Having painted up the extra Fallschirmjager recently they ‘jumped’ straight into the battle for Sicily 1943.
The scenario for today sees both sides attempting to rescue/capture a high ranking German officer. Unfortunately neither side knows his exact location. There are three possible locations as marked on the photo above and marked by the Storch and two command vehicles. This created some interesting tactical decisions for both sides, whether to cover all three objectives or quickly eliminate one then focus on the others ? It will take a unit one turn to search an objective.
Roughly equal forces both have a mixture of infantry, support weapons and a single tank. The Americans have the move and fire rule whilst the Fallschirmjager are of course veterans. The Americans move onto the table using the available cover supported by a Sherman, they cover the road with their 57mm antitank gun.
A second unit running into the church yard and the vines beyond
The German smaller squads fan out holding their support weapons in the centre.
After a couple of turns of manoeuvring the German make a bid for the centre objective but the Americans immediate rush forward the jeep pinning them down with machine gun fire.
Keen to capture the officer the American GI’s push across the open fields but get cut down by mortar fire
Having ‘hidden’ in the farm building the Germans attempt to outflank the Americans but they too come under heavy fire and eventually have to pull back
The Fallschirmjager are taking heavy fire but they make the central objective only to find the officer isn’t at that location, suddenly the nature of the battle turns as both sides need to regroup to the flanks
In cinematic style the Americans charge forward again in the jeep spraying machine gun fire, but they get caught by the German command group who get a lucky roll of the dice and hit low it up 👍
Still both sides don’t know where the officer is hiding and it is proving dangerous to break cover to attempt to search
On the right one German squad has been lost searching so the second sits firm in the broken building
Finally turn 5 and the Germans are able to search near the Storch and the officer is found, now they just need to hang on
As expected they come under heavy fire but by the end of turn six and with no extra turn the Germans are clinging on. They have taken a beating with only one of their five infantry squads still in fighting shape. The Americans have the numbers but have run out of time.
Enjoyable game and the scenario worked really well giving lots of tactical decisions, we will play this one again in some form and probably have a follow up at some time. On the Sicily front I am prepping three or so squads of American Paratroopers to join the Sicily campaign so hopefully we will see them sometime.
Planning for another game tomorrow but as yet undecided what to play ?
Thanks for checking in
Matt 😀
Another interesting scenario, which I shall pinch, nice table Matt.
ReplyDeleteThanks George I’ll be trying it out again in a couple of other theatres as it gave an enjoyable challenge for both sides.
DeleteAs George says, an interesting scenario worthy of borrowing for next week's VBCW game here in GHQ! Thanks!
ReplyDeleteLook forward to seeing how it works for you gentlemen 👍
DeleteSuperb game
ReplyDeleteThanks Neil 👍
DeleteGood looking game and an interesting "Search" mission. Reminds me a little of one of our first AWI games situated at Barrett's Farm. Jumping straight into action is really the only way for FJ to operate.
ReplyDeleteThanks Jon keen to get back to the AWI when we get a chance 👍
DeleteNice narrative based game and I am glad the officer was in the Storch …. Exactly where he should be🙂
ReplyDeleteThanks Norm 👍
DeleteCool scenario and another great looking battle
ReplyDeleteThanks Martin 👍
DeleteNice to see one of your super battle reports again Matt!
ReplyDeleteThanks Phil …short and simple 👍
DeleteAnother beautiful table & excellent AAR. Always fun when you have lots to do & never enough to do it with....decisions, decisions.
ReplyDeleteThanks Terry it provided an interesting challenge for both sides
DeleteGreat looking game with a cool scenario. Love seeing FJs in action, particularly with Bolt Action. Having recently played Chain of Command, it reminds me of the reasons why I like Bolt Action - namely the overall quicker resolution of turns.
ReplyDeleteI like both sets of rules but find Bolt Action generally gives a more fun and cinematic game 👍
DeleteLovely looking game!
ReplyDeleteThanks Michal 👍
DeleteGreat scenario. A sensible move by the officer to remain near the plane as the authorities here are always saying you should remain near your vehicle and await rescue rather than wander off. I must admit though if I were the Americans I would have looked there first as it is such a nice model.
ReplyDeleteThe Storch was the Americans original objective but the squad which would do the searching was caught by indirect fire just short of the counter and annihilated in two turns.
DeleteIt was a well balanced scenario and a close game which I thoroughly enjoyed.
Thanks Lawrence….the Germans didn’t want to let the Americans get to the Storch and held them back but it cost us.
DeleteGreat game there Matt, but visually and for the action. Lovely to see the Storch on the table too.
ReplyDeleteThanks Steve…I wonder if I should have made the Storch as a crashed model as it would get more time on the table that way ?
DeleteLovely looking game, I played a similar but less succesful version of this with Lion Rampant recently your's sounds much better!
ReplyDeleteBest Iain
Thanks Iain….a hard scenario for lion rampant, you have a better chance of controlling your troops with bolt action 👍
DeleteA cracking little scenario Matt… I may have to steal it and use it myself.
ReplyDeleteAll the best. Aly