Tuesday, 16 June 2026

Sicily 1943 Bolt Action and the Greeks

Gaming on Friday in the dungeon saw the Sicily Collection on the table to introduce Erik to Bolt Action as an alternative to Chain of Command. Not based on anything particular we played the standard breakthrough scenario. Giving me a chance to play the Italians for a change. Here  are just a few shots of the action.

The Americans are a mixed force with support in the form of a Sherman and a armoured car.

The objective line for the GI’ s is to get beyond the winding road running across the table

I encouraged the Americans not to hold back with potentially only 6 turns to break through so they came on pretty quickly 

The Italians did have some armour support but really frustratingly this was immobilised and knocked out really quickly by the Sherman, this left the Italians struggling to hold back the US armour, but they were having more luck holding back the American infantry which started to take some serious casualties

Realising the Italians had nothing to hold them back the US armour pushed forward

Ignoring the risk of being overrun the Italians focussed their fire on the American infantry keeping them pretty much pinned down

As the game got closer to the end the Americans rushed the Sherman off the table for maximum points, the Italian defenders are gradually being whittled down but they have blunted the advance of the American infantry.

In the end the American were able to claim a fairly clear win as several Italian units had been knocked out holding the line, but they did pretty well holding back the US infantry, a fun game and it felt fairly close right up tot the end, losing the Italian armour early on didn’t help the dense. Certainly a good introduction to bolt action first edition.

In the words of the famous Bard it’s all ‘Greek’ to me ? Well not quite, finally I have some painting to share it seems like these chaps have take a long time, but now I look back I guess my mistake was attempting to paint the whole lot in one go. The positive of course is they are now all completed and ready for action. I give you the Greeks 1940/41

Support weapon teams including a sniper

Artillery support, the guns are actually french 37mm which I understand the Greeks did purchase. The benefit of the Great Escape games is the guns crews can be purchased separately. So the AT guns can also serve with the french if needed.

Command squad

One of the 4 squads. 

Here are all four, I just didn’t see the point in putting them each in the Photo Booth. The figures are all METAL (David) and great sculpts from Great Escape Games. This force is all Evzone elite mountain troops and I plan to purchase a couple of regular infantry squads to fight alongside them. From my reading so far the Greeks really didn’t have any armour and the fighting I’m looking to play is very much the mountain conflict with the Italians, so for now the force will be entirely infantry and support. 

For those interested a size comparison, the Greeks are chunky chaps (very well fed) warlord Americans, Italians to the left, crusader Paratrooper and British older metal warlord, then a crusader British in think. I can live with the variations.

Finally another walk out in the South Western Lake District.
The beauty of Wasedale

Sca Fell to the left, my target for the day, and Sca Fell Pike in the centre (for non UK followers this is the highest point in England at 3209 feet)

Two more games planned this week before we are away again on a family holiday in the South West.

Thanks as always for popping by 🙂

Matt ❤️




Tuesday, 9 June 2026

Cropredy Bridge : ECW 1644

Just back from a family wedding in Bristol this weekend and straight into a Monday game. Having visited Cropredy on my trip a month ago I thought it would make an interesting scenario. Historically the Royalists commanded by the King were on the back foot, Waller for the Parliamentarians had been chasing his army up and down around Oxford but unable to pin it down. Eventually the King moved north along the right bank of the River Cherwell the Parliamentary forces tracked them about a mile away on the left bank. When some additional horsemen were sighted ahead the Royalist Vanguard and main army hurried forward leaving the rearguard upto a mile behind. Waller sensed an opportunity and sought to force a crossing of the river at Cropredy Bridge itself and Slat Mill Ford. The king meanwhile was well ahead crossing a third bridge further north.

