Tuesday, 7 December 2021

Battle of Trenton 1776 : American War Independence

The next battle in our ongoing campaign is Trenton which took place on the 25/26th December 1776. Unlike our campaign the Americans had been doing badly and Trenton although a fairly small engagement was a huge moral boost. Famously Washington took a huge risk crossing the Delaware river in difficult icy conditions. Then set up a quite complex battle plan splitting his force to attack the unsuspecting Hessians encamped in the town of Trenton. The plan was the Hessians would be drunk from celebrating the festive season so caught off guard. In fact the weather was so poor nobody expected an attack. Significantly outnumbered the Hessians initially put up a stiff defence but when the escape route across the Assunpink Creek  was cut off they surrendered. There is plenty of info on the battle including some splendid maps including the period one below

There are also some good explanatory maps of the action
and here is Trenton scaled down for our table measuring about 4’6” by 6’ I have squeezed in the essential features the two American brigades will enter as shown

The challenge in the battle is getting the balance of objectives, it is too easy for the Hessians to just run off rather than stand and fight we played with a number of scenarios specific rules.
1. Greene’s brigade would enter turn one, but Sullivan would have to test at minus 3 from turn 2 onwards this represents their historical delay.
2. There are two hessian and one dismounted dragoon skirmish units, which had been posted as lookouts on the three main roads. We randomly rolled a D6 and they would be placed on the road 6” back as it happens I rolled three 3’s so they were placed 18” back towards the town.
3. Whilst the skirmishers could activate first turn the hessian infantry and the hessian cannon, would each have to take a decreasing D6 test before their activation. This represents their shock at being caught out by the bold American attack.
4. The Petty Run would act as difficult terrain so slow units down.
5. No units would have first fire rule, the Americans powder was damp after the crossing and the Hessians were caught by surprise.
6. objective wise the game would end when the Hessians were down to one third three smaller bridges if captured would give a minor victory for the Americans but they would need to fight through to the Assunpink bridge to claim a major victory.

As most of you know the British while attacking in previous battles have struggled where the odds have been less than 2 to1 so of course the Americans are roughly 2 to 1 (what could possibly go wrong !) so on to the action Christmas Day 1776
All quiet in Trenton, the weather is bad no attack expected !
The three Hessian regiment and artillery are located on the two main streets but fail to activate turn one. (Note to anybody with a mathematical mind please calculate the chances when rolling a D6 and being able to roll one lower than that required to activate for 5 turns in a row ! It simply shouldn’t be possible but that is exactly what the Hessian Artillery did !)
Meanwhile Greene’s brigade enters the table and opens fire on the outpost pushing them back 
Greene sends a number of troops to outflank the town.
Sullivan’s command is delayed and only his skirmishers arrive on turn two.
The Hessians on King Street have activated and formed up, finally a chance to give the Americans a taste of lead !
Skirmishers exchange fire on the river road
Despite the cold the Americans fan out quickly to assault the town from several directions
The Rall Grenadiers have activated and are moving to block the river road
The rest of Sullivan’s command arrives, but they are restricted by the Creek
Hessians in the town open up volley fire and send the skirmishers back
Greene advances with his artillery trying to get it into a best position
Sullivan held at the bridge but for how long
Things are already tight for the Hessians the cannon is continuing to fail to activate and the Lossberg Regiment on Queens street almost unbelieveably fails to activate FIVE yes FIVE turns in a row, they only needed a six !
Meanwhile somehow the Americans roll a double 6 and an additional infantry units lost in the snow perhaps arrives on the edge of the town 
Despite its impending doom the cannon crew stubbornly refuse to wake up, perhaps they had been drinking 
Sullivan is pushing along river road
American artillery finally opens up and the first Knyphausen regiment flees. bad to worse !
Finally when activation is automatic the hessian cannon is moved out of the church yard. My memory has blank out this disaster but I am not sure the cannon actually fired a shot before the crew had been shot from all sides.
The Americans are now pushing into the town
The Rall grenadiers have had little to do so far but they continue to block the road
At this point there is a tiny chance they could break out so they charge Sullivan lead unit. He very narrowly escapes death but then the Hessian fail their morale check and are forced to pull back.
The next turn they are hammered by Sullivan’s troops and the Hessians are left with only one unit.
Americans are swarming into the town
From all directions
If there were more Hessians they would be in trouble
But the last unit has chosen to flee across the Assunpink
The Americans celebrate a good victory, if not total victory as they didn’t manage to capture the Assunpink bridge when the game ended.

