Given the date yesterday it seemed appropriate to dig out the AWI collection. With a slight limit on gaming time I was looking for a smallish battle Chatterton’s Hill is a scenario straight out of the BLack Powder Rebellion book, the battle for the hill was part of the larger White Plains battle. To speed things up we used V&F for the first time downloading the latest army lists form the Perry Website.
The American ‘Rebels’ are defensively setup on the Hill, they only have two brigades, McDougall with regular continental troops and Douglas with a much less dependable brigade of Militia. These have a low tenacity of 2 compared to the regular British infantry of 4 so they are fragile and could easily flee if the British can get to grips with them ?
The first British brigade arrives under Maitland, they have artillery setup on ‘Wolf Pit Hill’ scary for the Americans but in the end they have little effect on overall battle.
Maitland with his light troops advance on the right, Leslie’s British brigade of regulars can be seen in the distance and beyond them a Hessian brigade under Colonel Rall
As the Allies advance towards the hill the Americans rather than pulling back move up to take advantage of the various stone walls, looking to blunt the advance before the British can fully deploy.
Given the space and the numerical advantage the British really need to get stuck in and not surprisingly they chose to assault the weaker militia units holding the wall either side of the road.
Not surprisingly the Militia unit taking the brunt of the attack turn and run, but the brigade holds and the second line pours volley fire into the advancing British.
With some pretty lucky dice, the Militia on the right hold and eventually /heroically push back the Hessian Grenadiers
Both sides throw more troops into the hand to hand fighting the militia are on the point of breaking
In the centre Maitland has crossed the river and his light troops are starting to bring fire onto the ridge. The final grenadier brigade has also now arrived and in crossing the river.
The key fight is now very British have been badly mauled with all their units shaken but the militia are thinning out and shaken as well it is only a matter of time before one side breaks !
The British light dragoons charge forward driving the American riflemen away but they come under fire from behind the walls and are shaken
After two further turns of combat the fighting is on the edge, the Militia hold and have to use a fate card to stay in the fight. In the final turn a single volley causing a single wound causes a cascade of failed valour and fortitude tests for the British, this is too much for Leslie’s Brigade which flees the field. Hoorah !
With redcoats fleeing the field and the Hessians beyond now down to a single unit the Americans have held the day. A fun battle with combats and Valour tests right on the edge for several turns. V&F worked well with the recent army lists so we will be using this again in the future. A good way to celebrate the 250 th celebration.
Having won the last two battles this attack by the British was a harder setup (sone might say almost impossible ?)
They gave it a go but the Germans proved too strong. I’m sure George will be posting his thoughts, but fair to say we agreed the scenario wasn’t really balanced, both in terrain and the forces available. That said a fun game.
That’s it for now another battle planned for early next week.
Thanks as always for checking by ❤️
Matt
Fine looking game there Matt and good to see quite a bit of linear terrain to help break up the battlefield. Normally it's fencing, so the stone walls make a nice change. Good 1940 game too:).
ReplyDeleteThanks Steve, according to the scenario the area was broken up into fields with lots of stone walls so I kept the fences to the back.
DeleteA grand AWI game there Matt a joy to behold. A nice (If frustrating for the British this time) WW2 game over in the Bunker too.
ReplyDeleteThanks Phil, one of those period I really enjoy. The CoC game was a bit frustrating but really the problem wasn’t the rules it was the scenario which didn’t seem very well thought out.
DeleteWell done on marking America's birthday with a win, Matt. I had a similar idea for an AWI game but didn't get around to it in the end.
ReplyDeleteThe CoC scenario seemed pretty hard for George but the table looks good.
Thanks Keith we nearly ended up with something completely different until I realised the date ! Nuff said about the CoC 🙂
DeleteLovely looking AWI game, glad V&F worked well, the WW2 game at least looked nice and good that it was at least fun!
ReplyDeleteBest Iain
Thanks Iain a solid set of rules in my view and more playable than Black powder they work for us. George’s collection of WW2 is beautiful
DeleteThat is a decent-sized AWI game. The American defensive position looked quite strong but the British nearly pulled it off. The militia did a good job seeing off the Hessian grenadiers.
ReplyDeleteThanks Lawrence, I can certainly fill my table with AWI these days, I’m keen now to try Freemans farm as a battle with V&F to see how this works or perhaps Brandywine ? The militia were outstanding both against the British and the Hessians 👍
DeleteLovely battles, the V&F rules work well for a multitude of periods
ReplyDeleteThanks Martin….they work for the french too 😉
DeleteGreat looking AWI game, lovely table and figures. The WW2 game is a toughie for the Brits but at least the table looked great!
ReplyDeleteMany thins Donnie AWI is such a lovely period to game
DeleteBeautiful looking game Matt, no doubt the British will be back. As for the other one,,,,,,
ReplyDeleteBoth games were beautiful just one was closer than the other 🤔
DeleteBoth table and game looks lovely, Sounds like the V&F gave a good game straight off the bat ..,, bodes well for future use.
ReplyDeleteI read Georges account of the CoC and he was less than happy with the scenario balance, I did wonder whether the same scenario with the Cinematic Bolt Action would have at least injected a little more fun into proceedings, but didn’t mention just in case it provoked 😀
Thanks norm, we will certainly see the AWI with V&F in the future for the larger games , it helps balance the attacker vs defender challenges with our R&P skirmish rules
DeleteHow wonderfully appropriate. Great looking games Matt.
ReplyDeleteThanks Michael 😀
DeleteTwo splendid games there Matt! I liked the look of the AWI game though I do agree that George puts on a fine table also.
ReplyDeleteThanks David glad you like the games 👍 I can’t fault George’s WW2 collection
DeleteTable looks great, Matt! A sound beating of the British is a fitting way to celebrate the 250th anniversary.
ReplyDeleteThanks Jon, a heroic stand by the Militia was unexpected but as you say seemed fitting, General Washington is writing to FIFA to see if he can bring back all the casualties for the next battle ?
DeleteWhat a wondering tribute game, Matt! All the troops and terrain looks amazing as always.
ReplyDeleteThanks Dean I always enjoy our AWI battles who ever happens to win each battle, a fine period and theatre to wargame 👍
DeleteBeautiful looking set-up Matt. I'll gloss over the result ;-)
ReplyDeleteThanks Chris….the militia out did themselves so they really did deserve the win 🤔
DeleteGreat stuff Matt, had also planned an AWI game but events overtook me, it might be Yorktown before I get to it.... Lovely looking game.
ReplyDeleteCheers
Stu
Thanks Stu …Yorktown would be a fun game though ?
DeleteVery fun AWI game to follow and an historic win to boot for the 250th celebration.
ReplyDeleteRead George's recount of the CoC game... sounded rough for the poor bugger. Still, it at least looked good.
Thanks Dai…the Americans certainly out up a good fight in this one, the militia played out of their skin 👍
DeleteFantastic looking terrain. Very nicely done. Look forward to seeing more...
ReplyDeleteMany thanks, one of my favourite periods, so more to come soon 👍
DeleteThat's a fab looking game Matt, both figures and terrain look epic!
ReplyDeleteThanks Ray a lovely period to wargame 👍
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