Tuesday 11 January 2022

Battle of Mersivan 1101 : Lion Rampant

Looking for something colourful to start the year I dug out Wargames Soldiers and Strategy Magazine No 116. (On a side note I am finding WSS an increasingly good magazine👍) David Davies had an article/scenario on the battle of Mersivan, in the unlikely event he reads this thanks for setting the scenario up. I am sure people who take the time to submit would feel happy people not only read but play the scenarios ? Anyway I won’t cover the background in detail, as it is covered in brief in the magazine and on the internet. But in terms of context for our battle. Mersivan took place in 1101, a mixed and disunited force of Germans, Franks, Lombards and Byzantines were caught out by the Turkish leader Kilij Arslan. Over a period of three days on the flat arid terrain of Anatolia well suited to the Turkish cavalry the crusaders were pretty much wiped out by the mobile cut and run tactics of the Turkish cavalry.

Kilij Arslan l scourge of the second crusade
The route of the crusade in 1101 having been beaten on the Northern route the remaining crusaders headed south where the battle of Heraclea took place but that is for another day
If you don’t look too closely I have just enough figures for the scenario using Lion Rampant, here is the Turkish horde all of whom are mounted and armed with bows. At some point I will do a larger version of the battle as I have a good number of similar cavalry not yet painted.
The Crusader baggage train one of the objectives for the Turks
The initial setup. A flat arid plain in northern Anatolia. The light grass is just to break up the terrain and has no impact. I used the force lists from the magazine only slightly modified, the crusaders are split into four factions French, Lombards, Germans and Byzantines. The Turks are supported by Danishmenid allies and have a small group of reinforcements who have a random entry from turn 2. But can come on at any point. We modified the rules with a failed activation not ending your turn simply effecting the unit. We had three separate victory conditions. 1. If the Turks are in control of the baggage train at the end of any crusader turn they win 2. If either sides drops to only four remaining units they will withdraw 3. If the total number of units on the table drops to 12 we would roll 2 x D6 and if the score exceeds the remaining units the game ends as a draw. I took quite a few photos but having reviewed them they nicely reflected what became a very challenging mobile/swirling battle, perhaps befitting the historical battle. I’ll do my best to at least give a summary of the events.
The Turks main advantage is their ability to shoot at range so they immediately look to close into bow range, the crusaders look to protect the baggage and some of their 
infantry are pushed forward as well. 
The sky turns dark with Turkish arrows
And initially the crusaders cavalry and infantry are pushed back, the crusaders send their heaviest cavalry down both flanks
The Turks need to avoid close combat with the heavier cavalry so start to skirmish backwards and forwards, but when a couple of units are caught they become battered
But they rally and surge forward again
The German Commander Conrad of the Holy Roman Empire wildly chases a unit of Turks into the far corner of the battlefield where the Turks are butchered 
After several turns of hard, back and forth combat takes place the Crusader centre opens up and the Turks surge forward again
One small unit heading for the baggage but they are chased by crusader cavalry, in the foreground the crusader crossbowmen, seem to spend their entire battle looking for bolts and  barely get a shot off in the whole battle, in the middle distance you can also see the Pecheneg horse archer mercenaries employed by the crusaders.
The baggage is captured but it will be hard to hold for the required turn
Finally the Turkish reinforcements arrived on the far left flank 
The overview at this point, still with both forces in with a chance
But then the unit with Kilij Arslan is caught and he is forced to flee the field….
This forces a morale test amongst the remaining Turkish units and one of these is forced to flee as well
Bringing the remaining Turkish units down to 4 forcing the them to retire with Kilij. 

Another fun battle and nice to play with so much cavalry for a change. It felt like a sudden demise to the turks but in hindsight we could see their numbers were dwindling. The reserves came on two turns too late to make a difference. The baggage train had at least been captured if not held sufficiently for a win and a significant number of crusaders had been taken down, although to be fair these were mainly the weaker units. The rules worked well with the slight amendments to activation. The crossbowmen managed to only get one shot off during the whole battle 🤪 We will be coming back to the crusades later in the year when I have painted some more Seljuk cavalry.

Hopefully blog our latest AWI battle soon. 🙂
Matt




27 comments:

  1. I do envy your ability to reach into any period so comprehensively. Another cracking report Matt.

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    1. Thank you Michael, of course from my perspective it is frustrating as there are lots of other periods I would like to be able to game, but I recognise I have plenty to go at 👍

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  2. A lovely looking game. We have played this era many times using Julian's figures and a variety of rules....it has often proved hard to recreate the Turks method of fighting...the constant swirling mass of mounted archers, just out of reach of the heavier Western Knights. I think in reality, the Franks found it very hard to catch hold of them and get into combat, whereas most rule sets we have tried seem to allow this to happen a bit too easily, to the Turks significant disadvantage. Did you feel this happened in your game too Matt or were the rules about right?

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    1. Thanks Keith, yes I agree hard to get the right balance and historically it was very hard for the Franks, the cut and run rules work well but to give a real feel you need to play on a larger table the Turkish cavalry were a little too easy to catch, but it gave that sense or them darting in to fire then pulling back.

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  3. Woooa! Lovely looking game with nice background history.
    Best regards

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  4. It a set of rules I'd favour, but still a fine looking game Matt.

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    1. "Not", not "it". Must check more carefully.

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    2. Thanks David I thought you had been converted to Lion Rampant overnight 😀

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  5. A splendid bit if colour to brighten a dark winter's night.

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    1. Thanks Phil, Certainly warmer than it is here in Cumbria

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  6. Excellent stuff, Matt! I find commanding an all cavalry force a difficult proposition. I can never quite hold any ground taken and usually loses the battle. The situation presents challenges as the Turks saw in this one.

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    1. The objective of the Turks is to wear the Franks down. The crusaders can’t hold back or they are lost so they have to chase them down but are cautious not to leave the baggage in attended, a good challenge with two different forces

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  7. Lovely sized game Matt and all that cavalry looks superb. Agree about WSS. I would subscribe, but the opinion columns drive me mad enough that I just pick it up off the shelves at Smiths!

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    1. Thanks Norm, I don’t subscribe but check it through in smiths, but what I’m finding is I now buy it more often than not, knowing that the scenario really are a good resource.

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  8. Another great-looking game which lends itself to an interesting AAR, especially with the brief capture of the baggage train. If it were a Hollywood movie, you knew that was going to happen from the start.

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    1. Thanks Lawrence yes if a Hollywood movie there wasn’t much chance of the Turks getting the baggage😢

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  9. That is certainly a lot of horses. Nice write up and I like the plenty of pics. 😀

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    1. Thanks Stew, I better not mention the unpainted Arab cavalry I have waiting in the pile ! It will be a bigger battle next time 👍

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  10. that looked a really great battle

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    1. Fun and different as a lot of cavalry chasing each other about the table 👍

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  11. That's a great looking game again Matt and with a set of rules I really enjoy. Sadly I no longer find much of interest in the magazines, so only pick up the odd one here and there. I'd much rather spend the money on a good second hand book.

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    1. Thanks Steve , i think the magazine ebb and flow Wargames illustrated went through a fantastic period 5 or 6 years ago but it has definitely dropped away a bit and vice versa for WSS I have to be careful with books as I have too many !

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