Tuesday 26 March 2019

Battle for Harrison’s Farm : ACW

Well behind on blogging but needed to get something onto the blog. High time we got the ACW collection back on the table but rather than a historical battle we arranged a fictional scenario, based somewhere in the Shenandoah Valley in 1862. Two small forces fighting for the junction between the Harrisonville Pike and the Valley Turnpike. With roughly equal forces we have arranged a slightly randomised deployment, both sides will initially send advanced guards down the Valley Turnpike. A second Brigade will then enter along the baseline at the commanders discretion. The third and final Brigade on both sides will enter randomly along either the Turnpike or Harrisonville Pike. Out of interest this was the first time we played with Skirmish rules and they seemed to add a little something to think about.

The union advance guard gallops south along the Turnpike 
The objective for both sides is to capture the two cross roads, from the south the Rebels advance at pace, beyond the Wheatfield is Copse Hill and the ‘Blue House’
The Union 1st Brigade come on in strength past Harrison’s Farm
Sending a regiment of Zouaves through the farm buildings.....
These are at5empting to outflank a small unit of confederate cavalry who have dismounted at the road junction to await reinforcements, dismounted Union cavalry can be seen in the distance 
As soon as they can confederate artillery opens up
And the Zouaves send out a skirmish line
The whole of the confederate 1st Brigade comes on over Copse Hill and likewise send out a skirmish line
Turn three sees the arrival of the rebel second Brigade who enter along the Harrisonville Pike close to the Blue House
Union troops in this area are very thin........
and somehow mixed orders bring the Union second Brigade on in the wrong place causing an immediate log jam on the Pike
The rebel plan is set, hold the centre, then turn the Union left flank and ‘roll them up’
With too many troops trying to get along the Harrisonville Pike the Union Forces are slow to deploy in the ploughed field and around Harrison Farm
But they advance with some panache 
The first clash of hand to hand fighting, outnumbered the rebels hold their ground for two turns
But the Zouave unit is now looking to outflank the combat as well
Confederate general is hurriedly pulling troops form the second Brigade across Copse Hill
The road junction is now clear save for bodies clad in both blue and grey !
On the rebel right flank there is little to stop the advance if they can just push across the road the Union army will be colmpletely undone
In the centre it turns into a battle of attrition, both sides are gradually being worn down
The rebels are looking like they will break through on their right flank, their first regiment having been destroyed but grape shot the sole cannon on the hill has been knocked out by counter battery fire, but in the nick of time units from the Iron Brigade in their Hardee hats close the gap
Somehow a small company of remaining union cavalry has managed to charge through the cornfield to eliminate the rebel gun.
All confederate reserves are now in play and the line is looking increasingly thin
Whilst more front line units flee the field due to failed morale tests
And then the final nail in the Confederate coffin as the Union right flank pushes the remaining rebels back away from the Blue House, the confederates are now out numbered and outflanked and forced to concede the field, pulling back from Copse Hill, which of course will in due course be renamed ‘Bloody Hill’

A splendid game well fought....reminding me why I like wargaming.🙂 feeling slightly indulgent the next morning (Sunday) and whilst packing up the forces I took the liberty of putting my full Union force on Parade. 
Next up for this force is some more artillery then some sharpshooters 😀

26 comments:

  1. Matt, glad things have settled enough to get a game in. I really like your ACW figures and tables, always a pleasure to read these posts. For sharpshooters, can the Perry plastic skirmish box be used?

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    1. Thanks Norm...luckily I managed to get some Perry Sharpshooters from Colonel Bills at Dumfries show. So perfect 🙂

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  2. That's a corker Matt, bravo Sir!

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  3. I thought the Rebels might take this one. The quick turn-around was a real surprise.

    As always, your gaming table is a joyous spectacle to take in. A visual treat every time. Excellent photography. If I may make a request for the spatially challenged; could you include a photo of the overall table at the start so that some of us (me!) can get a grasp of the overall tactical situation?

    Great stuff.

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    1. Thanks Jonathan will try and remember to take an overview next time think I forgot this time 🤪

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  4. fab game.looking good and an actual victory

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    1. Thanks Martin the decisive moment was the rebel right flank attack being halted by a single devastating volley of grape shot 😢

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  5. A fine spectacle as ever!

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  6. Nothing wrong with being indulgent Matt. Looks like a really great game and inspiring a new period for me I think. John H

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    1. Thanks, not sure why it feels like an indulgence to get my collections out just to have a look at ? As for inspiration it is a splendid period 🙂

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  7. A very fine looking game Matt. Good to see you returning to the ACW. I may try that scenario at a later date

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    1. Thanks David a simple set up and I can provide what little extra detail there is 🙂

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  8. Great looking game,wonderfully realised table of terrain!
    Best Iain

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  9. Great looking setup Matt, will need to get Martin to arrange something with you for our hall in Billingham!

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    1. Thanks James......Martin has suggested a ‘large’ ACW game sometime which I would be up for later in the year.

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  10. I really like you ACW stuff. Really mouth watering. Excellent display. Your union force has certainly grown. Nicely done. 😀

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    1. Thanks Stew, slow and steady progress on both forces 🙂

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  11. A splendid looking game Matt... and a close run thing to boot.

    All the best. Aly

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    1. Thanks Aly, I thought my flank attack was the winning move but I was wrong again 😀

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  12. Great game, well recorded with splendid pictures.
    As others have said good figures and tabletop!
    You list Bolt Action as a label so I assume that's the rules you used, I didn't know they had an ACW variant?

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    1. Thanks 🙂 the rules are my own variant for ACW. They have developed over the last couple of years or so and appear at the moment to provide a pretty good game with several elements which reflect well ACW battles. They work well up to about three brigades beyond that they take a little too long, so for larger battles I think I will develop them further ?

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