Last night we had another chance to face Ranulf de Gernon and Clifford the Butcher up against each other (Lion Rampant). Straight into a scenario and we rolled up fugitive. Clifford would be hunting for his Cousin the monk of the local church. Ranulf was keen to track him down as he would prove a useful captive. We rolled for traits/skills and a double six meant Ranulf would be literally impossible to hold back). The battlefield was set with Clifford coming on from the church end of the field. (we had decided after our first couple of games last week to try a slightly modified activation roll, so each unit had the opportunity to activate even if a previous unit had failed, we would see if this changed the mechanics). Both retinues came on fast with this approach.
|Battlefield set the fugitive hidden somewhere in the bushes|
Bidowers were first to the search in the graveyard but had no luck. As Clifford has, as yet, no cavalry Ranulf might have the advantage of speed and be able to run down any escaping units.
|Bidowers sent to graveyard find no sign !|
|Found on second attempt !|
|Billmen run back leaving the rest of the retinue to fight it out|
|Re-set Ranulf gallops forth in search on the fugitive|
|Hunting in the bushes Ranulf wildly charges Clifford|
|More searching but no monk to be found|
|Numbers may count as the Normans push forward|
A really good battle and both runs of the scenario were enjoyable, on balance in the post battle analysis we felt the official rules probably gave the better game, but the challenge is when somebody just gets unlucky from the start ?
|Found him no lets get out of here !|