Tuesday, 19 November 2024

Battle of Port Republic : Shenandoah Campaign 1862

Full of enthusiasm we played the final of our Shenandoah campaign battles at the weekend, Port Republic. As always with Jackson Valley campaign lots of info on the web. Those that Ed or staged this battle will know the challenge is either creating balance or objectives which give balance. As the Union forces are pretty much overwhelmed quite quickly if you are not careful

For our battle the confederates would only have Three brigades available, Winder, Taylor and Ewell. The second two would arrive on a reducing D6. The Rebels would be seeking to break through the Union line and would get extra VP’s for capturing the Coaling. To avoid the Union General just sitting back for the whole battle I added a couple of twists. Firstly they would have no overall commander so the two brigades would not get a free activation, V&F allows you to use a card is desperate situations. On a failed activation ie a 1 each unit would be tested for and had a chance they would choose to advance towards the enemy 😂
It is a lovely battle to setup with fairly easy to identify and characteristic features. We would be using V&F again so dropped the units to 16 man .
Union artillery on the Coaling with Carroll’s brigade
Winder with the stonewall brigade set off across the fields they are under time pressure so can’t simply sit and wait for the reserves.
First turn the Tyler fails to activate and the centre units advance towards the Rebels LOL 😂😂😂
All hell breaks out …..
After about 4 turns Taylor arrives along the road, with his Louisiana Rebels and the Tigers 
The battle unfolds on both sides of the road
Breaking with history Carroll decides to push troops forward into the ravine to protect the Coaling
Taylor’s brigades forms up for the attack
Tough fighting and the rebels eventually win the fight
But the Ravine of course slows progress and they can’t get much momentum to move forward
The guns on the coaling blast away
….and again !
Finally Ewell arrives with the final confederate reserves
The Stonewall brigade has been at the front fighting since the start and have been shaken and rallied several times, they finally find themselves fighting in the orchard, loose the fight I fail the valour test but am able to play the Like a stonewall card to keep them in the battle so appropriate 👍
Finally the rebels are getting up the coaling
But are again sent back down
Only to be replaced by more troops coming up the hill
On the left things are eventually going with the numbers and with the stonewall brigade now supported by Ewell the Union forces are driven off the field
The rebels have captured the field and ultimately a minor win, we classed it as a minor win as they are clearly holding the ground but have taken a lot of casualties with two brigades having wavered.
Just don’t ask how the scoring system works as basically I allocated points for each battle on how I felt the two armies had performed. The final score of course a Union victory but this wasn’t the point we have had a lot of fun playing these battles and will definitely be coming back to a couple in the future. My thoughts are now turning to the Seven days battles and how we might play them as a series next ?

That’s it for now thanks for checking by, I’m off to see George tomorrow for the next installment of our Konigsberg campaign and then taking a game to Battleground at the weekend, hopefully,some fun with xeno rampant, if you happen to be there come and say hello.

Matt ♥️





Saturday, 16 November 2024

The Battle of Stonne : 1940

One of the really interesting Battlefields we visited on our recent Ardennes holiday was the Battle of Stonne, we knew very little about it until the trip but it is quite significant as the French fought hard against the advancing Germans the area and village saw one of the largest Tank battles between French and Germans in 1940.

There is a single preserved tank to mark the centre of the village and an excellent small museum
The village saw significant fighting during the battle and famously (suggest checking out Utube if you are interested) a single French tank knocked out about 8 German Panzers right in the centre of the village. Anyway both sides also employed infantry in the battle and the village changed hands several times. It had been some time since Martin had fought with his early French so an opportunity to play a battle loosely based on the battle for the village.
The village of Stonne, the Germans will be advancing up the road, with two phases of reserves. The French hold the village, the objective is to hold the two ‘squares’ in the village.
The German first wave arrives and initially target a french anti tank gun on the edge of the village
German infantry work their way through the woods
German armour spreads out and target the french armour in the village but fail to damage anything
Whilst the infantry move down the right to flank the village the tanks engage each other. The pattern for much of the battle was for the tanks to hit but then fail to damage each other and this went on for some time neither side getting a decisive hit
After a while the second wave of Panzers arrive with motorbike machine gun outriders
The bulk of the German armour heads into the village
The French bring on their reserves ! Much of the French infantry in the village has now been knocked out
Still the tanks struggle to knock each other out
Final Germans reserves arrive in trucks
Dismounting they too head for the village
The leading French tanks have been immob.ised but are still holding up the advance
Finally the 38T gets around the flank of the Char and gets a killing shot in
Suddenly all the previously rolled 1’s turn into 6’s and a number of tanks / armoured vehicles on both sides are blown up
But by now the German armour is pushing through the village preventing the french infantry from retaking it
A final shot of the village, a German win as they are clearly holding the village. A fun battle bringing back some nice memories of our recent trip. Unusually both sides were plagued by poor rolling for the tanks which meant it evened out, perhaps in 1940 the tankers just weren’t very practised.

