Returning to wilderness the horn of Gondor heralds the advance, but a large host of Orcs has gathered determined to oppose the men in their search
As always the household Knights move to the front
Faramir's own elite Rangers immediate start to search the first of six possible hiding places but there is no sign of Faramir their Commander
The enemy has sent forward scouts to deter the advance easy prey for the mounted Knights
Desperate for his younger brother Boromir rushes forward as well to take up the search
He is supported in the rear by archer from the White City
Under a hail of black arrows the Rangers push on to the bog and start the search again
Orc scouts have now climbed the fallen statue, it is not clear if they are searching or simply looking to deface the monument, one thing is certain Faramir can't be found till they can be thrown back, in the distance the few remaining knights can be seen charging off to glory and death
Supported by spearmen Boromir chases them away easily but then spends several turns failing his command roll, eventually he realises that Faramir isn't amongst the rocks
The Rangers are gradually being cut down and only a few remain but they will not give up thier commander that easily despite the arrows they continue to search..................a shout goes up across the field
A slightly dazed and wet Faramir is fished out of the bog, but there is no time for celebration a pack of fast moving Warg riders have suddenly got wind of the situation and are circling around the bog.
After a brief rest the remaining Rangers lead Faramir away but the small group is being closed in on all sides, once and then twice Boromir charges in to protect the escaping party
Almost there the spearmen have managed to hold back the Orcs on the left, but Boromir spent with his efforts and heavily wounded has fallen to the ground knocked out of the battle
............but Boromirs' sacrifice has bought just enough time for the Rangers to get Faramir to safety
Excellent game fun right to the end. I can almost feel the next scenario writing itself. Boromirs prone body carted away by the enemy forces !
For those interested we played Dragon Rampant with I think 32 points each side. It is a standard scenario from the rule book with the chance of finding Faramir increasing as each of the six hiding places is eliminated.
Enjoyed the AAR and like the care you have taken with the photography - good looking game.
ReplyDeleteThanks Norm...I got a new camera phone for my birthday and it takes great photos 🙂
DeleteNorm nailed it! Excellent photography and well designed layout. Always a visual treat to read your BatReps.
DeleteThanks Jonathan 🙂
DeleteEpic...and beautiful!
ReplyDeleteTop battle
ReplyDeleteMerci 😀
DeleteGnomes and Fairies? Oh dear, oh dear, oh dear! Still, if it floats your boat...
ReplyDelete😀 something more 'Historical' last night
DeleteDragon Rampant works perfectly for these types of games, I might just have to pinch your scenario for my Water Margin stuff.
ReplyDeleteCheers
Stu
Cheers the scenario is straight from the rule book, the only danger is if the 'hunters' are lucky and find the fugitive in the first location. 🙂
DeleteGreat report
ReplyDeleteThanks Neil 😀
DeleteLovly looking game!
ReplyDeleteThanks Michal 😀
DeleteGreat report and pics as usual Matt.
ReplyDeleteI am considering using the single figure unit in DR to represent Champions in our Dark Age Britain games.
I certainly find it works for heroic figures, and you would expect your heroic dark age warlord to be able to kill off a few serfs with ease
DeleteGreat looking game and lovely scenery.
ReplyDeleteBest Iain
Thanks Iain 😀
Delete