This week as the game on Saturday was postponed I had too much time on my hands to set up a planned game for Monday. we had agreed on a battle in Sicily to give Martins Americans a rare run out. Whilst this is not based on a specific historical battle, one of the features of fighting on Sicily as the Americans advanced into the centre of the island was the Germans retreating to the next small village or town atop a significant hill digging in then the Americans having to assault said hill before the Germans pulled out to dig in again at the next hill. So I set to building a village on as big a hill as I could manage in the dungeon.
The result, the photos perhaps don’t quite give the full effect. The Americans will attack across the two bridges and tracked and wheeled vehicles are restricted to roads or occasional backyards, we agreed that tanks could push other vehicles out the way if needed but not the other way round. The Germans are dug in with a number of hidden deployments in ambush. There were technically five objectives working up to the top of the village marked by fuel dumps.
View from the top of the village, the final objective, beyond that one of the hidden deployment markers, although the Germans do have one surprise tank they mainly have antitank weapons, mortars and support weapons, there infantry squads are small to reflect resource issues in this theatre.
Looking down the side of the village you can see beyond the mortar some more hidden deployments, you also get a sense of the hill from here. So onto the battle…….
The Americans are fully mechanised, one of the challenges they had in Sicily was the difficult nature of the roads not suited to this approach.
The burning Tiger was just for show and not playing, I thought it would reflect the impact of the American artillery bombardment prior to the assault. It is fun when a plan comes together and I knew I had things about right when at this point Martin put his head in his hands and groaned unsure how to get his superior force into action up the difficult winding roads. The Americans have a lot of firepower as each halftrack is armed with a .50cal.
But as the Americans advance the German hidden deployments start to open up ! I found the only problem with the 88 being line of sight which was pretty limited.
American infantry start to jump out when mortars start to fall around them and the Sherman’s try to pick of key targets from the bottom of the hill, knocking out my sniper in the tower and machine gunners in the two derelict buildings.
Another view from behind the right bridge. The Sherman on the right makes a break for it up the road…..
Although not destroyed it is set on fire and with all those pins it will take a while to get it moving ?
With the Sherman blocking the other road the focus turns to the left, the Americans have now taken the building in the centre whoch was an objective but there seems to be a hold up ?
The Americans have knocked out another antitank gun on the road but the infantry now out of the building and stuck behind the wall they get pinned and won’t move out of the way !
The German infantry are still keeping their heads down waiting to counter attack
Germans in the village assault the halftrack but are thrown back by the crew, the Germans push forward with their only Pz but it can’t get a clear shot as the infantry are in the way !
Some really fierce fighting took place in the vineyards on the slopes just below the village, eventually though despite German loses the American infantry are driven back
American infantry are now looking to capture another objective but they foolishly underestimate the German defenders (dice gods were on my side) and they are thrown back by a handful of defenders in the building
In the tight confines of the village two panzers blast at each other, neither able to get a decisive knock out hit.
By this point the German infantry has driven back nearly all of the American infantry, in fact the Germans mortars were the stars of the defence , I rolled a ridiculous number of sixes to hit with indirect fire, the dice gods love me again ❤️
With the assault and the battle effectively over the only thing we needed to resolve was the tank duel in the village. We allowed each tank to fire alternating shots until a conclusion. As it happened the PzIII finally got a penetrating hit and the Sherman brewed up. The battle was definitely over, the Americans would withdraw, lick their wounds. Of course the Germans may now move north to the next village where it can all start again.
A fine and very fun days gaming, a really tough nut for the Americans but it never felt one sided and they heroically drove their men and machines forward in the assault. The Germans got the better of the dice and were lucky with their mortar hits. One US infantry unit also got caught in the vineyards and were almost wiped out in one turn !
Sadly I’ll need to dismantle the hill later as we have a different game and period for tomorrow.
Thanks as always
Matt❤️
A corker there Matt, so very Sicily. I particularly like the combat in the narrow streets.
