Have got slightly behind on blogs over the last two weeks, so I am going to rattle through a couple to catch up. Lots then has been said and printed about the new Age of Sigmar, so we gave it a go on the try everything once basis.
We set up two of our older armies High Elves and Beastmen (Chaos Beasts) playing a simple line them up scenario. As everybody has already pointed out a lack of a points system means the armies weren't very even but we had no idea how things would fight against other things.
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High Elves and Beasts line up |
The High Elves were very 'shooty' and soon managed to kill most of the Minotaurs, Most things have a very limited save of 6+ so initially the advantage was with the Elves.
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Beast Charge across the table |
The rules are easy to follow and fairly quick to pick up and much more akin to Lion Rampant than 8th addition fantasy. Some bits I liked in 8th addition it was hard to get the centigors on the table as they were very expensive for their limited effectiveness. It also felt right with them being a kind of skirmish band running through the woods.
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Battlelines about to get to grips |
But the rules are very simplistic which left me feeling that when the two battle lines clashed it was all a bit too predictable. This may just have been a function of the armies we had and the way the two lines came together.
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High Elves outnumbered in the centre |
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Bestigors charge in |
So I guess like a lot of people the rules just don't quite have the elegance of Lion Rampant and lack the complexity and tactical challenge of bigger fantasy rules. I do wonder if they would work better with smaller armies effectively as a skirmish rule set. So we may try and give them another go but with less figures ? It has made us think that we should write Lion Rampant rules for some of our fantasy armies.
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