With George still building his wargaming palace/Fortress he came up to the dungeon for a game Friday morning. His only request was not WW2 and something colourful so time to roll out the Al Andalus Arabs. As I wanted something balanced it isn’t based on any historical incident. A simple border battle between two Arab Taifas fighting for control of their border.
The objectives for both sides are to cross the river, reduce the enemy numbers and if possible capture the enemy camp.
The cavalry on my left wing move forward to the river supported by archers who move onto the hill
The enemy right consists of Mercenary Christian cavalry and crossbowmen
My own crossbowmen also move forward and my right wing horse archers move to prevent any crossing of the river through the marshy ground
Not able to hold back my cavalry loose their javelins and charge the ‘lighter’ Christian cavalry, the enemy heavy cavalry is swamped by arrows which gets through thier heavy armour forcing them after a couple of turns to pull back.
My crossbows are also forced back by archer fire and with the right held infantry is pushed forward to contest the river
The heavy cavalry waver but hold the field supported by mounted crossbows.
The infantry struggle in the centre
The cavalry contest continues on the enemy right around their camp
Whilst more infantry is brought up to cross the river
…but eventually my lighter cavalry start to lose their impetus and are brought down, the enemy charge down the hill to hold the crossing knowing they must delay the advance and protect their camp
In the centre things are reaching a climax with four units engaged hand to hand, then the enemy manage to swing their cavalry around the flank through the marshy ground
Almost but not quite the Christian mercenaries having been pinned down for most of the battle manage one critical charge finishing off my cavalry before it can take the enemy camp
and hit in the flank my spearmen lose heart and flee the field. The battle is lost 🙁
A fun battle with both sides running very close, it wouldn’t have taken much for it to swing the other way, the enemy heavy cavalry played almost no part in the battle until that final critical charge. Really nice to get the Al Andalus collection out on the table but does make me want to get on with some Samurai 👍
Only one bit of painting to show for the week as I have finished off this Leman Russ tank for my Tallarn force, not really sure when it might get used but it has been sat unpainted for about 15 years in a box.
Final snap as I was putting away the Fallschirmjager from the other day I needed to put them into a new box due to the expanded numbers. I actually have about 6 more being stripped of paint so they should just fit in the box when they are done. I’m planning a CoC Sicily campaign at some point in the future when I can get round to planning the details ?
Thanks as always for checking in
Matt 😀
A splendid and colourful game there Matt. I will look forward to reading of the Sicily campaign in due course.
ReplyDeleteThanks Phil I just need to put some time into the campaign instead of painting figures !
DeleteAgree. Lovely looking game!
ReplyDeleteThanks michal
DeleteI initially read Al as 'AI', thinking you might be trialing some new wargaming software. Great game Matt and some more lovely figures. You really have been completing a lot of figures recently.
ReplyDeleteThanks Lawrence, it is a colourful period and ideal for wargamers as it gives a good variety of troops and mixed open battles which I like 👍
DeleteLawrence, I read “Al” as “AI” too!
DeleteGreat to see this fine collection out on the table, Matt. While I really enjoy playing on a grid, your games look better “free style”. Good to see that you could provide George with a colorful period.
An excellent and close game, should have paid those Christian’s more.
ReplyDeleteThanks George I wouldn’t be surprised to see them fighting on the other side next time !
DeleteA fine, colourful and fun battle with a friend, pretty much Wargamer's Heaven I'd say. Nice new additions, even the space fairies!
ReplyDeleteThanks David you are right a very enjoyable game 👍
DeleteAnother nice battle
ReplyDeleteCheers Martin 👍
DeleteGeorge is clealy a wise man to request 'not WWII but something colourful' and has been wonderfully rewarded with a victory. It looks a great game as well as a close one. Thanks for sharing.
ReplyDeleteStephen
Thanks Stephen it’s always nice to have the opportunity to get something different on the table, much as I love WW2. I have just enough Arab forces to face off against each other without the need for too many Christians which is nice 👍
DeleteCracking looking game, some lovely miniatures on show.
ReplyDeleteMany thanks Donnie figures are a mix of Gripping beast, black tree, crusader and a few more 🤔
DeleteA great looking game Matt
ReplyDeleteThanks Neil 👍
DeleteSuch a colourful looking game Matt and a great period to play too.
ReplyDeleteThanks Ray….i do love the ‘Dark ages’ in general but don’t think the Muslim invasion and occupation of the Iberian peninsula could really be called dark.
DeleteLooked like a close and exciting game Matt - just a shame (for you!) it swung the way it did in the end!
ReplyDeleteThanks Keith …winning is always secondary to a close game in my view 👍
DeleteA lovely colourful game Matt…
ReplyDeleteAll the best. Aly
Thanks Aly 🌈
DeleteSplendid game yet again Matt and some nice new units too:).
ReplyDeleteHi Matt, one very looking game sir!
ReplyDeleteI couldn't help but notice the basing; am I right in thinking that it's for Hail Caesar or maybe Neil Thomas' Ancient and Medieval rules?
If I'm completely on the wrong track re: rules, may I please ask, what system are you using?
Many thanks, you will notice some variation in the basing as the collection was started for skirmish games such as Saga and lion rampant. The later figures are based 18 men onto 60x60 bases I feel this gives enough space to spread them out especially when you have a range of different poses. In terms of rules we tend to play these larger games with Kings of War, I like their simplicity and for me they are a very elegant core ruleset allowing a little or a lot of additional complexity as you might like. They are especially good for dark age games where blocks of men fight other blocks of men in hand to hand combat. We do have a few house variations mainly for things like light cavalry and skirmishers. 👍
DeleteThanks Matt. I asked you as I'm trying to figure what to use myself. What to use to get my fellow compatriots at the club to try something other than WAB :)
DeleteKoW is definitely from the same stable as WAB but simplified, some people think too much, but I prefer less complexity rather than more. We find it idea for larger battles as it can feel quite brutal on occasions.
DeleteI think you're right in that WAB is so complex and quirky that one loses the ability to concentrate on the tactical aspect of the game. I'm not knocking it, I just think we need to play different rules at the club. Makes sense right?
DeleteOf course everybody has their own view on rules normally depending on how competitive they like to approach their gaming, my preference is more narrative gaming.
DeleteMine too.
Delete