The map above gives a good overview of the battlefield which is nicely spreadout. Historically both forces were broadly equal in both cavalry and infantry, the Parliamentarians appeared to have slightly more artillery available although by the end of the day this had been captured. What is less clear is how many troops actually took place in the fighting it would appear almost none of the Royalist infantry was engaged at all. 
From my recent trip a shot north cross the fields from Cropredy Bridge itself, the Cherwell runs along in the trees to the left. The river is likely considerably narrower now due to the later construction of the canal nearby.
A shot lookingSW from the slightly higher ground down towards Slat Mill Ford. The battlefield was mainly open ground at the time.
Our set up, the Royalists to the right spreadout and to the left Waller’s army about to force the river. Given the difficult nature of river crossings in Wargames especially when numbers are equal I had a couple of extra rules to avoid a complete log jam. Firstly although the crossing would funnel troops they wouldn’t cause any delay, secondly to avoid the Royalists reacting too quickly each command, Vanguard, main and Rearguard for the Royalists and the king separately would have to dice before activation and moving off the road. On to the action using our amended Kings of War Rules.
Parliamentary cavalry surges across Slat Mill Ford, the Royalist rearguard luckily activated quickly and moves its cavalry to meet the threat. In the distance the Royalist dragoons holding Cropredy bridge can really only hold for one turn before they and run over 
After the initial clash the Parliamentry cavalry get the better of it but we have found these cavalry skirmishes can last quite a while giving time for the infantry to form up.
The casualties are mounting up on the cavalry with both sides starting to waiver. Independent musketeer units and dragoons can be seen fighting on the flanks.
With the dragoons pushed away the Parliamentry cavalry surge over the bridge, luckily some Royalist cavalry has activated and charges forward to stop the advance. But the main royalist infantry hasn’t yet activated and is still sitting on the road ! Breaking with history Waller sensibly sets up his artillery on the left bank of the Cherwell.
Finally the Royalist main force activated and starts to move off the road from the village of Waddington
The village of Williamscot which will later see some fighting !
To the south both cavalry forces are almost blown, (you can see by the wound dice mounting up on both sides)
Eventually the Parliamentry cavalry win the day here in the south, but undeterred the Royalist rearguard infantry decide to charge forward before they are completely outnumbered
Royalist cavalry is reforming, the cavalry in the foreground are the kings lifeguard (I know they probably didn’t have armour but they are the best representation I have). having taken Williamscot the Royalists have take it back in hand to hand fighting. The royalist main infantry is now formed up and advancing but they come under the attention of the Parliamentry artillery across the river.
The the south Waller is winning the day but the parliamentary troops have taken a real beating and their cavalry is effectively blown.
The Parliamentry infantry starts to swing north only to see the Royalist main infantry force crash into their comrades near Cropredy bridge, what cavalry remains is still fighting around Williamscot 
There is fighting everywhere now but neither side has a clear advantage ?
The finally clash of cavalry late in the day around Williamscot sees the Parliamentry cavalry thrown back
The kings lifeguard make a final attempt to charge and break the Parliamentry right wing, in the centre the Royalist infantry advance is slowly grinding forward.
As evening falls across an extremely blood soaked battlefield, the Royalists are holding Williamscot and are closing on Cropredy bridge, pretty much all the troops left are battered and bloody and not capable of further action. A splendid battle and I know some of you don’t like it but after several minutes of discussion we were unable to split the two armies, a draw. On the basis that the king can escape to fight another day he can claim something at least, but he doesn’t have much of an army and Waller now doesn’t have a force with whoch to chase him. Great fun it felt like the battle was on. Knife edge the whole time 🙂
Prior to my trip to Oxford I had played a game over at Martins and don’t think I blogged it so for completeness here are a couple of shots. He had purchased a lovely collection of 10mm Schleswig-Holstein forces (German /Danish) conflict from mid 19th Century. Rather than a historical battle we got everything out for a battle……..
Both sides attempting to captured the various villages
Linear tactics akin to Crimea/ACW
We used V&F which worked well for this period
Plenty of fun especially as by German/Bavarian forces won the day 

That’s it for now although another battle planned for later in the week.

Thanks as always for checking in

Matt ❤️




Saturday, 30 May 2026

WW2 Convoy Battle

The worst/best of the heatwave now over we moved into the shed for a much anticipated Cruel Sea battle. Having played a couple of games of Cruel seas and expanding the collection last year I had planned a ‘big’ game which would use the Boats as well as some of my 6mm aircraft collection.

The German navy and aircraft would be attacking an incoming convey, the British navy supported by the RAF would attempt to fend off the assault. I was pretty ambitious with the scale of the game rather than using the aircraft rules attached to cruel seas we would be returning to our homegrown ‘aeronautics’ rules for WW2 combat. This meant we would effectively be playing two games at once but with the chance that the aircraft and ships could interact and I had worked out a way for the rules to cross over. It turned into some madness but a lot of fun.

German E boats with the Luftwaffe approach the convoy using the coast as cover

British MTB’s leave the harbour to cut them off ?

RAF Typhoons fitted with 20mm cannons arrive to take on the E boats form the sky

The convoy arrives at the top of the picture protected by (what turned out to be) a very powerful escort of 2 Fairmile patrol boats. In the foreground the E boats sweep in to launch their torpedoes

Ouch the convoy also has a US destroyer which arrives last. Their powerful 4” guns immediately cause a problem. The Fairmiles are armed with 6 pounder guns which were highly effective, but the E boats manage to lunch off a number of Torpedoes

Madness but a lot of fun , my 13 x6 foot table , ships and planes all over the place !

The MTB’s start to engage the second squad of E boats, the two es are BF 109’s after the typhoons

At this point I should say the dice gods were squarely in the British camp this day, the Germans could hardly hit a thing, the British on the other hand were dishing out the punishment, knock the one E boats rudder out causing it to crash into the friendly boat !

After several turns and a lot of German torpedoes quickly launched in the water the Destroyer and the Fairmiles gradually sink the E boats one by one ! You don’t last long in an e boat when hit by a 4” shell !

But the convoy has been distracted by the Eboats while the JU87’s gradually make their way across

In the final turns of the game their swoop down causing a lot of damage to the convoy

But probably not enough to give the Germans the win so the Royal Navy win the day ably supported by the RAF who did manage to cause some damage to at least one of the E boats

As I said a lot of fun what ever the outcome, my only real mistake was not realising how slowly the convoy would move even at full speed I should have started them in the middle of the table but forced the support to arrive from the edge….but thats for next time.

Earlier in the week I also had another game down with George this time giving his beautiful itlaian wars collection a run out.
Beautiful stuff and a pleasure to play

The Venetians has the numbers if not the quality of troops but they just about held out for a close run win

My commander before the majority of his cavalry was wiped out !

The stars also aligned for a change so I managed to get out in the hills

Striding Edge leading up onto Helvelyn a famous scramble in these parts and a lot of fun

A view from the tops looking north, a hot day and my legs are still feeling it three days later

That’s it for this week and catching up, finally a bit of painting but nothing yet finished to share.

Thanks as always for checking out my blog

Matt ❤️