Tuesday 17 November 2020

Battle for Widow Creek Bridge : American War of Independence

Back in lockdown so more virtual gaming this week. Having previously broken the proverbial transatlantic ice with Jonathan, we arranged another AWI scenario using Rebels and Patriots. Subtle enough to give a good representative game but not too complex for virtual gaming. Despite this I did manage to confuse myself with the rules but we cleared it up as we went along. 

After the previous game the British were obviously retreating and having abandoned their artillery are looking to hold back the Rebels/Patriots at Widow Creek, the scenario is straight from the rule book although our forces were I think one unit or so larger than in the book the Patriots being 32 points rather than 24.

I won’t describe in detail the scenario as it is in the book suffice to say. The river is only crossable at the bridge, the British have created two defensive breastworks which they can position two units at from the start. A major victory for the Patriots to take the bridge, if they take the breastworks it will depend on the casualties inflicted.

So onto the action....

The British breastworks have been hurriedly constructed and manned by the British Guards they will be a tough nut to crack if the Patriots want to get to the bridge. They are supported by a unit of native skirmishers
The sizeable American force coming on down the road from the South a mixture of line units, Virginian sharpshooters and Militia , oh and a 6lb cannon and limber
The Loyalist relief force running through the town of Widow Creek itself, the river is only crossable at the bridge.
The guards stand to and form a close firing line, their discipline means they will hold their first explosive volley till the last moment
At the double...........British line and Light infantry
If they want the bridge the breastworks must be taken and that is going to require a head on assault, the leading Patriot unit is cut down but inevitably the Defenders are being weakened, partly due to effective artillery fire from the road, (an excellent weapon for breaking the defensive position)
Some of the British light infantry swing towards the river to fire into the advancing Rebels this sends at least some of the militia scurrying away
The fast moving lights make the bridge but in the distance the remnants of the British guards are being forced back under the pressure of the assault
Long range fire from across the river is annoying but apart from the militia it isn’t very effective
The guards are final forced away, leaving a tiny force of the Native Trackers holding the breastworks
Eventually they are wiped out to a man and the breastworks are taken, but the British are at the bridge in force and forming up for a battle
They start to pour heavy fire across the river......
And when the light infantry push onto the bridge the Americans, knowing that darkness is about to fall (the end of the game was determined by a dice roll but was getting closer and closer) pull back to the breastworks content to hold the ground that was so hard won.
According to the scenario this gave a minor victory to the British, as they had inflicted higher casualties on the Americans and had held the bridge.

A splendid game, the scenario worked well and despite my confusion we are feeling more confident with the rules or at least the gaps in the rules. I do think they work well at this scale as they give skirmish units a real purpose. We have pondered how the Americans may have been more aggressive but that is for another day. It has certainly given me the impetus to get more figures painted and shows the real opportunity provided by internet gaming.

To underline this point I also played a remote game hosted by Martin using his 15mm figures where my Pontic army (mainly my heavy pike phalanx) ran a complete mock 😀 again an enjoyable hour of gaming and it is easier to have a beer when you don’t have to move the figures about.


Keep busy, keep painting and will be back soon Matt


24 comments:

  1. A great looking game. Cheers for sharing

    ReplyDelete
    Replies
    1. Thanks Neil , nice to get my AWI on the table and encouragement to get more painted from the pile 👍

      Delete
  2. This comment has been removed by the author.

    ReplyDelete
  3. A nicely formed scenario with two stages for the Americans to overcome .... or two opportunities for the British to hold off the attackers! depending upon player perspective.

    Did the dice fall in a way, that luckier dice in the future would help the Americans - or did the extra points in the British force help the British more than the extra points in the American force helped the Americans?

    ReplyDelete
    Replies
    1. Scenario was really interesting. 1 rivers are rarely regarded as impassable but this made a nice change. 2 it felt balanced the book gives the defenders ( British in this case) 25% less so I stuck with this roughly.

      As for the luck....or lack of it I would say the British got the best of it but only just, Jon rolled a significant number of double 1’s (blunders) but they generally had little effect, I rolled quite a few double 6’s but they didn’t have a big impact. The first volley from the native skirmishers was overly effective and one line unit never managed to rally from the first volley the guards gave them. A couple of failed morale tests early on in the assault really held the Americans back about two turns which might in hindsight have been significant in reaching the bridge before the British ?

      Delete
    2. Norm, I agree with Matt on the distribution of hot and cold dice. On balance, it seemed about evenly distributed. The Americans had one militia skedaddle off the table at the first sound of musketry and ran off the board never to be seen again. We both experienced friendly fire but to no effect. The British called in two fire missions of off board artillery that was annoying but not too damaging. The Americans did throw a lot of double-one blunders (five!) but mostly escaped severe harm as a result.

      This is a very interesting scenario that would be fun to try again.

      Delete
  4. What a lovely looking game and nice to know you and Jonathan are getting the hang of this virtual gaming. The rules work really well for this level of action and due to the nature of the C&C, the scenarios are easily re-playable.

    ReplyDelete
    Replies
    1. Thanks Steve the collection is getting there slowly and nice to get them on the table. Very happy with the rules which feel adaptable and balanced at this scale

      Delete
  5. good to see you, note to self don't attack phalanxes from the front

    ReplyDelete
  6. Fantastic looking games sir!
    Following gadget is a global blogger problem ;/ I had to make a new list on the blog.

    ReplyDelete
  7. Splendid report as usual, R & P appear to give a quite pleasing game, will have to give them a run out when I have enough Triple Alliance units painted.

    ReplyDelete
    Replies
    1. Thanks Phil....perhaps when we have another game I could run you through them 😀

      Delete
    2. I think that would be very beneficial :~)

      Delete
  8. Matt, you produced another enjoyable game and another excellent battle report! I am quite amazed at the enjoyment offered by remote gaming via Zoom. Really, the experience is almost as good as in-person gaming. You are a terrific MC for this fun gaming outing.

    Thank you!

    ReplyDelete
    Replies
    1. Very kind Jonathan, remote gaming provides a real opportunity not just in the current pandemic but for widening our gaming networks. I’m glad the system and set up works for you. More to come 🙂

      Delete
  9. Super looking AWI game, the collection is coming along nicely. Without subtitles, sadly, gaming over the ether is beyond me.

    ReplyDelete
    Replies
    1. Thanks David, nice to get the AWI onto the table. Hopefully the size of battles will increase with time. The IT system works but it isn’t for everybody. Perhaps a game with a remote general might work ?

      Delete
  10. Another great looking game Matt...
    I am finding that A Song of Drums and Shakos is working we for my virtual games... it helps that Mharaid and I both know the rules fairly well...
    I am keen to try Lion Rampant with my 3rd Century Romans.

    All the best. Aly

    ReplyDelete
    Replies
    1. Thanks Aly 🙂 I think you have the nail on the head virtual requires easier and mutually understood rules, Lion Rampant as reflected in our many games works well for us as long as you don’t take things too seriously

      Delete
  11. Your ability to host virtual gaming is really quite magnificent. And the AWI stuff looks awesome of course. 😀. I too often find motivation to paint a genre after it sees the action on the table.

    ReplyDelete
    Replies
    1. Thanks Stew .....really isn’t anything super complex, of course fast internet is the most important thing. I am certainly now motivated to do more AWI stuff 🙂

      Delete
  12. Great looking game and nice to hear that the remote gaming worked well!
    Best Iain

    ReplyDelete