This weekend we managed another Napoleonic battle this time the French are fighting in the peninsular a Scenario from Command and Colours for the Battle of Redinha in 1811. Ney commanding the rearguard must try and hold back Wellington who is gradually bringing up the whole British Army. By the time he is ready to attack he has the light Division, Picton’s 3rd, Cole’s 4th and Pack’s Portuguese Brigade.
An interesting battle the french must hold as long as possible. Historically as soon as Ney saw the overwhelming British Numbers they pulled back over the river. To try and replicate this the French are all in position on the Battlefield. The British will roll for the arrival of Cole’s 4th Division the turn after this arriving the french can start to with draw over the bridge. Using V&F rules the village of Redinha is represented by two small defensible terrain features one on each side of the road.
The setup, originally I had planned to go outside but the weather was too hot so I squeezed things into the dungeon instead.
The light division on the British left
Picton’s Division on the British right,
The french are split into 3 Brigades plays a cavalry support, they have some small detachments of light troops posted in front of the main line to delay the British advance, the French artillery opens up on the advancing Portuguese
The British light cavalry moves forward but is countered by the french, the woods are classed as impassable for cavalry
While the British gallop off towards the centre the french threaten the British left, again hoping to cause delay in the advance of the light division
With the British cavalry now galloping about the centre all hell break loose, all the cavalry is classed as detachments so are really fairly ineffective other than for a little skirmishing.
The British cavalry are now committed and charge home but are fairly easily repulsed, Wellington is reluctant to commit the Portuguese brigade until Cole arrives?
Picton’s Division is gradually advancing on the right but the french here are putting up a stern defence supported by french heavy artillery firing from across the river.
Finally the British dice for Cole who arrives on the baseline, immediately Pack is order to assault the french on the hill.
Hand to hand fighting now as the British reserves get closer, the french need to try and disengage , the french artillery has been moved to face Picton and to avoid them being overrun by the Portuguese
The Portuguese have been driven back and the french start to pull back off the high ground towards the village, in the distance the light Division has pretty much eliminated the french right flank and is now closing in
Still the defenders are holding Picton back, there is a brief moment when three of Picton’s units are all shaken but the french can’t get the British to fail a Fortitude test
The light division is now closing on the village from the left bringing up their horse artillery
As the french move into the defendable village the British are closing from all sides
A final ‘forlorn’ charge by some french infantry to hold back the tide
The french manage to get two units across the bridge with a third starting to cross
We didn’t play the final assault to the final death and we settled on an inconclusive draw. The french had done enough holding the British back for most of the day. A fine battle and very enjoyable to play, always hard to have a balanced scenario when the objective for one army is to escape, but this worked out fine and technically it was pretty much equal in VP’s. As always a joy to get the Naps on the table I’m hoping to play the alternative British rear guard action at the River Coa sometime soon.
The weather has remained very warm (nice) so I had a couple of days out in the Western Lakes staying in the van.
The landscape in Wasdale always spectacular
I took some hobby stuff with me and managed to stick some Spanish infantry together in the evening
Day two a visit to Hardknott Roman Fort looking out to the Irish sea beyond
My walk took me over the hills looking down onto the fort with the Scafell peaks in the back ground one can only imagine what a posting to this location was like back in 100 AD it was a pretty hot day but this view alone made it worthwhile
That’s it for now another game planned for Saturday hopefully outside.
Thanks as always for checking in
MAtt ❤️
As you say, rearguard actions are difficult scenarios to get the right balance but this seemed to work well. It all looks great as usual too, Matt. That does look like a lovely part of the country and you can tell from the pictures that the weather is warm.
ReplyDeleteThanks Lawrence the balance was about right, somehow with these scenarios you need to get the balance of objective right never easy. It has been very warm here in the Uk
DeleteFantastic looking game Matt
ReplyDeleteThanks Neil 👍
DeleteAbsolutely tremendous. Always a treat to see your collection on the table.
ReplyDeleteThanks Michael hard not to enjoy getting the Naps back on the table 👍
DeleteA splendid spectacle there Matt, the game's not bad either! Always enjoy the offerings from the Dungeon as you know, but the landscape pictures really raise the spirits too.
ReplyDeleteThanks David the Lakes District normally lifts my spirits too 👍
DeleteThat is one magnificent table there Matt, a stirring encounter too. Your outdoor shots are always uplifting of course.
ReplyDeleteThanks Phil happy to uplift 👍
DeleteLovely table and equally lovely landscape photos. Interesting fighting withdrawal and doubling interesting to see that you pulled this scenario from CCN. Looks like the French did just enough not to lose. Good stuff, Matt!
ReplyDeleteThanks Jon C&C as we’ve discussed before a good place to start with scenarios I then developed it a bit with some reading and maps etc….
DeleteNice Matt. Hardknott didn’t last long as the frontier moved. Not a good posting in the winter.
ReplyDeleteThanks George, I guess the only possible advantage is the route to the coast and presumably supply isn’t too far to Ravenglass
DeleteSuper looking game, lovely table and figures. Some stunning scenery pictures, absolutely stunning.
ReplyDeleteThanks Donnie Hardknott Fort is pretty epic in its location
DeleteAs always, I love a pre-made game table! The miniatures look even better on this terrain.
ReplyDeleteThanks Michal 👍
DeleteLovely looking table and beautiful troops as usual Matt and seemed like a good game - if the British reinforcements had arrived first turn, it would have been a different story, I guess! My wife and I visited Hardknot on one of our trips, it's a great drive up there, too (my wife wasn't so impressed with the switchback road, but I like that kind of thing!)
ReplyDeleteThanks Keith, I e tried driving Hardknott in my van but it didn’t like it although I’ve driven it in other vehicles it’s the 25% bits that kill !
DeleteThe game looked great and seemed to have worked perfectly. The French seem to have exceeded expectations with a plucky defence; outdoing Ney in the original?
ReplyDeleteLovely views and weather for your trip too.
Best wishes, James
Thanks James, he held on pretty well helped by the delay in Cole’s arrival. Historically he seems to have been praised by many for his defence being well managed so perhaps he did better than I ?
DeleteCracking game visually as always Matt and some superb shots of the countryside to round things off rather nicely:)!
ReplyDeleteThanks Steve 👍
DeleteTop stuff Matt…
ReplyDeleteIt sounded like a terrific game…
And the scenery is as always beautiful.
All the best. Aly.
Thanks Aly, now I have an ACW battle to blog as well 👍
DeleteLovely looking game and it sounded like it played well too? Stunning scenery, does look hot!
ReplyDeleteBest Iain
Thanks Iain, a fun game and yes very hot out in the hills !
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