Wednesday, 26 November 2025

Epic English Civil War another run out with the rules

As mentioned in my last post this week we had another chance to get the ECW collection on the table, it had slightly grown since last week but essentially this was a chance to test out the rules a second time and implement the changes we had thought through after the last battle. We will then see if we can have a look at some historical battles ?

So no specific Battle today just two forces facing off. The Royalists are on the attack and have slightly more infantry the Parliamentarians , shown below on the right, have less infantry but more cavalry and an extra cannon or two.

, they have also taken some central high ground to defend.

The fields provide cover, and the hill in the distance is wooded. The buildings are just moveable terrain as I haven’t developed suitable rules for villages yet and KoW historical doesn’t really do buildings.
The Parliamentary forces drawn up for battle and as to be expected cavalry on both flanks. I have a better idea for the first fire markers which I will develop over the next few weeks. But for this battle it was the little white markers. I didn’t take too many photos as we were just playing through the rules.
The Royalist right flank , prince Rupert returned from his escape last week !
After a couple of turns of jockeying for position and trading pistol shots the Royalist cavalry gets stuck in, Dismounted dragoons on both sides trade shots and the cavalry melee lasts much of the battle
On the other wing a similar situation, with some open space the cavalry swirl about trying to get an advantage shooting and when possible charging their opponents, then pulling back. Again this swirling action lasted much of the battle
Eventually the Pike and shot the units draw closer together trading musket fire if they can but then looking to push the enemy back, although you can see a gap between the Pike units this is because in the rules if you don’t drive the enemy away you pull back slightly in effect they are fully engaged in ‘push of pike’
Initially the Parliamentarian cavalry gets the worse of it but they turn around and attack again, some how the small commanded shotte unit just beyond the two nearest command figures managed to hold off the Royalist cavalry for several turns. These lighter cavalry not being especially hard hitting.
Hard fighting, the parliamentary cavalry have turned it around, the nearest pike blocks are just about to break but the Royalists are now ascending the hill in the distance !
Here they come ! And the Parliamentarian blocks are already close to breaking
After a lot of fighting the Parliamentary cavalry finally get the better on both flanks, although they don’t have much strength to do anything anymore
One Roundhead unit has broken right through the Royalist lines and is threatening all sorts of mischief , everybody is pretty much worn out now.
A final shot down the table, the victory if you can call it that went to parliament as they are still holding the hill and the Royalist cavalry has been driven off on both flanks.several of the Parliamentary forces are very lucky to still be on the table. Interesting to note how many units even after a full day of fighting haven’t discharged their muskets yet, having been thrown into the hand to hand fighting. We’ve designated these pike/shotte blocks as not being able to move and shoot, which to me seems fair.

Fun of course to play and a close fought battle. The rules worked well with the additional tweaks and gave and enjoyable game with enough historical feel for the period, but keeping the core simplicity of KoW which we like. We turned up one new an interesting rule problem when a a waivering Royalist cavalry unit fails an impetuous test, in the end we decided they would have to charge but be hindered in that charge. 

I plan to write down the additional rules at some point, we have also implemented some fate cards (following the approach of V&F)  a few other things I need to fix are the wound markers as it is slightly obtrusive when every unit is carrying wounds. I am also making some camp/baggage scene vignettes to act as objectives etc…lots to think about.

That’s it for now as I need to plan my German attack for tomorrow morning at George’s ?

Thanks as always

Matt ♥️


29 comments:

  1. The Epic figures look really good en masse, Matt, lovely looking table, AND the right side won!
    Look forward to reading about the next installment of your Blitzkrieg campaign.

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    1. Thanks Keith I’m certainly happy with the overall look of the battles which give the impression I was looking for as to the right side well leave that to others ? Blitzkrieg tomorrow

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  2. Great to see the wee ECW chaps out on the table so soon. Your rule tweaks to KoWH certainly seem to produce an ECW battle most folk envisage.

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    1. Thanks Phil yep they are working as I had hoped a fun but also challenging game

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  3. Great looking ECW battle and sounds like it played pretty well?
    Best Iain

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  4. Super to see your ECW collection again,lovely collection and a great looking game. The rules and your amendments seem to give a really good game.

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    1. Thanks Donnie I do hope to get some smaller battles in soon ?

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  5. Great to see the expanded collection out for its second run. That is an interesting paradox thrown up by the rules Matt; should a wavering unit be forced to make an impetuous charge? My first reaction was that the wavering state is a form of disorder and should overcome the impetuosity, but then we are talking the ECW and cavalry doing strange things.

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    1. Thanks Lawrence, obviously although I’m sure we could debate the issue it is general accepted that the Royalist cavalry was impetuous so it would be wrong not to have them charge around a bit even if the commander didn’t want it.

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  6. Fine looking and sounding ECW game on show there Matt, nicely done!

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    1. Thanks David a period with lots of interest and lots of history for me to explore ?

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  7. Your armies look fantastic, Matt, as does your table. Your battle reminds me of Cheriton.

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    1. Thanks Jon I’m certainly happy with the overall look of the armies. Now I have some rules which seem to work I plan to play some historical battles, I guess many ECW have some similarities

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  8. Great looking game there Matt and always good to see the Parliamentarians getting a win too:). I use 6mm or 7mm dice with my 10mm figures and they aren't too intrusive, or maybe I'm just so used to them and the ease of tracking hits etc, that I no longer notice them.

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    1. Thanks Steve the Parliamentarians held on just but were badly beaten. I think dice is the simplist approach I would just like to make them slightly less obtrusive ?

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  9. Always a pleasure to see these 'big' battles being played out on a gaming table. Great report as always Matt!

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    1. Thanks Terry smaller figures and a bigger table work for me

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  10. Looks good Matt, hopefully get a shot at that on recovery.

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    1. Yes George would be happy to give you a go ….

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  11. The big units look really good Matt.

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    1. Thanks Chris I think it shows that the warlord epic figures despite some sculpting issues can give a reasonable representation

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  12. Really good battle, I enjoyed playing. Rules work very well, with unit breaking at a sensible time. See you tomorrow

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    1. Thanks enjoyed it and played reasonably smoothly giving an ECW feel as far as I know. More cavalry next time 👍

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    1. Thanks Neil the collection is growing but I don’t plan to collect enough for Marston which is just toooooo much !

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  14. Great looking Epic ECW gaming, Matt! Terrain and figures are lovely as always.

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