Our American War of Independence campaign continued this week with the Battle of Short Hills. Fought on the 26th June 1777, General Howe was seeking to bring the American army under Washington into a pitched battle. Having moved his army to Perth Amboy he split the force and marched inland. Washington not wishing to engage in an open battle deploy a strong holding force under Gen Alexander (Lord Stirling) to cover his movement. The two British columns advanced from Oak Hill NW towards Scotch Plains. Stirling blocked the approach close to town of Woodbridge. Historically he held the two British just before rejoining the main army in the Watchung Mountains. If you are interested wiki has plenty more info and details of the troops involved etc..
Tuesday, 11 April 2023
Battle of Short Hills 26 June 1777 : AWI
Background map of the build up to the battle.
A lovely period sketch of the two columns advancing and the positions taken after the battle
So I converted this to a suitably sized battle, the key objective for the British was to break through the Americans who must hold them. The difficult thing for the scenario was to guess how many turns the British would need to give the game some balance. In the end I decided on 12, the British would have the advantage of artillery and a force effectively 2 to 1. The Americans would deploy upto the red line shown and have one unit of reserves to arrive randomly on one of the three roads. So onto the battle …..
Stirling and his troops mainly on the right
General John Vaughan’s column arrives, Hessian Jaegers, British grenadiers and some British light infantry although true to form the lights don’t arrive for a couple of turns
General Cornwallis leads the other column, more Hessians some British and a troops of light Dragoons, his artillery looks to deploy on the small hill
After two turns the British are making good progress in their deployment
The first of the artillery is now in place
The Americans await the attack holding their ‘first fire’
…and then the battle proper begins and volleys open up all down the line
Wreathed in smoke from their volley the Americans are targeted by the cannon
The jaegers try to clear the woods on the left
Give them a pounding, for a change the British artillery was quite effective activating almost every turn
The Americans are now under pressure and they fire another volley back down the road
!!!!! arghhh General Vaughan is struck by a stray ball and knocked from his horse severely wounded he will take no more part in the battle. More importantly he won’t be providing his additional leadership
The dragoons who have pushed to the front have been forced back as well
The onus is now on Cornwallis and he is driving down the road where the Americans are reluctant to get into the fight
Still the jaegers are trying to clear the woods
Eventually they do allowing the British grenadiers to lead the way down the road
British on the right now pushing into the woods on the right and the American infantry by the fence has been hammered by the artillery and forced to retire
…..wouldn’t you know it the British grenadiers fail a test and pull back down the road, the Hessians must be grumbling as they March past them ! Finally the British lights have moved up and taken the small hill to draw the American fire
…and there is plenty of it
The way is open on the right supported by the artillery Cornwallis is pushing on towards the baseline but does he have time
Under heavy fire from the Hessians Stirling is also forced to retreat
The American line is almost broken …..
Both the British light infantry and Cornwallis with his regulars can taste victory, then the lights fail to activate !
With barely any men left on the American left, the British regulars charge forward but they end just one inch short of the final two American riflemen holding the line
The British have run out of time with the end of turn 12 ! Stirling rallies his forces on the right before pulling back satisfied with his troops efforts.
A really close battle, literally down to the last turn and the last inch, a minor American victory because of this.
12 turns ended up being the correct length to give a close and exciting battle. The British artillery was much more effective than previous battles and that helped. Losing General Vaughan early on was a real blow as the right failed several activations and needed his support. The Hessian Grenadiers did better than the British equivalents and once again the British lights were disappointing, rumours has it they will be disbanded as a unit and sent back to the ranks unless they improve !
As always thanks for checking in 😀
Matt
Labels:
28mm,
AWI,
Rebels and Patriots
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Cracking battle
ReplyDeleteThanks Martin 👍
DeleteLooks great as always Matt, and the game seemed to reproduce a fair approximation of what actually occurred, although given a couple more turns, it might well have been a British victory. Nice to see an AWI battle where the British aren't roundly thrashed!
ReplyDeleteThanks Keith, it was and felt really close right up to the wire. To be honest one more turn would definitely have done it !
DeleteYou hit the sweet spot for the game's length. Close run, good looking game.
ReplyDeleteThanks Joe it worked out well 👍
DeleteYet another British defeat, but only just! Yet again the Grenadiers and Lights seemed to have performed poorly, but maybe I'm mis-remembering their efforts from perious battles. As always a great looking game:).
ReplyDeleteSteve, the Lights have caused problems for Matt throughout the campaign. The grenadiers are usually shredded too but they always lead with their nose into the hail of bullets.
DeleteThanks Steve you are absolutely right the the British crack troops have performed poor on many occasions , but perhaps their officers are just asking too much of them
DeleteMatt, you presented another hotly contested fight for us. Great game photos and a thoroughly enjoyable scrap. This one really did go down to the very last turn and the very last die roll. Your Redcoats came up just an inch short. Your guns were murderous, and I never quite got a grasp on the LOS nor how to stay out of LOF!
ReplyDeleteThanks you Jon ….no where to hide from the British artillery !
DeleteSplendid pictures and narrative of a gripping game. Using R&P I assume? One of the few Osprey rule sets that's pays dividends on the small outlay.
ReplyDeleteThanks Phil yes R@P they provide something simple and fun to play will some unpredictability as well
DeleteThanks Matt, very enjoyable visuals as usual - a perfect sized scenario and down the wire, all good.
ReplyDeleteThanks Norm glad you enjoyed it 👍
DeleteNice game Matt, shame we won’t see you on Sunday.
ReplyDeleteThanks George…….family 1 wargaming 0 such is life
DeleteFantastic game
ReplyDeleteThanks Neil 👍
DeleteGreat report. I had a chuckle when the unlucky Vaughan was replaced by the unluckiest British General of all in Cornwallis, but the British nearly pulled it off all the same.
ReplyDeleteThanks Lawrence….I think this is the first time we have had a General killed in open battle, Cornwallis did well in this battle at least 👍
DeleteAnother great looking scenario!
ReplyDeleteThanks Michal
DeleteA splendid and stirring sight! A battle going down to the wire too. Wonderful stuff Matt!
ReplyDeleteThanks David an enjoyable battle 👍
DeleteVery nice looking game. Love seeing the AWI collection. 😀
ReplyDeleteThanks Stew glad you enjoy the AWI 👍
DeleteA splendid looking and sounding game Matt…
ReplyDeleteSo very close for the British…
All the best. Aly
Thanks Aly the British were at the touch line but couldn’t put the ball down 🙁
DeleteAnother superb game! Very nice to see your AWI troops having a run out
ReplyDeleteCheers
Matt
Thanks Matt 👍
DeleteGreat looking game and a close run battle is excellent whoever wins!
ReplyDeleteBest Iain
Thanks Iain I totally agree a close defeat much better than an easy win 👍
DeleteMatt great scenario I will be borrowing this to replay in 10mm I will check your post in over the next week or so, thank you so much for publishing.
ReplyDeleteCheers
Stu
Thanks Stu hope it plays well 👍
Delete