Monday 1 July 2019

Operation Sealion : The Dover Command Tunnels

As S-day of Operation Sealion draws to a close the German advanced forces have closed in around key command locations in and around Dover. Taken by surprise the British Forces have been slow to evacuate senior staff and as Dover has been gradually overrun a panic has spread through the army command that Winston hasn’t been seen. As the remaining escape route north is held open a daring search and rescue mission has been implemented. At the same time German Forces are assaulting the command tunnels hoping to capture the Prime Minister and gather any other secret information that might be of use later in the invasion.
The scene is set at the start of the scenario

The scenario set up, a series of complex inter-linked tunnels, the red dots indicate the potential entrance and exit points for the British rescue force. This will be led by Gen Sir John Dill as the senior commanding officer, he is accompanied by Churchill’s bodyguard Walter Tommy Thompson, a sergeant Matthews and a selection of well armed private’s. The entrance point will be randomly selected and this will indicate the exit as the opposite side. The Germans led by a Hauptmann Schmidt, a selection of Sergeants and Private’s will be split and enter the tunnels randomly form the two other sides. There are three objectives for the British.

1. Locate and rescue Winston exiting the tunnels from the appropriate point (really nothing else will do) he is hiding in one of the rooms unknown to either force !
2. In every ‘square’ in the tunnel complex there is a piece of intelligence collected by the first figure to reach it, these are represented by small gold die which will be seen in later pictures.
3. Kill as many Germans as they can or escape as many British either would be the deciding factor in any victory.

The British rescue forces charges into the tunnels, Thompson on the right with Gen John Dill behind him
Private’s are sent in all direction to hunt for Winston, he will only be revealed once a figure enters the relevant room. In each room there is a figure and a marker indicating the potentially hidden Winston. This private searches the bathroom but to no avail.
The Germans have now entered the tunnel and begin to block off the obvious exit routes.
More Germans rush into the officers mess, but again Winston isn’t found
The Germans spread out and soon begin to collect the intelligence tokens
Including documents left in the Mess !
Using one of the doors the British continue the search
But the Germans have also made it into the Map room.
Becoming quite desperate Dill and Thompson rush through the map room but Sir John is knocked down, luckily he is only winded and is able to jump back into the fight
More intelligence gathered in the command room....but no Winston
Finally a German bangs through the storeroom door and as he approaches some of the store boxes an angry looking gentleman in a bowler hat smoking a cigar opens up with a Tommy gun !
Meanwhile the General is being overpowered, he is putting up a fight but can’t hold for long
One of the Germans is cornered.....
Whilst Schmidt hides in the next room
Another of the Germans is taken out
But the two on one combat is too much for Sir John his bravery may just have bought the others enough time 
Small combats have broken out everywhere with desperate hand to hand struggles in the tunnels, the British are trying to open an escape path the Germans looking to capture the PM
But Winston is also in trouble !
Another German is on the way into the store 
But Winston is no slouch, he will fight them on the beaches and in the tunnels........
He makes a run for it, while two of the Private’s hold back the Germans....it is getting desperate ......
Having knocked out another attacker Winston makes a dash for the exit, he is one move away when the German officer charges him to block the way, from nowhere Tommy Thompson comes to Winston aid.....surely he can rescue his boss ?
Nooooooooooooo.......... the Hauptmann has got off a single lucky shot and the Prime Minister goes down literally the last roll of the die !!!!!
This left me in something of a conundrum, surely Winston couldn’t be dead ? Perhaps wounded, perhaps captured to be rescued later, then we realised that this was in fact an actor impersonating Churchill, Winston had been changing clothes in the store room as a last and final attempt to slip out phew............

A splendid game, which really did go upto the wire, we had characters chasing about all over the place and then vicious hand to hand fighting to capture the PM. Sadly based on the criteria we had set the Germans definately won, not only was Winston (apparently) killed but they had collected significantly more intelligence as the British had been more focussed on the rescue.

This was one of the those games I had had in my head for a long time so it was nice to finally get it played 😀

23 comments:

  1. A dungeon crawl in WWII? Very inventive, Matt!

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    1. They were mainly running but the same result 🙂

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  2. A great idea very nicely executed - a good participation game for a future show perhaps :-)

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    1. Thanks Norm I might think about that but I would have to cut it down quite a bit as the actual game took about 2 hours

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  3. An interesting idea for a game. Bit, Winston down? Never!

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  4. How splendid, most engaging. Don't know why but I had the theme from Dick Barton running through my head whilst reading it. I echo Norm, great for a participation game.

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    1. Thanks Phil it might work but I would have to cut it down a bit 🤔

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  5. Great report Matt, very atmospheric...love the maps as well...

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    1. Thanks Phil, just a little added touch printed off the Internet 🙂

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  6. Great looking WW2 dungeon crawl,apt for this blog!
    Best Iain

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  7. Matt,

    What an amazing setup, and a great looking game! That was a lot of fun to read, thanks for posting. Except the part where Winston bought it... ;)

    V/R,
    Jack

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    1. Thanks Jack.....I was devastated to get Winston shot literally in the last turn, I had really hoped he was going to get away but I can’t change the result. Lucky we discovered he was a double !

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    2. Yeah, that's a tough one to take on the last turn, having fought the Germans to a standstill.

      And indeed ;)

      V/R,
      Jack

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  8. This is brilliant... I am envious of those cavern boards - What rule set did you use for this may I ask?

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    1. I think I posted a how to build the boards ages ago ? Not hard but time consuming. The ruleset was In Her Majesty’s Name, which seems to work for these low number skirmish games as long as you don’t take it too seriously.🙂

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  9. That was really awesome. Proper jealous

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    1. Thanks Martin hope things are ok

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    2. hectic, mad and I've got the lurgy but otherwise OK. More importantly hope you lot are OK

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  10. Pulp WW II at it's best.
    Nice setup and idea. This is how Kellys Heroes needs to be played in 1/56!
    Well done!

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