This weekend with the weather perfect for a bigger game outdoors Martin brought over his ACW collection for the battle of Seven Pines. Once again the scenario is based on one published by Brad Butkovich in one of his excellent ACW scenario books……..
…as usual I made a few tweaks mainly in the terrain.
This official map is very useful, given the historical scale of the battle we would only be focussing on the fighting to the south of the railway.
Our setup with as many trees as I could find as much of the battlefield is wooded. Specifically the Union forces have some command issues which is fairly easy to arrange with V&F by having the brigades spread out beyond the 12” command range. The confederates are outnumbered and on the attack. The scenario also has interesting ideas on the involvement of Hood’s Brigade. I managed this by allowing Abercrombie the option to send Regiments off the table to the North and these would reduce the number of regiment that would arrive with Hood. In the end the Union commanders didn’t take this option. The Union have significant reserves arriving from the East. Numbers wise the Confederates have 6 infantry Brigades and 1 artillery brigade. The Union have 9 infantry brigades and 2 artillery brigades.
The Union forces immediately start to reorganise their lines to a defensive position. Three Confederate brigades advance in the first couple of turns
The Confederates suffer some early failed activation rolls which means they are on the back foot
Anderson’s Brigade sweeps forward through the woods, whilst in the middle distance Garlands Brigade is advancing across the first set of abatis. The Union are pulling reinforcements into a second line. (Due to the action I didn’t seem to take that many photos early on)
As after some delay we are now around turn 6 Hoods brigade advances across the railway line
All along the line the confederates are starting to struggle to break through not helped by some poor dice on occasions. In the middle distance the Union forces can be seen defending their rapidly dug entrenchments
Ouch…..Union reserves arrive
Peck’s Brigade has advanced through the woods to the south. Again delayed ! Rodes and Raines brigades arrive on the confederate right wing
Fighting all down the line now…
and finally the confederates are breaking through the entrenchments
Rains Brigade charges into Pecks brigade in the woods, but despite winning the combat for several turns the Union forces keep passing their Valour tests
Jenkins brigade is now broken but Hoods brigade is ready to take up the fight
Still the Union left is holding against the odds
The Union reserves are being sent in three directions to block the confederate attacks
Some of the reserves run forward in column but also get delayed
After an epic battle the confederate forces are losing their impetus, the second Union artillery brigade opens up a devastating fire on confederates climbing into the Union defences
Eventually the confederates win on the right flank but a second Union brigade is now blocking their path. In the centre the Confederates have almost no troops left.
On the confederate left Hoods brigade is now engaged but again the numbers are against them. A fun and fairly epic game, alThough the confederate attack ran out of steam in the end they had broken 3 Union brigades during the day. The cost of this was losing 4 brigades themselves. Given this we awarded the win to the Union Generals although a ‘fate card’ had (slightly tenuously) been used to keep Abercrombies Brigade on the battlefield, this would have levelled things up making only a minor win for the Union forces. Either way V&F worked well allowing a big game to be played to a reasonable conclusion during the day. Luckily I have a few days rest before my next battle 🙂 were I to change the scenario the Union reserves should be held back longer giving the confederates a bit more time to deal with the Union forces in front of them.
During my trip last week I also visited Egremont Castle on the west coast of Cumbria so I thought I would share a picture, an interesting Castle in the centre of the town. Although not so much left now…
Finally I also managed a ‘rare’ trip out Mountain biking on another hot sunny day, giving some nice views into the distance.
That’s it for now, many thanks for checking by on my blog. More to come with a Napoleonic battle planned for Thursday.
Matt ❤️
AS I am the first one here Matt, I assume this post is also one of those "delayed" by Blogger! I am proactively seeking new posts at the moment.
ReplyDeleteThis looked like a great game and good work by the Union to give the secessionists a bloody nose! We have played V&F a couple of times and I have always found the games pretty good fun.
Thanks Keith not sure I know when thinks are posted but this went out quite late in the evening so it might expect you to see it first. Anyway a tough battle for both sides and yes V&F certainly works for us 👍
DeleteWell Keith blogger seems finally to have struck as this post has been lost somewhere, who knows what the future will hold ?
