Tuesday, 12 November 2024

Battle of Cross Keys : Shenandoah Campaign 1862

This weekend we played the fifth battle in our Shenandoah campaign the Battle of Cross Keys. Background in a couple of sentences. After the battle of Winchester Jackson had managed to evade two Union forces converging on him, he rapidly moved south burning bridges to delay the pursuit. The Union forces became separated but Fremont eventually caught up to Jackson at Cross Keys. Thinking the Rebel force much larger than it actually was the Union attack was piecemeal. The Confederates counterattacked and eventually drove off the much larger Union army allowing them to escape again.

Plenty of resources on the web for the battle. With such numerical superiority we needed some tweaks to give some balance. This would be our first run out with V&F for the ACW. This gave the ideal opportunity to tweek the Union command down so they would fail to activate on a 1 or 2 and then a 3 if a brigade lost a Unit. Koltes and Bohlen’s brigades would arrive turn 3 as would Taylor for the Rebels. 
The setup up in the dungeon, using V&F allowed us to reduce the units down to 16 men giving slightly more room to move and just enough figures in my collection for the complete battle. Wooded areas would provide cover, but this wasn’t doubled for figures behind fences. Although normally Artillery would have to target the nearest unit we allowed counter battery fire instead as this was a feature of the battle historically. And on to the battle……
Trimble in the woods around Pense Farm
Union troops advance through Cross Keys itself and past Union Church
Stable’s Brigade moves off through the woods
and come under skirmish fire 
The artillery opens up, the Union getting the better of the exchange
Things hotting up in the woods, more Rebel troops are being fed in behind Trimble’s brigade, initially the Rebels get the better of the firing
The initial advance from the Union troops in the centre stalls and they pull back to regroup, Jackson (me) had to make an ahistorical decision here and push forward rather than let the Union forces simply regroup and overwhelm them when the Union reserves arrive. 
Up close hand to hand combat in the woods
The rebels are pushing forward as they did historically…….but somehow the Union forces just keep passing Valour and fortitude tests !
The Rebel advance on the left, I figured I could always pull back if things got too hot but might just break the leading Union brigades before the reserves arrived ?
The rebels are definitely winning in the woods
They charge into another combat…
And break through the Union line in the woods, it is all going so well ……..🤔
Yes you guessed it, despite breaking through and despite the Union forces on their left all being shaken and close to collapse they pass their test again ! The attack has worn out /shaken the rebels as well and when they are forced next turn to take a valour test they fail, and then fail their fortitude test as well the brigade collapses the whole right flank. Arghhhhh the dice gods were against me again.
At this point the battle was over, on the left flank the out numbered confederates would now have to pull back over the Mill stream and seek to escape
Jackson has lost again but as his historical objective was to tie up as many Union forces as possible perhaps I can claim a victory ? A great battle and fun to play, I was thwarted by my dice rolling again. At one point we nearly ran out of wound markers for the Union so many units were shaken but still they kept passing their tests holding their left by a whisker ! The campaign table of shame is at the bottom if you really need to know 😢 moving on to happier things the weather was good on Monday
So back out for a walk looking towards Glaramara in the distance
Out west
South towards the Langdales
Could have taken a lot of photos during the day as the light/colours were so photogenic

The Campaign table of shame !
We are hoping to play the final Port Republic battle later this week 

Thanks as always for checking in Matt ♥️












26 comments:

  1. Another great looking game, Matt. I need to try out V&F again. Only played it a couple of times before when hosted by a buddy. Great outdoor scenery and weather you have there too!

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    1. Thanks Dean, V&F work for us especially for larger battles. As for the weather it will be a brief spell before the rain returns 🙂

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  2. So near, and yet so far, Matt! It can be very frustrating when you do everything right, and the dice upset the outcome!
    The table and figures are superb, as is your autumn Lake District scenery.

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    1. Honesty the Union were battered on the right and I have no idea how they held with pretty much every unit shaken and ready to collapse but somehow the Rebels broke first !

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  3. Great looking game, table and figures are superb, even if the result did not go your way it looked a good game to take part in. Lovely scenery as always, a real treat.

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    1. Thanks Donnie it was indeed a pleasure to play and the result really doesn’t matter 🙂

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  4. A grand action, though I can sympathise with you re the 'dice gods' of course. As ever the landscape photography is uplifting, thanks.

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    1. Thanks David I’m hoping my luck will change sometime soon 👍

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  5. I have not yet tried V&F, but there seems to be a lot of flexibility in there. Very interesting and a great idea to trim the units to sixteen to give more room. The difference between 16 and 24 figures is not really that apparent on the table.

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    1. We certainly find V&F works for us. Fairly simple and elegant, easy to adapt if you want more complexity and designed to play battles to some conclusion 👍

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  6. Matt, your Campaign Table is almost too small to read! Is that intentional? Your latter-day Jackson is having his hands full with the enemy. While I have fought Cross Keys out in a boardgame, I have never tried it in miniature. I have played Port Republic in miniature a few times so I am looking forward to seeing how that goes for you. Splendid looking game as always. I am putting my money of Jackson at Port Republic!

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  7. Thanks Jon and yes the table was deliberately tiny to hide Jackson’s shame ! Fought five , lost four and drawn one. Here’s hoping he can pull it round at port Republic. Interestingly it probably shows how he was up against it most of the time and historically the Union generals were pretty poor in the Shanendoah. Of course in our battles the Union have a better helicopter view of the battlefield and the troops against them.

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  8. A splendid game there, a nearly but not to be Reb victory looked on the cards. Damn those pesky dice gods Sir. Great outdoor photos which are always welcome.

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    1. Thanks Phil, the Rebels certainly felt like a win was on the cards right upto their collapse 😂

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  9. Great looking game. Hard fought, the dice must get to your side next game. I have to reread this in order to enjoy a battle report on a battle I rarely see on table.

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    1. Thanks Joe certainly cross keys makes a good scenario if you can build in some disadvantages for the Union army. Avoiding their ability to easily overpower the confederates just by their numbers ?

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  10. Another great game there Matt and the Union boys seem to be on a roll. Having recently read about the 1862 campaign, you do realise how close Jackson came to getting caught or being severely beaten. Luck was certainly on his side in this campaign.

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    1. Thanks Steve. Yes i get a sense that luck played a big part in Jackson’s mythology as a general, on many occasions he only just managed to escape. The biggest advantage he had was his troops had huge confidence and very high morale able to pull things out of the bag on many occasions.

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  11. That's a great game Matt, the dice gods will return one day??? Well let's hope they do anyway.

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  12. Lovely looking table and figures! It sounds like a tough ask for the rebels anyway, if the dice aren't rolling your way there's nothing you can do!
    Best Iain

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  13. Good looking game Matt, just starting fictional Shenandoah campaign for the club, perhaps you might get a chance to take part in an action .

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