Monday 16 January 2023

Battle of Hochkirch 1758 : Seven Years War (take two)

Last minute editorial note, clearly I have played too many games and my memory is worryingly poor as after we played and I had written this post up I realised we played the Hochkirch scenario back at the start of 2022.

Having fought the Russians at the Battle of Zorndorf, Frederick moved his army back south to confront the Austrians. He had become contemptuous of the Austrians ability but paid the price at Hochkirch. Having detached various elements of his army the Austrians with a much larger army caught him effectively encamped and strung out close to the village of Hochkirch. Outnumbered by at least 2 to 1 the Prussians fiercely contested the ground but eventually were forced to fight a withdrawal.
The Austrians attacked at 05:00am when the Church Bells at Hochkirch rang
We would be using Honours of War again with our 10mm figures. I have once again used the excellent scenario from Frank Chadwicks Battles of the Seven Years War as the starting point for our battle. There are also a number of really useful maps on the internet. The challenge of course in what is really a one sided battle is getting some balance in objectives. The Austrians who are on the attack have several objectives, to take the two defended ‘fieldworks’, to capture the town of Hochkirch, to defeat as many of the Prussians divisions as possible and or to cut the Prussian line of retreat to the North. The Prussians have to stop all of the above 🙂
One of the excellent maps which I have used for the setup
Converted onto a 5 x 8 table, the cards show the dispositions of the various Divisions, whilst the Prussians are all on the battlefield at the start, only about half the Austrians the rest arrive with an element of random delay using D6 roles. The only Austrian reserves which were really delayed was Buccow’s Cavalry Division coming form the North. We had just enough troops to field both armies in full 🙂
The Austrian Left Corps under Generals Forgach and d’Annse leading the assault on Hochkirch in the early morning
Prussian guns open up in defence, with General Zieten’s Cavalry Division screening Hochkirch to the West
The Prussian Advance Guard to the north General Seydlitz’s Cavalry Division between Rodewitz and Wawitz
The Prussian advance guard infantry holding the fieldworks across the River, they are faced by the massive Divisions of the Austrian Right Wing, under Generals d’Arberg and d’Urfel, they fire their cannons but then immediately withdraw to take up a stronger position across the river
The Austrian right swarms into the field works bringing their artillery up with them.
Looking south the Prussian artillery has opened up along the line the Austrians are looking to break through the gap between the river and Hochkirch, potentially cutting the Prussian line in half
A closer view of the action around Hochkirch
Volleys ring out from the fieldworks south of Hochkirch and from the village itself
Aware that the Austrians are encircling the town Prussian cavalry fans out the block the advance
With support for the village the Prussians are able, for now, to prevent the Austrians breaking through
Austrian infantry has now captured Niethen but they come under heavy fire from across the river and are forced back
The Prussian advance guard have regrouped across the bridge and are holding, the Division of Gen Wuerttemberg has also arrived to shore up the defence
The Austrians eventually bring their artillery agains the fieldworks and Prussian infantry is forced to flee, they head North down their escape route and will eventually regroup
Prussian Curassiers holding the Northern flank 
Buccow’s Division arrives and a cavalry melee ensues after several roles for combat the heavier Prussian cavalry get the better of it
despite loosing a regiment they hold the ground and the Prussian left is safe for now, the Austrian infantry are making a bid to cross the river
The Prussians have now had to abandon the fieldworks to the south with the arrival of Loudon’s Corps, although not delayed they suffered a number of failed activation roles which significantly slowed them getting across the river.
The Prussians are still holding Hochkirch but only just, Zieten’s cavalry has slowed the Austrian encirclement but has now been wiped out as a division. (We play any Dvision loosing more than half its starting number is removed)
Some of the Prussians fleeing from the fieldworks bump into the Austrian infantry through the woods after a quick skirmish they are surrounded and finished off
Still the Prussians have managed to hold the gap between the river and Hochkirch exhausting an Austrian division in the process
In the final turns the Prussians are able to bring some cavalry up to screen any further withdrawal 
The artillery from the fieldworks are limbered up and make it away as they gallop through the streets of Hochkirch
To the north despite repeated attempts the Austrians have not been able to force a crossing of the river and the Prussian line of retreat remains open.
Austrians infantry menacing across the river whilst their artillery pounds the retreating Prussians.
A final shot of the Prussians holding the line of the river.