ReplyDeleteThanks Phil it certainly ticked a Number of the ‘Sicily’ boxes, difficult terrain, American mechanisation, mountain top village 👍
DeleteYour table is stunning, Matt. A shame that it must be dismantled so quickly. I would enjoy looking at this on my table for days or weeks. Very good to see you are back in the Dice Gods’ favor. What a constricted landscape to fight a battle!
ReplyDeleteThanks Jon, the gods of war have decreed we move back in time to southern Spain ! So the hill had to be taken down this morning. The difficult twisting roads felt right for a Sicilian village not a good place to drive a Sherman !
DeleteGreat looking game, the vinyards look splendid! It also reminds me of Kellys Heroes? Sounds like a fun game, unless you were the Americans!
ReplyDeleteBest Iain
Thanks Iain technically they are cornfields as (lazy me) I haven’t managed to make any vineyards yet. Let’s just call them crops for now. It was fun and I wasn’t the Americans 🙂
DeleteIt was a fantastic battle, the photos don't do justice to the size of the hill. Very much an Italian postman pat vibe. The dice gods were on matts side, and not mine, but it was the terrain that did was the deciding factor. Loved it all
ReplyDeleteThanks Martin a very fun day gaming 👍
DeleteAnother fantastic Sicily game !!
ReplyDeleteThanks Michal as the sun has been replaced by rain here we needed a sunny location for the battle !
DeleteSuperb and a wonderful layout
ReplyDeleteThanks Neil fun to play and quite fun to setup, less so packing it up this morning !
DeleteWhat a grand table and a lovely AAR and atmospheric photos too! Really do like the hill, very Sicily!
ReplyDeleteThanks David, we felt it had a Sicilian feel 👍
DeleteThat hill looks very impressive Matt and you have situated the buildings on it beautifully without them looking like they are about to slide off. Great to see some dice luck returning. Do you think you'll be able to carry it across to other periods.
ReplyDeleteThanks Lawrence, the hill was tiered so the building placement wasn’t too bad, as to luck we’ll find out tomorrow 😉
DeleteGreat looking table.
ReplyDeleteMany thanks 🙂
DeleteWhat a super looking game Matt, your tables always looks so good and this one is one of your best in my opinion. An enjoyable read too, the Americans certainly never got it their own way in this one, look forward to seeing a rematch in the future.
ReplyDeleteThanks Donnie, the consistent style of the roofs catch the eye in this one giving that Mediterranean feel, just don’t look too closely ! It was a close and hard fought battle , which is all you can ask 👍
DeleteOh my goodness, what a great set up Matt. I love the idea of the fight up the hill.
ReplyDeleteThanks Michael, the up hill assault was very much a feature of the Sicily battles as the Allies drove the Germans and Italians back. Each hill being prepared for defence as they pull back. One factor which is hard to recreate is the American use of artillery which was also a big feature of the campaign.
DeleteAn interesting game and your tabletop looks good.
ReplyDeleteMany thanks Peter 👍
DeleteOh wow, that's a fantastic looking set up Matt!! Beautiful terrain and figures.
ReplyDeleteThanks Ray, it’s what happens when you have too much time on your hands ….the hill kept getting bigger !
DeleteWhat a Bonza! table. The photographs ARE as always impressive, but I know what you mean about photography not being as able to convey the full beauty in the way that the eye does, I think in part, this is due to overhead lighting knocking back the shadows, that relief needs.
ReplyDeleteEvery now and then a game comes along that will sick in the players memory for years to come ..... this is such a game!
Thanks Norm, very kind. You are right we will remember this one for quite a while. As well as been visually appealing we had a lot of fun in the game 👍
DeleteMissed this one Matt. Beautiful table and great game.
ReplyDeleteThanks George, a difficult but entertaining battle for the Americans fighting up hill 👍
DeleteBrilliant set up there Matt and a nailbite of a finish too:)! I keep meaning to make a small hilltop Italian village for my games, so plenty of ideas here to inspire me.
ReplyDeleteThanks Steve, it is certainly very characteristic of the battles in Sicily. Something flexible of course helps. Depends a bit on your scale of course, I found it didn’t have enough hairpin bends for what I wanted so I might try to get a couple more ?
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