Saturday 6 February 2021

Weapons Cache Scenario : RCW

As a change from wooden blocks and ACW we rolled out a RCW game to play our next virtual game. No particular historical context, but a slightly modified version of the weapons search we played for AWI at Concord. 

The scenario set up is as below. There are five hidden locations marked on the map only one contains the weapons and this isn’t known to either Commander. The Reds who were searching will arrive from A or B the Whites as defenders arrive form C. Searching is a simple activation on the location. The whites have a small unit of elite troops who will ambush turn one at one of the cache locations. In hindsight (a wonderful thing) as this played out we should have allowed the Reds to arrive from A and B splitting their forces.

Scenario setup somewhere in the Don valley (Russia not Yorkshire)
The Reds arrive en mass turn one, and wouldn’t you just believe it the officers regiment ambush is randomly selected at the nearest cache. (This was unfortunate and random but caused too much of a roadblock in the initial couple of turns impacting the Reds ability to deploy across the table quickly hence the comment above about entering from both A and B)
The White force from the other side of the battlefield, mainly regular infantry a machine gun and a Rolls Royce armoured car.
The whites ‘colourful’ regiments spread out
As do the Reds once they have chased off the Officers. (Victory points will be earned by the reds as follows 1 point for each cache search and an additional 3 points if they find the weapons, the reds get one point for each cache saved and a point for each red unit completely destroyed)
The whites take up a commanding position at the road junction
but come under heavy fire in one of the ploughed fields
Russian Sailors regiment make a run along the road
More Bolshevik  infantry makes for the second cache
The whites have run through the farm to contest the objective but get pinned down
Fierce exchange of gunfire
But the Reds make it to the objective
Comrade Babushka shouts encouragement
But when the boxes are searched it isn’t the weapons
The number of White units defending is shrinking quickly but they have struggled to wipe out any Reds, choosing rather to protect the caches 
In the end as darkness falls the Reds chose to pull back.

The Whites have won but it is a marginally victory 4 (3 intact caches and only one unit wiped out) points to 2 caches searched. As mentioned above it was a little hard for the Reds due to the limited entry options. But it was good to get a game in, catch up over zoom and talk all things wargaming with Phil. I think we might try this scenario again with the amendments using a different period.

I do have a few more RCW figures to paint up so this might encourage me to get them done ?

Keep safe ๐Ÿ‘ keep painting ๐ŸŽฒ


24 comments:

  1. Grand spectacle, most entertaining! Thank you Matt!

    ReplyDelete
    Replies
    1. A fun period with a lot to recommend it ๐Ÿ‘

      Delete
  2. A most enjoyable game with your splendid figures and terrain. Thank you again for hosting it.

    ReplyDelete
    Replies
    1. Thanks to you Phil glad you enjoyed it. In this annoying times good to keep some gaming going๐Ÿ‘

      Delete
  3. Super looking game, Matt! A visual treat with so much going on. Good to see this scenario has some transportability.

    ReplyDelete
    Replies
    1. Thanks Jonathan, yes the scenario with some little tweaking works in many periods I think ๐Ÿ™‚

      Delete
  4. Looks like it played out ok Matt, interesting to see how you balance out the orders and movement by player. I presume they give you clear instructions on where to move to?
    Cheers
    Stu

    ReplyDelete
    Replies
    1. Thanks Stuart, this was a ‘live’ virtual game rather than play by email and orders so much easier to manage Ona game of this scale. ๐Ÿ‘

      Delete
  5. Lovely looking game as always, it would be nice to see some more Russian civil war figures!
    Best Iain

    ReplyDelete
    Replies
    1. Yes I have a bout three infantry units to paint...at least the Reds I have will be easy to paint up !

      Delete
  6. A wonderful game in the classic toy soldier fashion Matt.
    That armoured car reminds me of the old Britains one that was my Father's and I too played with. These are 28 mm though, aren't they?
    Regards, James

    ReplyDelete
    Replies
    1. Thanks yes these are 28mm figures and set up the RR is First Corps I think ๐Ÿ™‚

      Delete
  7. That's a wonderful looking game Matt and a nice period to game:). The miniatures and terrain are great, with the flags really bringing a nice splash of colour to the proceedings.

    ReplyDelete
    Replies
    1. Thanks Steve a surprisingly colourful period when you start to dig into it a bit, although us gamers might be taking a little bit of licence, I suspect the colourful regiments were actually on colourful on parade and soon became muddy brown !

      Delete
  8. A lovely looking game Matt...
    And a nice colourful ‘modern’ period.

    All the best. Aly

    ReplyDelete
    Replies
    1. Thanks Aly .......plenty of options to expand with non standard units etc..

      Delete
  9. Cracking lookign game Matt, makes me want to get my Bolsheviks on table again.

    ReplyDelete
    Replies
    1. Thanks, would be good to see you forces back out on the battlefield๐Ÿ‘

      Delete
  10. Great stuff, I have plans for an RCW game later this year myself.
    I look forward to seeing your RCW ‘reinforcements’ once they are painted!

    ReplyDelete
    Replies
    1. Thank you, this little project was started as a little diversion into the interwar period and has become quite fun with lots of unique little units and vehicles etc... is your plan a larger game or skirmish ?

      Delete