A splendid game and battle which rather too closely reflected the historical events. Despite the obvious disappointing result for the Hessians it was great fun. What went wrong ? I actually think the balance of 2 to 1 was about right. And the special rules felt appropriate. However, the Hessian activation and morale rolls were literally the worst you could possibly imagine. The cannon and the Lossberg regiment failing to activate for 5 turns really unbalanced our balanced scenario. Of course it isn’t really designed as a scenario where the Hessians will survive more can they hold on. I failed so many tests I lost count πŸ˜€

So that brings to a close 1776. I am hoping to pull together a little video if I get a chance over Christmas.

Thanks for looking πŸ‘


25 comments:

  1. Your splendid reports continue, a grand finale to 1776. The rebels appear undefeatable, the British may lose the colonies at this rateπŸ˜‰

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    1. Thanks Phil we must hold faith in our generals and redcoats and look forward to a better year in 1777 !

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  2. The usual spectacular table Matt, and an exciting report. That did seem like an unlikely run of luck for the artillery (almost as unlikely as England losing a wicket from the first ball of an Ashes series).

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    1. Thanks Lawrence…..unlucky but perhaps not as bad as 147 all out !

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  3. Another great looking game with beautiful minis and terrains!

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  4. Matt, a good looking game and perhaps an even more dynamic scenario than previous encounters with so many variables from reinforcements, to directions of attack to the terrain complications.

    When I first starting reading, I saw Sullivan's arrival die penalty and though how dependent on lucky die rolls that would be, yet he seemed fine and Lady Luck struck in other places - while still delivering the history, so good result and well crafted.

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    1. Thanks Norm, I ha built in a number of variables but perhaps hadn’t expected them to all fall in my direction πŸ€” key to me was not managing to get the cannon operating and it effectively not playing a part in the battle when it could have been a serious element in the defence.

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  5. Fantastic looking game with a very historical result

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  6. The Rebels are merely having beginner's luck perhaps? 1777 will see a resurgence by the Crown's forces surely? As ever Matt, a fine looking tabletop battlefield.

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    1. Thanks David , we’re just warming up and I am confident the tide of battles will turn πŸ‘

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  7. Great report Matt and I continue to marvel at how well you take the constant defeats the Americans are dishing out! Maybe the activation sequence for the Hessians should have dropped by two each turn, so that by turn three at the latest, all their units would have been activated? Good luck for the new year - lets hope 1777 goes better for the Crown forces :)

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    1. Yeah, I marvel at Matt's resolve too! Let's not forget the British are not without victories.

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    2. Thanks Keith , I am philosophical about the results, every battle so far has been great fun. My objective in the campaign is to increase the collection, learn more about the AWI, have fun developing scenarios which give entertaining games. We are achieving all of those. Winning is not such an issue. That said it would be great to stick one to the rebels sometime πŸ‘

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  8. great battle, love the snow, which gives me an idea, talk Saturday

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  9. Fantastic stuff Matt…
    I love the winter terrain… it’s very effective.
    I suspect that Hessians weren’t helped by all the breakfast eggnog they had…

    All the best. Aly

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    1. Thanks Aly, simple white cloth, clearly they had drunk far too much !

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  10. Matt, Trenton was really a fun game and a visual spectacle even when seen from a lens 4,500 miles away! Great job on the scenario, game and photos.

    The inability to get the Germans moving was quite the scene to watch unfold. You are correct in that the German gun never fired a shot! As in the historical action, Washington caught the Germans unprepared and it became a situation of every man for himself. The game unfolded in an uncannily historical manner.

    The Americans experienced command issues too but, my, I have never seen so many failed activations and failed morale checks in one game.

    The constraints of both activations and Trenton town allowed the Americans to attack without enduring withering fire on the approach. I think that played a big role in seeing a successful attack in R&P.

    It was a Crown debacle but, somehow, the Germans managed to slip away with the grenadiers.

    What will the New Year hold?

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    1. Thanks Jon the benefit of 4500 miles is you couldn’t hear me crying 😒

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  11. That's a great scenario as always Matt, with superb figures and terrain too. Your well thought out scenario rules were completely undone by the vagaries of the die rolls, but there's not a lot you can do about that! I imagine if the die rolls had been fairly average, it would have been a tough job for the Americans?

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    1. Thanks Steve yes, whilst the campaign moves on there is no chance to test specific factors or variables in the scenarios. But we have agreed to come back to a few games in the future. Trenton would seem to make a great battle around Christmas each year. We’ll see πŸ€”

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  12. Splendid looking game and figures and a fun narrative to read; just what we all love about these AWI reports. πŸ˜€

    Well done crafting the scenario to reflect history which is all part of the fun.

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    1. Many thanks Stew….history was indeed replayed rather too accurately for my liking πŸ™‚

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  13. Great AAR. In my club's refight many moons ago, the Hessians were quick off the mark and the Americans couldn't get traction. It ended with the dispersal of all the Colonial units and the capture of George Washington!

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    1. That sounds like an excellent result for the hessians they obviously didn’t suffer the same delayed action that my troops didπŸ€”

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