Monday, 18 April 2022

Battle for Red House Farm : AWI

Not a historical battle but I only had limited time to prepare the scenario. Thought it would be nice to give the AWI a run out but go up a scale and use my house Bolt Action rules adapted from the ACW. They needed very little change really, the British Grenadiers play as veterans, the British combined Lights are given a slightly longer movement. To represent the more limited experience/leadership of the Americans I only gave them one Brigade commander whilst the British had two. The Americans would deploy during turn one but have to enter the battlefield after a successful activation the British would have to come on one brigade at a time with the second brigade an unpredictable entry point.

The overall battlefield after turn one. The American Minutemen /militia were allowed to deploy upto the road. 
The battlefield split by the roads into 4 sectors victory would go to the side controlling the most of these sectors.
The American local militia positioned out front the rest of the American force can be seen neatening from the left, only one unit failed to arrive on turn one
The Americans push forward towards the Barn, the British first brigade can be seen entering behind Red House Farm 
American gunners open up
More American regiments are pushing forward to Church Road, but the militia have already taken fright and have pulled back 🙁 when faced with the British grenadiers who are advancing towards them through the wheatfield and open up with a volley
The British 2nd Brigade enter turn two between the Church and the Wheatfield and immediately fire towards the American forces at the road
A random action forced one of the American guns to redeploy wasting valuable time
An American volley back at the British
The British have manoeuvred into a strong position where they can maximise their fire power
One of the American regiments was forced into the barn looking for food or perhaps liquor ? But the following turn they charge out to assault the British combined Lights In the road
Battle is now in the balance firing and fighting all along the battlefield
The broths are getting the better of it by church wood where they have forced another unit to pull back, but the militia have rallied hoorah !
American sharpshooters (Virginian Hunters perhaps) force the broths back at the church
Hand to hand fighting continues close to the Barn
The British grenadiers are caught in the flank and although they are very resilient they are pinned down for several turns unable to push forward
Oh dear things not going well in the Woods, the American officer attempts to rally
The Virginians are holding though
British advance towards the road support by their Hessian Regiment
Time is now running out and the Americans are still clinging on in the woods
The second American cannon is finally able to get into the action
Finally the British lights and the Americans they were fighting are spent, it is fairly even around Red House Farm itself
But at Church road the British have managed to get two units over the road the first are driven back by a bayonet charge, but the Hessians stand their ground.

A British victory in the end with control of two sectors to the American one the fourth sector being contested by the Hessians. The rules worked well although I’m thinking in this period I should reduce the effectiveness of moving and firing after all this is AWI not ACW. Very happy with the look of the collection, the nice thing is I have at least one brigade each which we didn’t play with. Not sure what is next although the next AWI is likely to be more Forage war skirmishing.

It has been the long Easter Weekend here with some more nice weather so I have been out again
My route for the day along the ridge to the right into the distance

Thanks as always for taking the time to look Matt



24 comments:

  1. Another lovely AWI encounter Matt, the figures and terrain beautiful as always, as is the scenery at the end.

    ReplyDelete
    Replies
    1. Thanks Keith I can only take credit for the game 🙂

      Delete
  2. A superb battle report. Never thought of using bolt action for this period

    ReplyDelete
    Replies
    1. Thanks Neil, we have used a modified House Bolt Action system for ACW for some time. It gives a lively and fun game which is scalable from battalion up to brigades

      Delete
  3. An interesting idea and a lovely battlefield.

    ReplyDelete
    Replies
    1. Thanks George something about the Bolt action activation that works for me keeping both sides involved in the game

      Delete
  4. A grand looking game, the AAR and the pictures carry you right into the action! Lovely looking landscape pictures too, always like those!

    ReplyDelete
    Replies
    1. Thanks David, such a colourful period and a lively encounter, the landscapes are all natures own doing 👍

      Delete
  5. I always love your AWI tables Matt. Another great one. I have been meaning to ask, did you have to give your teddy bear fur covering a haircut when it arrived, or does it flatten out a bit through use? I purchased one and have yet to use it, but the hair looks a bit long even for 28mm.

    ReplyDelete
    Replies
    1. Thanks Lawrence, assuming you are referring to the brown fields. Then yes these had a trim before then spraying with some acrylic green to provide some variation. Nothing fancy brushed them so the fibres stand up then roughly attacked them with scissors. Best done outdoors due to fluff ! The green base cloth is not trimmed. But the grass effect is the back of the blanket again sprayed a bit to give variation.

      Delete
    2. Thanks Matt. It was the green grass effect I was after. I must pull my mat out again and have a look. I did read somewhere that an electric trimmer was recommended on larger areas, but might try with the scissors first.

      Delete
    3. That definitely sounds like a job for outdoors, I have seen plenty of example with the thicker fur and they look fantastic when done 👍

      Delete
  6. Great looking game, Matt! I would be very happy with the look of the collection too. Most handsome.

    Terrific scenics. Weather has been cold with snow and rain here. Sigh.

    ReplyDelete
    Replies
    1. Thanks Jon, weather definitely good at the moment, you do seem to have a very short window of summer wet hare in the NW !

      Delete
  7. Fantastic looking game as always Matt!

    ReplyDelete
  8. As always Matt, you do put on a lovely looking game. Interesting to tweak Bolt Action for the AWI, something I've never considered beofre, but it make sense. How do you think the game compares to the ones you've played using Rebels & Patriots?

    ReplyDelete
    Replies
    1. Thanks Steve I have played with these rules for some time for ACW and they work well especially at battalion level games or with 2 or 3 brigades per side. The difference is the skirmishers which at this level I have removed. I do have some skirmishers rules which I developed to mesh with the Bolt action rules, but they tend to make it more complex. The beauty in my mind of a solid base for the rules is they are easily adaptable and you can make them as complex as you want. It is then just remembering the complexity.

      Delete
  9. Awesome gaming, Matt! Lovely figures and terrain as always - AND most interesting (for me) is the use of Bolt Action! I was thinking about using it for "pre-bolt action", but wasn't sure. I had used it for a "Last Samurai" game a long time ago and it worked nicely, IMO. I will definitely keep this in mind going forward with a couple of new projects - one being AWI skirmish.

    ReplyDelete
    Replies
    1. Thanks Dean. Not everybody like Bolt Action but for me it has the right balance of anticipation and engagement with simple mechanics which can then be adapted to create whatever level of complexity. At some point I should do a blog post on the rules and how they work ? We obviously don’t use them straight from the rule book when playing 18th and 19th century battles.

      Delete
  10. Gorgeous looking game and always interesting to see you apply bolt action to other periods!
    Best Iain

    ReplyDelete
  11. A fine looking table and interesting set to as usual Matt. Like the way you have back engineered Bolt Action to achieve the kind of game you like.

    ReplyDelete
    Replies
    1. Thanks Phil it is the basic mechanic which I like so much for bolt action which gives a fast engaging and simple game 👍

      Delete
  12. A cracking looking game as always Matt…
    I’ve always felt that the ranges in Bolt Action seemed more appropriate for 19th century rather than 20th… The turn sequence is entertaining though.

    All the best. Aly

    ReplyDelete