚

Monday, 12 November 2018

Shiloh Day One : Hamburg-Purdy Road

Back from my holiday for a couple of weeks so it was time to open up the Dungeon again with one of our larger games, what else could it be but something from Tennessee. With the addition of Martin’s excellent collection we were able to create a reasonable representation of the attack by confederate forces along the line of the Hamburg-Purdy road which took place around mid-day on April 6th 1862.
I’m not going to give a long detailed account of the battle, but for those not familiar with Shiloh here are the essential facts. The Confederates were attacking north (right to left in the plan above) despite delays in preparation and marching they managed to catch the Union Forces who were encamped across a front of about 4 miles. The ground is wooded with isolated farms and clearings. Gen. Johnston the Confederate Commander with poor information on the Union whereabouts had hoped to turn the Union left flank but instead sent the majority of his Brigades to assault the Union right flank. This is the action we will be covering. Having overrun the union camps around 07:00 am the Rebels wasted much time catching up on breakfast having not eaten to a couple of days. This allowed Generals Sherman and McClernand to establish a thin defensive line along the Hamburg-Purdy road which runs roughly NW to SE across the battlefield. At around mid-day the Rebels assaulted this line with some of the ground changing hands several times. Eventually the union forces were outflanked to the west and were forced back mid afternoon, but the histories would say that Sherman and McClernand had bought enough time for Grant back at Pittsburg Landing to develop a stronger defensive position which eventually held at the end of the day (obviously there is much more to the battle but hopefully we’ll cover this in future games)

There are a number of key elements in the battle which we have attempted to bring into this game. Firstly the confederates outnumber the union defenders, Grant was awaiting reinforcements which didn’t come till later. In our game we have six rebel Brigades against five Union. Secondly much of the ground is wooded, this is hard to represent especially in 28 mm so for this scenario the fields which are clearly identified count as open ground whilst everywhere else counts as light woods, this gives cover but doesn’t block line of sight. Thirdly the vast majority of troops were inexperienced and untested in battle, so for our game they count as inexperienced lowering both their shooting ability and morale. Finally a key factor in the battle was the poor attack orders developed for the confederates, this meant that their Brigades, divisions and Corps were completely jumbled up. This meant it was particularly difficult to bring a significant focus of troops at any particular point. We found a neat way of representing this which was to give the Rebels less order dice than the total number of units this gave the Rebels a real headache from the start, unable to simply roll forward across the whole front.....and so to battle πŸ™‚
Col Buckland’s Brigade having been pushed back has reformed on the extreme right flank of the Union line, beyond them is Col Raith’s Brigade holding ground along the Hamburg-Purdy road
On the rebel left flank Brigadier General Anderson advances his brigade directly towards them
In the rebel centre BG Wood’s Brigade has ransacked the union camp but seems reluctant to advance ?
Col Marsh’s Brigade holds the Woolf field and beyond them can be seen the Water Oak Pond
A wider shot of the western end of the battlefield, Shiloh Church can be seen at the right on the road south to Corinth
Rebels surge forward through the woods 
Having settled into their defensive line the Federals hold their nerve 
Breaking into the open ground of the Ben Howell Farm
Left of the Union centre all is still quiet
The cannons of Raith’s Brigade open up
...and musket fire along the front 
Some of the advanced rebels are pushed back by this early fire but they are attacking on mass, our rules allow them to rally relatively easily but this requires a spare order dice which at this stage are in short supply
Rebel artillery has set up by Shiloh Church, behind them Russell’s Brigade advances towards the cross roads
With a ‘rebel yell’ Anderson’s men reach the road, but don’t quite break through
Rebels on the road, they are pushing hard on their left flank
Brg Gen Cleburne’s Brigade is now advancing also on the left flank
But the orders haven’t got through to Wood whose Brigade is still holding by the union camp (this is where the order dice/command issue proved the most challenging for the Rebel general!)
Russell’s Brigade advancing directly towards the cross roads
On the rebel right flank, the union defence is very thin
A shot towards the cross roads looking NW
...and now on the Union right flank the rebels are close to breaking through....if only they can get more units into the fight
On the edge of the review field the rebels have effectively broken through the union line, Colonel Hare needs to act fast
But with the limited advance in the centre the Federal troops of Marsh and Veatch are ordered to advance hoping to catch the advancing rebels in the flank, this is a dangerous move as Wood’s Brigade is just in front of them
The Union right flank is collapsing under weight of numbers so units are being stripped from the centre, but it is a long way to the west beyond the Oak Pond
The initial rebel assault on the right flank has been pushed back but the line is thin and Cleburne’s Brigade can be seen advancing in the distance
The final regiment of Anderson’s Brigade has assaulted across the field but the Union troops are more stubborn than you think
Arrgghhhhh Cleburne’s Brigade adavancing
Very slowly BG Wood gets his Brigade moving but it might be too late ?
Cleburne is still advancing in strength 
The remnants of the Union line on the right can only look on in horror! 
Wood May have left it too late the Union centre is holding
Cleburne’s Brigade crashes through onto the main road and the Union right flank is going to be completely overwhelmed 
The central and western end of the battlefield, the union line which is holding is thin but intact, somehow I missed a final picture of the Union left flank where Shaver’s Brigade had been beaten back by Hare’s Brigade. At nt we called the game a hard fought draw, the rebel attack on the Union left had failed, the centre is evenly matched, but the rebels have clearly brought enough numbers to break through the Union right flank. Repeating history it would be time for the remaining union forces to start to pull back pivoting on their left where the fearce battle for the Hornet’s nest is just kicking off.

A great battle, fantastic to play over ground which I walked a matter of weeks ago, the scenario was tough for the confederates, but this reflected the rubbish attack orders they were operating under, the stubbornness of the Union troops was in no small way due to my ridiculous ability to roll 6’s by the handful 🎲. Five or Six Brigades on each side really gives a great game but a day (5 or 6 hours of gaming) never quite gives a conclusive result and ideally we would have played another couple of turns to see the Union right flank being turned. One finally thought is I need to think about how I represent this difficult wooded terrain without it becoming unmanageable to move troops about, thoughts on this welcome?

As I was tidying up I took a shot of the four boxes I now need for my ACW collection, and no I have a bit more to paint yet so another box is on the way.