After a hiatus we returned to our AWI campaign this week with the second part of Germantown. Keen followers may remember we played the Battle for the Chew house as a separate skirmish. Given the size of Germantown and the restrictions of remote gaming and R&P rules this battle focussed just on the main American assault by Sullivan and Wayne. Fog played a part in the battle so visibility was reduced but gradually increased.
With our experience of the rules and given the forces are fairly equal without the addition of reserves (I would like to play a bigger version of Germantown some time when I have enough forces painted up) I gave the Americans a number of advantages. The British would take time to activate as they were caught in camp, some of the Americans would have first fire, we reduced the movement restrictions over fences and gave the Americans two commanders improving their morale. They also had a numerical superiority in artillery 4 to 2 which normally doesn’t make much of a difference !
The church and town square of Germantown, the British lights are running back from the initial contact with the American attack around the Chew House
Sullivan advances on the American right
The British are disorganised and in camp, their left wing is particularly slow to activate
The American right advances quickly over the fences dragging their artillery with them, but at this stage the fog is still limiting visibility
On the American left Wayne’s troops push into the woods
The fog lifts slightly and both side immediately start to open up, the American cannons are now in a good central position whilst the British have failed to activate and move their guns in the square !
On the British right they are in a strong position and concentrate fire into the woods, no rebels are coming through that route
But on the American right the tables are reversed and supported by their artillery who can now see the enemy the British are struggling
The British have finally worked to the danger and rush to form a defensive line
The American pounding away ! It’s bloody work this day
The central cannons prove really effective
The British do have some luck when two double six activation bring on reinforcement, would you believe it two units of grenadiers !
The British right is holding well
In desperation the British light cavalry charges across the table to try and take out one of the American cannons, dramatic maybe but ultimately a failure 👎
The British pull back slightly to regroup but the Americans just keep pushing forward
It’s already looking like a bad day for the British so in a desperate charge the grenadier rush forward to attempt to drive the rebels back
The battle breaks down into a series of bloody fire fights….but the Americans are gradually winning the day
The British guns having been pulled back are now firing but it is too late to impact the outcome
The British are gradually being driven back and they need to call it a day giving Germantown and their camp to the Americans.
A fun game although it did turn into a bit of a slugfest with little chance for manoeuvre. I probably gave the Rebels slightly too many advantages, but they failed very few activations (apart from their skirmishers) and the cannons were devastating as they were able to concentrate their fire. As mentioned I plan to run a larger Germantown scenario when I can paint up a couple more units as I think it makes a fine battle with reinforcements arriving for both sides.
Last week I also visited George for a resumption of our Early War WW2 CoC campaign. He has already blogged the battle in some detail so just a couple of shots from me.
The wily British deploy in the woods and capture one of my JOP
Despite my abundance of tanks the Germans make a complete hash of things, giving the British a good win. We discussed at some length some of the problems with CoC and the games it seems to generate. The rules which I do like seem to have many devotees but I question why none of them seem to discuss the problems we seem to encounter ?
Several problems I would identify, firstly it rarely gives close games I would estimate on average out of 10 games only 2or 3 would be close. The rules can excessively punish a mistake, which I would liken to chess where a single blunder and you may as well pack in. This encourages very cautious gaming. Don’t get me wrong I actually like the rules and love much of the detail that has gone into them. But I can’t get over thinking there is something not quite right either in the rules or perhaps the scenarios?
The game above was a good example. The game ended after about 3 hours of play I didn’t count but would estimate about 8- 10 turns per side. Both sides had deployed less than half their force, in fact only two squads on each side actually got involved and my PzIV which actually had no effect. the German morale by some unluckily rolling had dropped to 3 the British remained on 10, I think the Germans had actually only lost one Machine gun team and about 4 Riflemen, but because I had two junior leaders wounded, one senior leader wounded and then killed and lost a JOP the game was over. Hard to square this really as the campaign we are playing would now suggest the Germans get an additional 4 points and having discussed this we both feel if the Germans played in a different way they would effectively be unstoppable so we are skipping this scenario and moving to the next one. All of this reminds me why a do quite like Bolt Action !
