As the Germans consolidate their gains from Day one and begin to push inland Gruppenfuhrer Von Bickle has been sent on a reconnaissance mission over the front line. Whether mechanical failure or a stray bullet, it isn’t known, but his Fieseler Storch has been forced to crash land in no mans land just to the south west of Brabourne near a small farm. Unfortunately Von Bickle was carrying with him a copy of the current operational orders. So despite this being a distraction from the main German advance a small force has been sent to rescue him. The British having seen the plane go down have also sent a force to capture him hoping that a high value target may be useful in the future.
Setup for the scenario. Germans arriving from this side. 50% of each force must be deployed upto 8” on the table and are the only units which can activate on turn one. At the start of turn two the location of Von Bickle will be revealed at one of the 4 markers, neither side know his location at the start. Von Bickle must be captured and held till the end of turn six or a possible turn seven. The stream is only crossable on foot not by vehicle.
So onto the battle, not too many photos as I was trying to keep the Germans at bay !
The Brabourne Home Guard have been deployed as part of the British force
A Panzer I advances from the centre of the German line, but the cows seem uninterested
The British have an Armadillo truck armed with a Hodgkiss auto cannon to support their infantry
A squad of British infantry advance across the field, not sure yet where Von Bickle is hiding
Uninterested the cows continue to watch as the Germans advance towards the Storch
Turn 2 and Von Bickle shouts for help, turns out his was hiding near the blue delivery truck. The British rush on with two Bren Gun carriers
But now knowing the location of the Guppenfuhrer the Germans bring on their Pz II and more infantry
A British track mounted oerlikon gun (we played this as an antitank rifle, but with more crew)
The carriers deploy need the Storch
British infantry move towards the farm, and one unit smashes their way into the farm building. But once in they draw a massive amount of German firepower pinning them down.
The Germans rush forward to rescue the gruppenfuhrer
With time running out both forces concentrate on the area around the farm
The Germans rush to Von Bickle’s aid but then come under intense fire and he is abandoned again
Time is running out, but the British are struggling to make any headway out of the farm
Turn 6 and the only active German unit able to rescue Von Bickle is the commanding officer, they rush forward at the last moment, the British only have one chance, to activate the Brits in the farm building but they are heavily pinned down and fail to move. Lucky for the Germans there is no turn seven and Von Bickle is rescued. Another turn and they were outnumbered and would have struggled to hold. It has cost them dear but the Gruppenfuhrer is safe.
A good win for the Germans a scenario closely fought which went down to the last roll of the dice and would have been different (probably) if we had rolled for an extra turn. Jolly good fun and nice to get the Storch and the Oerlikon on the table for the first time 😀
Thanks for taking the time to look…more to come
Matt
A grand game Matt, thoroughly enjoyable. General Von Luck was certainly with the Germans, Von Bikkel placed himself in just the right location to be rescued and the failure of the extra turn ensuring a successful rescue.
ReplyDeleteThanks Phil it certainly felt close, you didn’t kill many of the guys in the farmhouse but they weren’t coming out to fight !
DeleteNice game Matt and an interesting distraction to the next big moves.
ReplyDeleteCheers
Stu
Thanks Stu , the benefit of my open ended campaigning is I can fit both small and large battles into the narrative.
DeleteMatt, what a wonderful spectacle! Great stuff with loads of interesting kit all over the table. Terrific close-up photos. Von Bickle was in a Pickle.
ReplyDeleteThanks Jon he chose a good place to be rescued from and the British in the farm house were too pinned down to make any progress 😢
DeleteExellent AAR ! Greate looking game Indeed!
ReplyDeleteThanks Michael one of my favourite collections, always nice to get early war figures on the table 👍
DeleteSuch a fun report, looks like such a down to the wire game. Your collection of makeshift/make-do weapons for the British forces really makes for an interesting scenario.
ReplyDeleteThanks Joe (tracked your name down) one of the beauties of this period is the obvious slightly overplayed imbalance between the might of German technology and the make do nonsense of the British. Obviously this massively over simplifies the differences but it is fun to play it out on the table top 👍
DeleteEverything about this is a winner, game size, engaging scenario, visuals and a tight ending, going down to the final dice
ReplyDeleteThank Norm the whole game started around the Storch as I was keen to get it on the table 👍
Deleteexcellent, reminds me of our game with Churchill out running my half track
ReplyDeleteThanks Martin yes remember it well 👍
DeleteNice little game there Matt.
ReplyDeleteThanks David it was Phil who named the Gruppenfuhrer by the way 😀
DeleteA superb looking game and a nail biting finish
ReplyDeleteThanks Neil fun game to play out and nice to get the early war collection back on the table 👍
DeleteGreat looking game with awesome terrains and models!
ReplyDeleteA splendid looking game Matt…
ReplyDeleteVery dangerous stuff as far as my butterfly is concerned… especially as I know I have a box of Foundry German Paratroopers somewhere on the lead mountain.
All the best. Aly
Thanks Aly…..a nice period with option for small and larger scenarios. The majority of my paratroopers are crusader miniatures but the Foundry figures are nice too.
DeleteThat's a cracking looking game Matt and I love the Armadillo truck, which of course I now want in 10mm! Great to see the Storch get it's time on the table too:).
ReplyDeleteThanks Steve…obviously I balance things by not giving either side a big benefit in firepower. The armadillo is a fun option rather than taking a traditional armoured car or light tank.
DeleteAnd just as I settle on Romano British for my next project you spring this on me. Dammit.
ReplyDeleteThank you so much for taking the time to comment. I am obviously biased but the early war and Sealion is a great period (not to say Romano-British isn’t) depending on the size of battle you want to play it has plenty of scope for a wide range of skirmish to large battles !
DeleteAnother wonderful report, with more of your excellent eye candy!
ReplyDeleteThanks Terry some of the eye candy was splashed with blood by the end and rescuing the Gruppenfuhrer cost the Germans dearly.
DeleteThat was a fun scenario which made for a very evenly balanced game. I suppose that must come from a high level of familiarity with the rules.
ReplyDeleteThanks Lawrence, the game certainly went down to the wire. I guess I try and keep the rules simple so we play bolt action without too many modifications. We don’t use points but obviously try and balance the forces without them having exactly the same each side 👍
DeleteAnother great little scenario Matt - table, figures and equipment all look top notch as always - bloody Germans, won again eh?!
ReplyDeleteThanks Keith everything worked out ….apart from the German victory 😢
DeleteGreat looking game, love the armadillo with the target on it's side and the tractor is a nice bit of dressing!
ReplyDeleteBest Iain
Thanks Iain, the tractor is I think a French model , I have an mid version but it wasn’t very good
DeleteA truly spectacular game, Matt. This has all the elements of an award winning wargame - wonderful figures, vehicles, terrain and a great scenario.
ReplyDeleteThanks Dean kind words…..you might be over selling me a bit though 😀 I won’t give up the day job, we’ll not quite yet
DeleteGreat looking miniatures, models and terrain as usual, thanks for posting the AAR!
ReplyDelete