Following the retreat of the British (miserable defeat) at Kemp’s Landing, the British commanded by Lord Dunmore have continued to seek out rebels in the local area. The next significant action worth a battle on the table top took place at Great Bridge in December. Sadly time constraints prohibit me from running through the full history. You can find some details on wiki, I did find this useful map of the action and this information board which marks the location today. Around which I built our small scenario, given the size of this battle it is ideal as a skirmish for an hour or so one evening.
Modern map/interpretation of the Battle from the excellent American Battlefield Trust copied here without permission but perhaps if I can promote a better understanding of this small engagement they will forgive me ? one key thing to note is the marsh areas identified in the period map below has in modern times been replaced by the modern canal, where the causeway would have been back in 1775
Also from the web is this fine period map of the engagement
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Finally the information board I mentioned sadly I don’t know the location as this wasn’t mentioned but I presume it is located close to the modern day site, all of this means that the British were in for another tough evening. Following the previous couple of battles I ‘tweeked’ the balance to give the British a better chance. The challenge here as with several of these battles is creating a battle which gives both sides some element of chance of victory whilst not losing the essential elements of the historical battle.
As I think Jonathan has mentioned on his blog if in any doubt don’t forget it isn’t meant to be easy to attack a well defended position across a restricted frontage. Historically it provided fatal and a disaster for the British. Special rules in play were all Americans were green so more liable to fail morale and activation tests, American reserves were not able to leave their camps until the first musket shots were fired or until their pickets raced back to reach the earthworks, the British cannons could attempt to break the defences down but couldn’t target the defenders (this is what they did historically) the Culpeper Minutemen were in place at their breastworks from the start and given a longer range due to their superior hunting weapons.
The British cannons open the battle
Rebel pickets have been pushed back, but at this stage the Americans don’t realise a full assault is beginning. The pickets choose to stand and fight.
The British assault led by Captain Fordyce is headed by the light company, all regular British are from the 14th Regiment of Foot
They are supported (reluctantly as it proved) by American Tories or loyalists who like their historical counterparts didn’t initially want to cross the rebuilt Bridge
Choosing not to open fire and trigger the rebel reserves, the light infantry attack with bayonets but fail to break through the pickets
Breaking orders they open fire next turn
The cannons continue to target the earthworks hoping that they will be weakened by the time the British assault arrives across the causeway
It takes the grenadiers to smash through the pickets and this encourages the Loyalist to cross the river
But the head of the assault is a lonely place, Captain Fordyce leads the way, historically he was shot in the knee recovered, rallied his force and led the attack forward only then to be killed close to the breastworks.
Devils all of them the Culpeper Minutemen proved to be enormously effective with their hunting rifles ! Only after they had really caused chaos amongst the British did they start to fail their activation tests
The battered light company and the ‘Tories’ are reluctant to push on ....
And then the remaining grenadiers who have been almost wiped out, caught in cross fire on the causeway break and pull back, Captain Fordyce did survive but perhaps he will wish he had been killed in battle, gaining eternal heroic status rather than face the inevitable court-martial when he gets back to Lord Dunmore
The Virginia loyalists do put up a show of advancing across the causeway but not surprisingly without their leader and the redcoats they waiver and break when they come under heavy fire
Colonel Woodford in the final turn leads some of his successful Virginia regiment onto the causeway, to tend to the British wounded ? Or perhaps collect trophies luckily this unsavoury aftermarth of the battle is lost to history.
Despite the slightly balancing of the odds our game remarkably recreated the historical outcome, no bad thing ? As often happens when the final result is calculated it felt slightly one sided but that wasn’t the case in the heat of battle, the Minutemen were more effective during the key early phase of the battle than they should have been. The British failed a couple of early activations which in a tight game makes a difference. As the table is still set up I might just re-run the battle solo. After the game we debated what might have swung it and I might test it with the British having an additional unit of grenadiers ?
On the weather front it has continued unseasonably cold, bad for cycling but perfect weather for walking so I took the opportunity to get out in the hills, this time around Buttermere in the Western Lake District, the photos say it all really 😀
Looking East
and later on the walk looking south over Ennerdale, a slight dusting of snow
Hope you are all keeping well 👍 as the weather warms up face to face gaming is a possibility in the garden gaming centre (don’t let my wife hear me call it that )