So to create an interesting scenario I planned to fight the advance of Totenkopf upto and crossing the River Merchyk. We gave the Germans considerable superiority in points as previous battle have shown it very difficult to stage any kind of attack without this advantage. The Russians have been forced to deploy south of the river but can pull back if they get the chance...Stalin of course wouldn't be happy with this defensive approach. The Germans must attempt to drive to the river and seize the crossing.
The River Merchyk, Russian forces have pulled back to the three bridges to hold the Germans back
Russian T34's in considerably numbers out of the river but their range still can't match that of the better german tanks
The Germans advance with Panzer III's , IV's Stug's and Wespe artillery support, the artillery is moving into the wooded hill to give cover and better line of sight
The SS have deployed a strong force of anti tank guns to the other hill but they mistakenly delay getting into the woods the Russians make them pay and quickly blow up tow of the guns.
The Russian have dug artillery in around the bridges and pull some of their tanks back across in case they need to counter attack
The Germans have some air support in the form of Stuka Dive bombers, these can be called in by a forward observer unit this immediately causes problems for the Russians knocking out an SU76 gun close to the town.
Close up action as the screams of dive bombers fill the air !!
A general view down the advancing german line looking West a strong Panzer formation is heading directly for the town and although it is hard to see they have already knocked out two SU 122's so the defence of the central crossing appears wide open
However, the initial success is not the whole story, in the foreground the anti tank unit without adequate support has been completely wiped out, due to a command blunder the Heavy Tiger tanks have been delayed reaching the battle and in the distance the Russians have staged an audacious sweeping out flanking movement completely catching the advancing Germans by surprise.
An overview of the battlefield, the initial fast advance of the SS has been slowed
The german commander is screaming into his radio "where are the Tigers" ......well the answer is on the first turn they rolled a double six command blunder causing them to be delayed by one turn. Ok not a disaster with their long range coming in on turn three they can still be effective. Turn three UNBELIEVABLY they roll a second command blunder, this is unheard of they still don't arrive on the battlefield and when they do their leadership is no reduced.😱
So without the heavy Tigers the Russian T34's are able to outflank the german line to the west catching the Panzers in the open on the flank, this is not good news
The artillery from the wooded hill by the road have regrouped to provide support but the Panzers in the middle ground are being picked off one by one before they can reform
At this point the german commander realised the Wespe's range was too short !
Desperate measures the German commander has split a unit of Panzers off to attack the far bridge only protected by a single 85mm gun. To support this he calls in more air support !!!!!!! Another command blunder (you really couldn't make this up) causing the dive bombers to target the advancing german tanks in error. Two are blown up the third immobilised!
The smoke in the centre of the picture shows where the Germans have been caught in the open, they are at least now being supported by the Artillery form the wood which has advanced down the hill to shorten the range.
FINALLY the Tigers arrive on the battlefield with superior range and killing power they immediately start to cut into the Russian flank attack but instead of advancing across the table they are having to stabilise their own german lines
To the East The Russians have knocked out the diversionary german attack and are now moving west to close the pincer movement
T34's heading along the banks of the river to support their infantry dug in in the town
Just a close up shot....as the T34's close in for the kill !
The german commander called a halt at this point the german advance simply hadn't made the progress needed and we can assume the Russian will be able with the delay to bring reinforcements up to stabilise their position on the river.
A very enjoyable game, we thought the Germans would steamroller over the Russian forces. We worked out the Germans had an incredible SEVEN command blunders in something like six turns of combat. The two delaying the Tigers had a big impact as they were delayed getting into the battle. Somebody will no doubt pay for this ! The blunder on the dive bombers was a classic and will live in our memories for a long time 😀😀😀
Sounds like a very hard fought battle - great pictures as always!
ReplyDeleteThanks Steven it might all, have been different if my dice rolling had been better ☹️
DeleteVery cool looking battle Matt. I must resist the idea of doing 6mm Normandy... it’d take me a while to match the number of painted 15mm tanks I have!!!
ReplyDeleteThanks James.......I do have some Normandy stuff and if you can be bothered search under 6 mm as we have played a few scenarios around Goodwood. 6 mm is much easier to store though !
DeleteTop stuff. You should post this AAR over on the Blitzkrieg Commander page of the Pendraken Miniatures' Forum. Definitely useful in showing off these rules.
