Tuesday 19 June 2018

Breakout at Libau : Barbarossa June 1941

With the half term holiday I am somewhat behind on blogs, this battle being fought about 4 weeks ago ! But we took a break from the ACW action and played another game in our gradually (very slowly) developing Barbarossa campaign. Sticking with Army group north the German 18th Army has pushed rapidly up the coast where a pocket of Russian resistance held out at Libau.

I managed (and this is part of the fun for me) to find the following detailed map of the engagement. The Russian forces consisting of the 67th Rifle Division have been cut off by the rapid German advance, this took place on the 25th June 1941. The Russian forces then attempted to break out in two directions. Our battle will deal with the northern thrust along the coast against the 506 Infantry Regiment under a Colonel Gurran.
Always nice to find a period shot as well, here the Germans are advancing into the town from the NE
I feel I need to add the following note as whilst researching the battle I discovered, and hadn’t known before that Libau was the scene of significant atrocities, the sad and depressing reality that humans being will inflict such harm on other humans beings. I suspect few ever remember such events but perhaps through the study and playing of our wonderful hobby we can keep the memory alive.

On to the action ๐Ÿ˜€ 
One of the reasons for playing this scenario was to avoid the usual temptation to ‘armour up’ so both sides have very limited armour support the 506 IR have managed to drag some anti-tank guns into support the assault or defend against the break out ? Here they have built a barricade across the coastal road
Col Gurran manages the deployment of a heavy machine gun and additional ‘big guns’ in the Wood around the railway line
‘Ivan’ has massed his Infantry for the break out, but they have limited time to escape before reinforcements lock down the gaps
More German Infantry in the woods, but they are spread pretty thin
From somewhere the Russians have found the last KV1, this might just help the break through on the coast road, infantry can be seen running forward
The only German armour a Stug the rest of the Panzers have been sent further inland to support the advance
German heavy mortar team using the open space where the railway runs through the wood
Needless to say the Gun PAK 40 opens up against the KV
And after several attempts manages to damage the front tread, the KV won’t be escaping at least but it can still fire and provide support, the infantry make a dash for freedom
...and the only Russian armoured car attempts to escape down the railway line (we had some debate about whether this counted as a road but decided not)
The Germans have laid down heavy fire all along the front but are being overwhelmed more german infantry is thrown into the defence
The KV is stranded so the infantry must abandon it to get away
The leading Russian infantry is able to assault the anti-tank gun
Despite many attempts the Stug is largely ineffective against the advancing Russian infantry
And all the machine guns can do is reduce the number who escape .......
Finally in a Pyrrhic victory the Germans manage to take out the KV Hoorah !!! 
But it is too late and the Russians have escaped winning a well deserved victory. Here is a shot of the overall battlefield, coast road in the foreground, railway and woods in the distance.

A very fun way to spend the evening, we had about 12 units per side and played six turns. The outcome reflected history in that much of the infantry did escape but in doing so they had to abandon their vehicles.

19 comments:

  1. A most enjoyable read and great pics of the action on your cracking terrain.

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  2. Nice write up. I really like the look of the table. What are you using for the fields?

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    1. Thanks .....the green ‘fields’ is a fleece throw from eBay, if you check I have listed the specific type on a previous post probably under terrain, It is olive green to start with then spray for some variation, it does create a nice ‘grass ‘ feel ๐Ÿ™‚

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  3. Another cool battle. I prefer limited tanks. Think I'm an infantry man

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    1. Variation the spice of life....personally I like elephants and lots of them ๐Ÿคช

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    2. I might get an indian army, always fancied one. That'll put the cat amongst the pigeons. See you Saturday

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  4. Nice table and photo's as always. I know what you mean about separating the game from certain aspects of history that even when set against a background of war, are unpleasant.

    I have just read through Anthony Beevor's new Arnhem book, a well written book on a fascinating campaign that covers a subject that, thanks to the film makers and the heroic nature of the self sacrifice of many, conjures images of gallantry, but the book also gives great insight into some of the cruelty and suffering that sat beside all of that and of the terrible treatment of the native population and also the unpleasant aspect of some of the commanders characters.

    I completed the book better informed ... but also a bit glum! and so as gamers, in general, I think we tend to wear two hats, having respect and due reverence for what has passed, while also enjoying a related hobby and hopefully sensibly being able to draw a distinction between the two.

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    1. Thanks Norm for your support, I don’t normally make such comments as the blog is very much a hobby blog. I felt in this case I needed to reflect on the distinction. As for Arnhem the book is on the list and plenty of excellent gaming opportunities๐Ÿ˜€

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  5. ‘Limited armor’ and the Russians bring a KV....๐Ÿ˜ฎ. Seems like cheating.

    Good scenario and pretty pictures!
    On a serious note: the war on the eastern front was so viscous, enormous , and heart renching that you kinda have to put all that to one side.

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    1. The german commanders eyes did look to the sky when it arrived on the table ! But then I should have known the Russian wouldn’t fight fairly ๐Ÿ™‚ luckily it isn’t the winning for me and it was a close battle. As to the nature of the conflict you have hit the nail on the head grim in every sense and normally I wouldnt raise the issue but I just felt I wanted to share my reflections.

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  6. Beautiful table and toys, as always, Matt! A pleasure to read and enjoy.

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    1. Thanks Jonathan........some Gettysburg next ๐Ÿ˜œ

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  7. Oh! Fantastic looking game as always!

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  8. Nice AAR,both sides look great and the Terrain looks lovely!
    Best Iain

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    1. I can only take credit for the Germans and the table. The pesky Russians and Steve’s ๐Ÿ™‚ as seen in great numbers at the Dumfries show we did.

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  9. Superb looking game as ever, well done.

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    1. Many thanks David...we had a good time, I do think I need to sort out the photos as the colour is very odd due to auto corrections from google photos ?

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