Anyway enough cogitation , thanks for checking I have another game to post from Saturday when I get a chance.
Thanks
MAtt ❤️
Your layout for Germantown is superb Matt. It looks a good game and the American artillery proved its worth in the game
ReplyDeleteThanks Neil and yes the rebel artillery was a real challenge once they were in place and the fog had lifted
DeleteGood idea to split Germantown into small actions, the table looks gorgeous. I have not played CoC, it seems harder to wrap your head around than I would want (says the man trying to get back into Advanced Squad Leader!), but your point about a well played and popular system not getting some obvious critique is well made. I wonder if it is a marmite thing and if you love it, then you just love it!
ReplyDeleteThanks Norm, I would certainly like to stage that larger Germantown game when I get a chance, I just need to work out how many troops I need to play it with V&F.
DeleteThat is one of your best tables Matt, although they are all excellent. Beautiful stuff. I have been meaning to ask where you get your gaming mat as it looks great.
ReplyDeleteI have yet to play CoC, but have heard good things so I find your comments very interesting and something to keep in mind.
Thanks Lawrence, the mat in this battle and most of the grass ones are ‘cheap’ fleece blankets from a shop in the UK called Dunelm who sell such stuff. The key check is what the back is like as these needs to look like thin grass. I then tend to spray them with acrylic paints. If you go back through the blog there will be a post about them. I have a separate grass mat for the larger table, which does get used inside which is slightly lighter and actually a better colour.
DeleteThanks Mat, they look terrific. I have an assortment of mats but have yet to find the 'perfect' one. I'll have a look back through the blog for ideas.
DeleteTry 30th June 2017 this was the older ones which are seen very often in the dungeon the lighter one was about 2 years ago ?
DeleteThe AWI table looks superb Matt, but I think you may be a bit too generous to your opponents! I am pretty sure George mentioned you had been a "gentleman" in the WW2 game as well - for which I read, you gave up some of the German's advantages to make it more of a game for the Brits?!
ReplyDeleteI have not played CoC a lot and what we did, was about 5 or 6 years ago - I liked a lot of it but the German MG's seemed very devastating from memory? (we were playing late war though ie D Day and later)
Thanks Keith, I’m always looking for fun and close games so I’m certainly not aggressive for the win when gaming. I do like the CoC rules as the mental challenge , on occasions is fun. They just seem to generate quirky battles.
DeleteHi Matt,
ReplyDeleteThat Germantown table looks absolutely marvellous—the central church, fences, and woods give it such a fantastic sense of place.
All the best, Andy
Many thanks Andy and thanks for leaving a comment 👍
DeleteOne reason I think for lack of critique for CoC is that if you stick your head above the parapet you are likely to lose it. The observation that it is a Marmite game is valid, years ago I threw it in the bin but went back. I think we have been unlucky in the two Abbeville campaigns, especially the first as the scenarios are simply far too one sided. Me winning the last one was only because you were not ruthless enough to travel an hour to mine, run your tanks off the table and return home immediately, oh, and your unlucky dice this time. Great report on Germantown.
ReplyDeletelol I’m certainly not going on the CoC forums to raise the issues ….i value my head too much. I agreed I was partly unlucky and perhaps not ruthless enough. The annoying thing is I do quite like the rules which is why it is frustrating they are not giving us generally ‘better’ games ?
DeleteAnother AWI visual delight and game round up. It's always a challenge when tweaking the rules to add a bit of balance here and there. I can always trust the dice gods to tip the scales even further 🙂 I tend to find that players of CoC are extremely partisan and I think it actually putting me off playing rather than encouraging me.
ReplyDeleteMany thanks Phil I guess all rules have their ‘acolytes’ I have played lots and keep a very open mind, all have their benefits in my view 👍
DeleteThat is a splendid AWI game Matt, a shame the ungrateful colonials won though. I have played CoC games a few times with Phil but find them too much faffing about, preferring Bolt Action myself.
ReplyDeleteThanks David, the Brits did their best but the Rebels seemed very enthusiastic to give them a bloody nose !
DeleteAnother great looking game Matt!
