Moving our campaign forward, after the skirmishes of late 1775 and the inevitable slowing in activity over winter the next significant battle was at Long Island. I’m not going to cover the detailed history here it is well covered on Wiki. This was I believe the largest (numerically) battle during the whole of the AWI so given my collection at the moment our virtual gaming we have broken the battle into 2 or 3 separate scenarios. Jon has covered the details of the scenario on his blog here http://palousewargamingjournal.blogspot.com/
For this first scenario we are picking up the Diversionary attack by Grant on the British left flank.
The overall map of the battle our battle covering the British left flank
Alexander (Lord Stirling) defending the high ground a mixture of Militia and Continental units, they are outnumbered but have the advantage of high ground and cover due to the undulating terrain.
With some Riflemen in the woods the British choose to focus their advance on the left.
They advance quickly to gain cover from the slope of the hill, although the Grenadiers pause presumably to sharpen their bayonets ?
Realising the danger of being out flanked the Americans rapidly reorganise to form a solid but thin line of defence
The first volleys ring out but the red coats hardly break step !
general Grant orders the 34th into Close Order Line preparing to make the most of their firepower. In the distance a diversionary attack within a diversionary attack occupies the riflemen in the woods
The leading British regiment is pushed back to be replaced by the advancing grenadiers, surely this time they will get stuck into the enemy, the 34th let out a withering volley at a Delaware Regiment
British artillery begins to open up but are ineffective, perhaps due to the lie of the land ?
An exchange of fire all down the line now
And despite a brief pause the Grenadiers are thrown into combat
The front Militia are pushed back as are the second American Line
But they haven’t been driven off and they hold a defensive line
Meanwhile on their left the Delaware unit has had enough and under fire turns and runs !
In the distance the British can’t make any headway but they are holding the enemy in position the break through will be here on the right
CRASH ! a massive volley right into the face of the Grenadiers and they come under fire from the flank as well
Under this pressure they break and somehow the American units hold
But it isn’t over they come under repeated volley fire from the 34th who are on the edge of the hill at one point two regiments are broken and the third disordered
But again they manage to reform a line
At this point the game ended, we had a random finish point.
Again a clear American victory, but it felt very close it would only have taken a single unit to break to cause a domino effect down the American line, but this just didn’t happen they held on. A couple more turns might have done it as all but most of the American regiments are well below half strength. Luckily this was only ever a diversionary attack.
Another excellent engagement, yet another though scenario for the British. Who cares about balance it was fun to play and could have gone easily the other way it certainly looked that way for a while. I now need to get on with painting some Hessians for part two 😀
Great inspiring stuff as always Matt, balance is for sissies.
ReplyDeleteI'll bear that in mind for Monday then?
DeleteBring it on we Romans can take it🙂
DeleteSounds like Monday might be brutal !
Deletenice battle, another Brit defeat. Think they are going to lose this colony
ReplyDeleteNo I think we can turn it around 😀
DeleteFantastic battle report
ReplyDeleteThis was another fine battle, Matt! Great fun with the British having victory almost within the grasp. Your photos and setup are superb as expected. The riflemen were tough on the flank and well-positioned to harass your advance. I wonder if attacking them vigorously early on may have made a difference?
ReplyDeleteThe outcome really could have gone either way.
Thanks Jon I think concentration of attack is the key and almost worked on the left flank. As we discussed the fact that none of the below half strength American units fled the field was potential above average morale rolling. The riflemen are very effective !
DeleteLovely looking game but sad result. Must try harder!
ReplyDeleteThanks David……trust me they were trying hard !
DeleteAnother great looking game sir!
ReplyDeleteMatt, nice job, the contours have photographed well. An interesting game that could have fallen either way ….. I was going to send you a troop of Tiger tanks, but will hold back for now :-)
ReplyDeleteThanks Norm the hill is about 2 1/2 inches high so it was a slog to climb up. Tiger tanks would have been useful !
DeleteGreat looking game, if unfortunate result!
ReplyDeleteBest Iain
The troops and table look great Matt and I have to applaud your equanimity after another rough handling from those damn rebels! I have made my comments about the rules on Mr Freitags blog....personally, I think these seem to be over favouring the Americans. The book I have mentioned previously, by Mark Boatner, ex US Army officer, debunks a number of what he describes as school room myths eg the exceptional talent and accuracy of American riflemen....they were better shots than regular European soldiers, but they were not all eighteenth century Soecial Forces snipers! A big point Boatner makes is that rifles could not fit a bayonet, so if ever engaged in melee, they were at a very great disadvantage . He also points out that in the earlier stages of the war, large numbers of American musket armed units also lacked bayonets...I had a set of "house" rules at one point where the Brits had a huge advantage if they managed to get into hand to hand combat with the enemy....
ReplyDeleteKeith, do the rules favor the Americans or is it favoring the defender? After many games, I lean toward the latter. Your point about bayonets vs no bayonets is a good one. In a skirmish game, one could imagine this distinction may be important. In several of the AWI rules I have used in the past, Americans were rated as to the percentage of bayonets carried. These were all rules set at a higher level, though. As you note, riflemen would have none.
DeleteAs terrain increases the number of hits needed to kill a figure, perhaps, having a bayonet superiority to your opponent ought to reduce the number of hits needed to inflict one kill? I think this would address the issue raised and fit into the overall scheme of the rules. Your thoughts?
Thanks Keith for your comments. Given the number of games we have played we are getting a good sense of how the rules work, as you have pointed out it does feel like the British have been on the rough end of things. From a motivational position that doesn’t matter to me. The question then is have we got the balance or is this run due to the rules ? I am finding it hard to put my finger on it although I have commented somewhere that I do think the grenadiers need to be strengthened in combat. That isn’t the rules but the way we have balanced the scenario. It seems right to me that in most situations when the grenadiers got into hand to hand with militia there would have been only one quick outcome ? Think this is one we can look at fixing next time 🤔
DeleteGreat job on documenting the battle. Of course the visuals are superb. Though with the way this campaign is going, America ought to be free fairly quickly. 😀
ReplyDeleteThanks Stew, think there may be some fight in the Old dog yet 👍
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