At this point we called it a day. The Austrians have taken both fieldworks and the village of Hochkirch has been abandoned, but only two of the seven Prussian divisions have been broken and the route for their retreat remains open. We judged this a minor and unexpected win for the Prussians. Think Martin has mentioned a couple of points we might change for any future battle. Making the rivers less difficult to cross being one ? In hindsight the Austrians did fail a number of command roles most notably this delayed large infantry divisions at the two extreme ends of the line, this is to be expected bunt did significantly hamper the Austrian attack reducing the benefit of their overwhelming numbers. The Prussians also failed several command roles especially in the Fieldworks to the south but, as they were defending they were still able to fire if not manoeuvre, so an advantage.

As hoped for this was a very enjoyable battle, providing a real sense of scale and period, it could easily have gone either way. The more of these battles we play the more I wonder why he was called Frederick the Great ?

Thanks for checking in 😀

Matt

28 comments:

  1. What a splendid game, very visually striking indeed

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    1. Thanks Phil, everyone to their own of course but the effect is very pleasing to my eye 🙂

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  2. Your photos are looking very impressive. I love the clear view on the lines of troops. Hochkirch is one of the more interesting battles of the SYW.

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    1. Thanks the 10mm scale works really well and unless you have a very large table the only way to get that ‘whole’ battle feel 👍

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  3. I have to admit that the little chaps do give a sense of the big battle, but I'd not want to paint them...

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    1. Thanks David……they are very forgiving for painting but as you have 28’s already why bother 👍

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  4. A fine game there Matt and the Prussians held on well, despite the best Austrian efforts. Crossing rivers is tricky, unless you add in some fords here and there? One thing I've found is that the rivers need to be quite thin in terms of width, due to the relatively small movements of units, ditto shooting distances. This does help for units to cross more quickly or provide supporting fire for the crossing etc.

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    1. River crossings should be difficult especially in the face of opposition. Good point on managing the width to remain in scale.

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  5. Fabulous looking battle, Matt!

    I remember your earlier Hochkirch battle. Perhaps this will become an annual ritual?

    Interesting to compare the two battles especially since each battlefield was laid out differently. I noticed that Austrians complaints of failed activations in this contest plagued the Austrian commander in Game #1 too.

    Truly a marvelous spectacle covering a battle for which I have yet to game. You make it very tempting to try my hand at recreating this battle. As Frederick, you did well in managing a successful fighting withdrawal. Great job and great game!

    Have you considered bringing these large battles to a multi-player remote setting?

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    1. Thanks Jon, i think we have played 5 or 6 battles over the last couple of years and I simply didn’t remember, it was quite interesting to go back and look at it and the slightly different way I setup the table. Interesting but perhaps not easily balanced battle with such a significant outnumbering. As for multiplayer remote that would be too much for me, I don’t think I have your capacity for such a monster !

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  6. A beautifully crafted game with mouthwatering terrain for very good looking units to maneuver about. The layout certainly looks very similar to the map. I forgot at several points that the figures were 10 mm! Rivers are difficult to model, especially ford-ability along the length. Bravo on the overall level of play.

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    1. Many thanks Joe glad you enjoyed the battle 👍

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  7. What a great looking game sir 😮!

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  8. Very enjoyable, thanks Matt, the ‘battlefield feel’ is ever present. Quality gaming.

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    1. Many thanks Norm I really enjoy being able to see the full battle laid out 👍

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  9. That is quite an epic battle. How best to handle rivers always seems to influence the whole nature of the game. If it is too easy to cross then it may as well not be there, but too difficult and games can become a little bogged down as the action funnels into the crossing points.

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    1. Thanks Lawrence, you are absolutely correct getting the cross ability can make quite a big difference int his battle a unit would take one full turn to cross so effectively with a movement of 20cm it feels like two turns to get across, move up and then move across. My thoughts are it would have been better to reduce this to units having to stop at the river but they could then move as normal next turn.

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  10. A good looking game up to your usual excellent standard Matt.

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  11. Trick photography!!! Somehow made 10mm look like 28mm.

    Actually I like 10mm. Especially if the maneuver elements are brigades.

    6mm stinks though. 😀

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    1. No trick really ! The beauty of 10 mm is reduced storage and the ability to have something closer to the full battle on the table 👍 currently I only have WW2 in 6mm but that works too

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  12. Looks really great Matt....as always, the Austrians are beset with troubles, even when outnumbering and surprising the enemy....they look very good but fighting ability and leadership....oh dear ( and I speak from personal experience of them in a Napoleonic setting!)

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    1. Thanks Keith yes the Austrians had a few activation troubles, interesting that you get them in Napoleonics as well 🤔

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  13. A cracking game Matt…
    The period certainly suits 10mm although like Divid I can’t imagine painting lots of the tiny wee men.

    All the best. Aly

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    1. Thanks Aly, many advantages to 10 mm but they provide a different challenge for painting 👍

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