ReplyDeleteThanks Roy I have had a look in the past, I am using BC II which is now supposed superceeded by the third version. But you are right I should post a link I just never get round to it......I also find quite a few of the forums are really difficult to post picture to.
DeleteSeems like some helpful soul has posted your game over on the forum (if you want me to take it down, just say).
Deletehttp://www.pendrakenforum.co.uk/index.php/topic,16622.0.html
Thanks Roy that is fine I have no problem sharing the stuff I do, I just never seem to get the time to surf about. 🙂
Deletefantastic, you need some 5 sided dice
ReplyDeleteSeven double six blunders was an impressive haul, last battle I don't think we had any...in the whole battle😱
DeleteSuper stuff, really must get another Eastern Front game in before the end of the year. Your terrain is wonderful, it shows that you don't need all this sculptured malarkey for a great looking table.
ReplyDeleteThanks Phil.......the base cloth playing as the wide open eastern steppe was a after thought and a lucky mistake. But the overall effect is quite pleasing 😀
DeleteAtmospheric and beautiful pictures, what a fantastic batrep Matt, I almost heard the bombs explode!
ReplyDeleteThanks Phil that must have been the sound of panzer IV's exploding then ☹️
DeleteMay be...
DeleteGreat looking game. I love beautiful terrains in your games:)
ReplyDeleteThanks Michal the new green cloth certainly has a feel of the eastern front about it 🙂
DeleteThe perils of command, but 7 is damned unlucky.
ReplyDeleteCheers
Stu
Thanks.....this was the most either of us could ever remember at one point the Russian commander was starting to feel sorry for me, but personally I thought it only fitting the Germans should blow themselves up if I roll that badly 😀
DeleteGreat looking game and that's an awful lot of Blunders for the Germans!!!
ReplyDeleteThanks neither of us can remember that many Ina previous game the Russians even started feeling guilty but it was a hoot 😀
DeleteThe Germans faced and uphill battle against the dice Gods in this one. Enjoyable telling of the action, Matt, and first rate photos! Who commanded the Wespes and was he shot afterwards?
ReplyDeleteThanks as always Jonathan. Historically the whole division was under the command of Gruppenfuhrer Hermann Priess who sadly went on to a number of notorious deeds later in Europe. I guess if history had reflected my efforts he might have already been shot !
DeleteUnbelievable dice rolling, we all have days like that..the best thing to do is just keep rolling!
ReplyDeleteAlmost too much to cope with so we just laughed 😀
DeleteGreat looking game, lots of space for big sweeping action.
ReplyDeleteBest Iain
Thanks Iain 😀
DeleteGreat looking game and battle report. You should post a link to this on the BKC forums.
ReplyDeleteThanks ........ I just seem to run out of time ..but in this case I think Roy has already kindly posted a link 😀
DeleteThe little stuff is not to my taste but I will admit the game has a look.
ReplyDeleteThe scale certainly gives a sense of the wide open eastern steppe 🙂
DeleteStunning game and great scenario, Matt. I've only played large-scale (MicroArmour, IRRC), once at a game day. It was a Tobruk scenario - I must say, I was at a loss with the scope of the battle. I'm much more accustomed to skirmish-y games, but it was fun nonetheless. Your game looks very enticing too!
ReplyDeleteThanks Dean we certainly find 6 mm gives enough 'scale' to give that feel of the Eastern Front, wide open spaces with tanks firing long distances over open sights. Prowling Tigers ....well if they turn up. 😀
DeleteAwesome as always - I've backed off BKC to pursue other games as III is finalized, but you know, I should just get another game in. I always dig your background for the photos.
ReplyDeleteThanks as my preference is not for high levels of competitiveness I am quite happy with BKC II and cant really find many issues with the rules, although there are always tweets I guess.🙂
Delete6mm or 10mm are great scales to encompass bigger actions and give a good feel/look on the tabletop. Very nice.
ReplyDeleteYes every scale has its own feel and ideal genre
DeleteThis is a vII game, but I'm Jonesing and your recent posts have inspired me.
ReplyDeleteThis is a mashup of Market Garden.
I posted it as a live play (solo) on YT - check it out if you need some background noise to sleep to!
https://youtu.be/Ogfq7yh59KM
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