ReplyDeleteThanks Michal 👍
DeleteStunning game table, Matt, and a very enjoyable battle for the Rebels!
ReplyDeleteWhen first saw the setup and scenario, I held out not much hope for my Rebels. Attacking an equal number of better-quality troops is not something I relished. As you mention, the key to victory was the Rebel artillery. With fog at start, the Rebels were able to move up within spitting distance before coming under fire. By that time, the Rebels could concentrate fire since the British line was broken up by a number of LOS obstructions. Then, Rebel artillery went to work! I have never seen so many boxcars rolled on activations as in this game (by you!). My heart sank when you brought on two units of grenadiers.
Good fun! Thank you!
I have not played much CoC but have enjoyed the few games I have played. I like the concept behind the rules. Of course, many of the niggles only come to the surface after repeated playings. This is a point I have yet to reach.
Thanks Jon a pleasure to play , a tough one for both sides perhaps I should have just kept the fog in play !
DeleteA cracking looking and sounding game Matt…
ReplyDeleteI wonder if Dunelm Mills know that most of their Olive Green throws are not used for their original purpose 😁
All the best. Aly
Thanks Aly…..indeed I have 4 of their blankets and I’m in danger of getting another one !
DeleteA really well executed AWI game, the scenery and the figures worked so well together.
ReplyDeleteThanks Rob, glad you enjoy Germantown as mentioned hove I’m keen to stage a larger version when I can work out how many troops I need, widening the battle to include the various reserves involved historically.
DeleteSuperb looking game Matt, the table and figures are very impressive. A very enjoyable battle report too, good read.
ReplyDeleteThanks Donnie I think the only people who didn’t enjoy this battle were the leading British regiments who took the brunt of the rebel artillery !
DeleteSplendid looking AWI game, sounds like fun anyway, havent tried C&C, think Ill probably stick to Bolt Action!
ReplyDeleteBest Iain
Thanks Iain a fun game whatever the result and a real slugfest. Bolt action is a very fine set of rules in my view and almost always provide an enjoyable game 👍
DeleteSuperbly presented game there Matt, a real feast for the eyes:). Just a shame our brave boys didn't do so well;)!
ReplyDeleteAs for CoC, we did try it out not long after it was published. It promised much but in the end failed to deliver, for us but obviously not for others. The problems we found were, from memory:
- The MG42 in the building dominated the game.
- Ditto even something like and SdKfz 222 with its 20mm autocannon.
- The scenarios were geared towards playing down the table, not across it, thus leaving no room for manouevre.
- One scenario we did play on a normal 6'x4', was over after the 1st Turn, as once the Defender deployed (and they couldn't cover all the table), the attacker could deploy by the gaps and advance off the table and win the game. No firing at all! We raised this point on the forum and the reply was simply play down the table then:(.
- I think the idea and the mechanics are sound, but the scenarios just don't work for me, where the attacker would normally try with a numerical advantage, something that doesn't happen with CoC IIRC.
Thanks Steve, the brave boys did their best 🙁 all your points chime with our experience on CoC it seems that the majority of games are generally very static. Which is the opposite to Bolt Action. Horses for courses as they say ?
DeleteDid version 2 correct any of this?
DeleteI guess from my perspective Jon no version 2 doesn’t change things, although I played version 1 less.
DeleteVersion 2 did attempt to sort several things and I think those worked. However you are still left at the mercy of the command dice and some badly thought out scenarios/campaigns. In fairness some do work. The point about the table orientation above is valid.
DeleteNail biting stuff and it looks great. I've not played Rebels & Partisans; I'd thought it more of a skirmish set of rules. Have you "house ruled" it? Farqs
ReplyDeleteThanks for commenting. We pretty much use Rebels and Patriots straight from the rule book. I would agree it is best suited to skirmish games but we have played a lot of larger games quite successfully. There are some challenges for the rules when attacking and you need to balance the forces to give attacker a significant advantage to give battle some balance. We also tend, as in this battle to have units at 16 men this means the dreaded Half strength takes longer to reach keeping units in the battle slightly longer otherwise games can be over pretty quickly.
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