DeleteGreat looking game, sounds tough all round! Nice couple of pictures at the end too! I just thought Id pop over as you said on the last post comments you were going to put an ACW game up soon!
ReplyDeleteBest Iain
Thanks Iain a great game showing V&F works for most musket periods. Blogger is obviously broken at the moment as it isn’t publishing posts on peoples feeds so nobody knows I have posted this AAR hey ho 🙂
DeleteSplendid wargaming display, Matt! Seven Pines is not a battle I have tackled on table yet. Your layout and report make me think that I ought to give it a try. I did not recall having this volume of Butkovich but looking through the library shows that I do! I see that Butkovich only looks at the battlefield south of Fair Oaks too. In 10mm, I wonder if I could get in the whole shebang?
ReplyDeleteGood to see you taking to the mountains too! With heat, here, I have been having to get the roadwork in early. Out by 0630-0700 and back by 0900 to beat the heat.
DeleteThanks Jon, I meant to mention which book it was in but glad you found the scenario. Including the rest of the battle north of the railway would make it very large, and beyond 28mm but you have a smaller scale so perhaps manageable, but you will need your full table ?
DeleteWhat a fantastic looking game Matt, the troops, the terrain, infact the whole shebang! Well done SIr!
ReplyDeleteThanks Ray….shebang indeed 👍
DeleteA splendid spectacle of a game in the one true period! Well done Matt! Biking in this heatwave though...no thanks! .
ReplyDeleteThanks David, one of the truest periods indeed. Nothing like a bit of heat !
DeleteBeautiful game Matt, nice to see big battles.
ReplyDeleteThanks George and this is only half the battle really !
DeleteA lovely table, wargaming at its very best.
ReplyDeleteThanks Norm large games have a certain appeal and yes ACW a is at the core of my wargaming heart mainly due to Featherstones book.
DeleteA splendid ACW set too on a magnificent table. An iconic wargames period that you have done justice to and more.
ReplyDeleteMany thanks Phil very kind comments❤️
DeleteMatt, working backwards, nice photos of biking. Seven Pines is a lot of fun to play but needs a lot of terrain. As always, you do not disappoint. Beautiful photos.
ReplyDeleteThanks Joe, Seven Pines is certainly a spectacular battle with lots of fun and options
DeleteLovely battle there Matt and interesting to read the tweaks you might make if you were to play it again. Bike rides here certainly need to be early morn as after about 9.00am the heat and humidity really builds up quickly.
ReplyDeleteThanks Steve, the confederates didn’t quite have an enough time to break the Union line before they were completely outnumbered. Without the reserves it was actually a very close battle with effectively only Wessels brigade still holding the line.
DeleteSo sorry Matt, nearly missed this - some sort of delay with it on my reading list. Would have been a shame to have missed such a cracking game.
ReplyDeleteNo worries Michael a fun game. Yes there seems to be some issues with blogger on how the notify or don’t in fact notify people about posts, this is effecting a lot of people at the moment.
DeleteAnother splendid looking game, Matt. Your tables and figures always look like they belong in the best wargamming books or magazines.
ReplyDeleteThanks Dean a fine ACW battle….you are very kind ☺️
DeleteWow that game looked and read really good Matt. All those reserves for the Yankies seemed too much for those beleaguered Reb's.
ReplyDeleteThanks Dai a great game , yes the Union have a lot of reserves, but the main problem was the timing really I should have delayed them further which would have given the Rebs a chance to break the Union line before the reserves arrive, it didn’t help that the Rebs second wave didn’t arrive on time !
DeleteFantastic looking layout Matt
ReplyDeleteThanks Neil
DeleteA visual delight as always Matt. You do overlay terrain so very, very well.
ReplyDeleteBest wishes, James
Many thanks James a grand game. I guess after a while I have developed a certain terrain style which works for me and is most importantly very flexible across all the many varied periods I game 🙂
DeleteMissed this post, was a great fun battle to play
ReplyDeleteYes blogger is playing up at the moment with notifications etc…. A fine battle 👍
DeleteGorgeous terrain very nicely done.
ReplyDeleteThanks again for taking the time to comment, the benefit for seven pines is the battlefield is General flattish which makes it a bit easier to set up 👍
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