Some painting completed this week……

Ages since I painted a SYW unit these are Regiment No 30 Austrians, painted in the same style as the rest.
Some tents picked up at the Edinburgh show
Trucks which were gifted to me from Martin, these are the ‘ green’ versions to match the previously painted Desert colour
Here is one compared to a Rubicon Opal truck with some passengers on board . I’m on the look out for some American passengers but can locate any if anybody knows of a company making them ?
They are useful for a range of things here as a transport convoy which might make a nice idea for a skirmish ?

Well that’s it for now, we have already played our Port Republic battle so will share that soon, and plenty more gaming coming soon. I’m planning a rare visit to the Club in Carlisle as they are moving to a new venue and it is Battleground next weekend

Thanks as always for checking by ♥️

Matt


Tuesday, 12 November 2024

Battle of Cross Keys : Shenandoah Campaign 1862

This weekend we played the fifth battle in our Shenandoah campaign the Battle of Cross Keys. Background in a couple of sentences. After the battle of Winchester Jackson had managed to evade two Union forces converging on him, he rapidly moved south burning bridges to delay the pursuit. The Union forces became separated but Fremont eventually caught up to Jackson at Cross Keys. Thinking the Rebel force much larger than it actually was the Union attack was piecemeal. The Confederates counterattacked and eventually drove off the much larger Union army allowing them to escape again.

Plenty of resources on the web for the battle. With such numerical superiority we needed some tweaks to give some balance. This would be our first run out with V&F for the ACW. This gave the ideal opportunity to tweek the Union command down so they would fail to activate on a 1 or 2 and then a 3 if a brigade lost a Unit. Koltes and Bohlen’s brigades would arrive turn 3 as would Taylor for the Rebels. 
The setup up in the dungeon, using V&F allowed us to reduce the units down to 16 men giving slightly more room to move and just enough figures in my collection for the complete battle. Wooded areas would provide cover, but this wasn’t doubled for figures behind fences. Although normally Artillery would have to target the nearest unit we allowed counter battery fire instead as this was a feature of the battle historically. And on to the battle……
Trimble in the woods around Pense Farm
Union troops advance through Cross Keys itself and past Union Church
Stable’s Brigade moves off through the woods
and come under skirmish fire 
The artillery opens up, the Union getting the better of the exchange
Things hotting up in the woods, more Rebel troops are being fed in behind Trimble’s brigade, initially the Rebels get the better of the firing
The initial advance from the Union troops in the centre stalls and they pull back to regroup, Jackson (me) had to make an ahistorical decision here and push forward rather than let the Union forces simply regroup and overwhelm them when the Union reserves arrive. 
Up close hand to hand combat in the woods
The rebels are pushing forward as they did historically…….but somehow the Union forces just keep passing Valour and fortitude tests !
The Rebel advance on the left, I figured I could always pull back if things got too hot but might just break the leading Union brigades before the reserves arrived ?
The rebels are definitely winning in the woods
They charge into another combat…
And break through the Union line in the woods, it is all going so well ……..🤔
Yes you guessed it, despite breaking through and despite the Union forces on their left all being shaken and close to collapse they pass their test again ! The attack has worn out /shaken the rebels as well and when they are forced next turn to take a valour test they fail, and then fail their fortitude test as well the brigade collapses the whole right flank. Arghhhhh the dice gods were against me again.
At this point the battle was over, on the left flank the out numbered confederates would now have to pull back over the Mill stream and seek to escape
Jackson has lost again but as his historical objective was to tie up as many Union forces as possible perhaps I can claim a victory ? A great battle and fun to play, I was thwarted by my dice rolling again. At one point we nearly ran out of wound markers for the Union so many units were shaken but still they kept passing their tests holding their left by a whisker ! The campaign table of shame is at the bottom if you really need to know 😢 moving on to happier things the weather was good on Monday
So back out for a walk looking towards Glaramara in the distance
Out west
South towards the Langdales
Could have taken a lot of photos during the day as the light/colours were so photogenic

The Campaign table of shame !
We are hoping to play the final Port Republic battle later this week 

Thanks as always for checking in Matt ♥️