wargamesinthedungeon
Wargaming tales, projects and adventures from the dungeon
Thursday 17 October 2024
Ardennes Battlefield Tour
Friday 4 October 2024
Sixty nine ships of the line ?
Well something completely different. I have been listening to a book on the Napoleonic wars recently and there was a section on the naval aspects and of course Trafalgar. I remembered that languishing for probably 20 years I had some small scale 1:3000 ships. I had managed to paint a few at the time but my techniques especially my ability to paint quickly has improved massively so I dug them out and set to…after a few evening work here they all are. (Technically these are two more army parades !)
Wednesday 2 October 2024
Armies on Parade : French and Tallarn
After tidying up the weekend sci-fi game I spent a few minutes in the dungeon. Firstly getting the whole Tallarn army out so I could calculate how many points I have in total.
Monday 30 September 2024
Alien Artefact found on Tanus IVb
Having painted up the Tallarn force they needed a proper run out………
Tanus IVb
Somewhere in the depths of space a powerful alien artefact has been located. The Emperor has despatched a crack force of Tallarn desert troops to recover the Artefact and ensure it doesn’t fall into the control of chaos. Unfortunately chaos troops have already landed on the planet. The Tallarn force will have to fight their way from the drop zone, locate and capture the entrance to a series of underground tunnels and then retrieve the Artefact. What neither side knows is the planet is infested with an indigenous species which due to the artefact has mutated and multiplied into a powerful, mindless swarm…….on Tanus IVb you will definitely hear people scream 😱
Scenario
The campaign will be fought over three separate but linked battles using Xeno rampant. Each side having 30 point force for each battle.
Battle 1 Drop Zone Ambush. We randomly rolled to see which force was landing and which in Ambush. As it happened the Tallarn were landing their objective to get off the table. chaos would be deployed in the corners of the 4x4 table. Only when the ambush was deployed would the Tallarn decide which table edge to escape to, which would force chaos to spread out their troops.
Battle 2 Industrial Complex. The winner of the above would choose their deployment edge in the next battle. A cluttered industrial complex in the desert where 6 tunnel entrances have been located they must be captured and explored. A unit would need to take a turn and activate on a 6+ to open the tunnel entrance to capture it.
Battle 3 The Tunnels. The winner above would be able to choose one tunnel entrance in the final scenario but others would be random. No vehicles in the tunnels the artefact in the centre needed to be captured and if possible removed out of the tunnels.
Indigenous Alien species : these were a NPC they would swarm from Alien spawn points on the table. When any unit moved within 6” of such a node a D6 test would be taken
1&2 nothing happens, 3,4&5 Aliens appear at the node but don’t attack, 6 the aliens arrive and immediately attack. The battle one only small aliens, battle two small and medium and battle three the possibility of giant Xeno arriving. In every wild charge phase a test would be taken for any aliens on the table, and they would randomly assault any unit within range. This fight would then be resolved, these alien wild charges would not prevent the active side also then having to carry out wild charges in their phase. In the first two battles the nodes would act as tunnels with multiple alien units potentially spawning. But in the final battle they would only spawn a single unit.
Obviously with three battles there were a lot of events so as usual not a blow by blow account, just a few highlights.
Battle 1 : Dropzone Ambush