Tuesday 15 December 2020

AWI Campaign ‘Old Molly’ Part 2

The scene was set for the second instalment of our Old Molly AWI campaign. The Rebels have capture the famous siege weapon and now need to transport it to safety. The British Commander Colonel Archibald Watts is reluctant to allow the valuable artillery piece to fall so easily into the enemies hands. Despite a bloody nose from the first encounter he has hatched a plan to recapture the gun knowing the likely route of escape he has led a small force of light troops to set an ambush. On route, to bolster his force, he has hired some local natives, promising them payment from the King’s purse for each Rebel scalp taken.....

The scenario in brief. Ambush scenarios can be difficult when the enemy is expecting the attack. To create some sense of unexpected challenge I set two random factors. Firstly the Rebels who were strung out on the road would randomly select the order of March. With variable troops qualities and the cannon itself to contend with this would increase that sense of  disorder as the ambush kicks off. Secondly the British who had a smaller, but more mobile force would also have random entry points, rolled for as each unit entered play. The scene was set. The Americans need to get the cannon off the table ! But will also get points for units which escape.

The initial setup, green tokens show the random set up order prior to placing of the American forces. The black markers show the kick off points for the British and Native force. The wooded areas are all light woods so give cover but don’t restrict movement, no cover on the road, the stream is difficult terrain slowing movement but not for skirmishers etc. We had upgraded a couple of the Rebel units and downgraded the Delaware unit which had carried out the friendly fire unit in the previous battle, it seemed fair they would be reluctant to make the same mistake again.
When Jessop randomly deploys his column of march he is quite lucky, the trusty 1st Virginian Sharpshooters are at the front followed by the now Veteran 1st Delaware Regiment
The slow moving cannon (it will move 6” each turn on an activation roll only stopping on a double1) the rear of the Rebel column has his less dependable Regiments
The trap is sprung British light troops are blocking the way , Colonel Archibald waves his hat “Up and at em boys”
The British allied Native s arrived as planned but then seem reluctant to get into combat possibly they are not sure yet where their loyalties lie ?
Whilst in the distance more British troops emerge from the woods the Rebel column pushes on over the bridge to clear a path
A fierce firefight ensues with the British Lights pouring a heavy fire towards the exposed bridge
Finally hearing the shots ring out the Natives begin to move forward 
More British light infantry in the woods but they are not suited to this sort of warfare...most ungentlemenly
The 2nd Delaware head off into the woods to clear the rebel left flank, others units continue down the road....
Can’t they see what is coming through the woods !
Perhaps Major Jessop is just too intent on his prize he pushes forward over the bridge
In a scene reminiscent of the last of the Mohicans the first native group urges onto the road, wetting their tomahawks in the blood of the bluecoats, the remainder of the 3rd Delaware scamper back down the road, too bloody to show here th natives then charge again into the skirmishers dealing them a similar fate 
Over the bridge the Rebels are getting pinned down by concentrated British fire, they have no choice but to push through as quickly as they can
The scenario is on a knife edge, when the second unit of natives cross the stream and attack from the right
Jessop has no choice but to meet the new attack head on he forces his unit through the fence and grapples hand to hand with the screaming natives
His regiment of Delaware boys take several casualties but manage to hold their nerve as they withdraw from the battlefield n good order with the gun. Dash it .......
Shortly after the battle Colonel Archibald dispatched the following note to his commanding officer.


Another excellent game, which worked well it was touch and go from the start for both sides the British suffered some poor activation rolls early on and at key moments which would have done for the rebels. The native were brutal in combat but failed to get into combat early enough. The British should have used the bridge more as the pinch point but this was hard with their random set up.

Looking forward to the next encounter.



29 comments:

  1. Another great scenario Matt and your AAR compliments the one over on Jonathan's blog. The long distance virtual gaming seems to be working very well for you guys!

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    1. Virtual gaming is working superbly for me but Matt is doing all of the work. I simply sit back, roll dice, and enjoy.

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    2. Thanks Keith...a fun game which was nip and tuck we nearly had Jessop’s scalp ! And yes virtual gaming is going pretty well. Face to face would be fun especially as you can get bigger battles. But I think virtual gaming will be a new and permanent thing in the future.

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  2. Smashing scenario and lovely table top battlefield to fight over.

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    1. Many thanks David scenario worked better than I had thought and gave a very close battle we may revisit it in the future with the ACW boys !

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  3. close run thing, always the best

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    1. Cheers Martin the roll of the dice decided it Jessop was a whisker from loosing his hair !

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  4. Matt, you produced another rip-roaring scenario! The battle was a near-run adventure, no doubt. Great fun, as always. I enjoy seeing Archibald's dispatch to HQ. Looking forward to Part 3 and dastardly challenge awaiting Col. Callahan.

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    1. Good fun and certainly maintaining interest although we might be on double or quits ! In the last battle. Let’s see if Jessop knows how to build a bridge and whether those rebels can hold their nerve under fire !

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  5. Good Golly Old Molly, splendid stuff all round and more to come, hurrah!

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    1. Thanks Phil certainly more to come.....but I. Can see how the rebels won their independence !

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  6. Another close run game! Looks great, sounds like loads of fun!
    Best Iain

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    1. Thanks Iain game worked well and could have turned right at the end ....if only !

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  7. What a great report Matt, beautiful presentation and figures!

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  8. Your blog was hijacked and posted on The Miniatures Page.
    http://theminiaturespage.com/boards/msg.mv?id=542769

    The poster, Tango01 has been asked repeatedly to at the very least credit the blog by its name. These requests have also fallen on the deaf ears of the owner of TMP. see below.
    http://theminiaturespage.com/boards/msg.mv?id=542759
    Great blog you have, and thank you for taking the time to make it.

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  9. Brilliant scenario and as you say seemed to be touch and go throughout the game

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    1. Thanks Neil game worked well...we can see if scenario three in the set is as close as the first two ? He’s hoping for a British triumph !

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  10. Another lovely looking game and scenario Matt. The random nature of the deployments mean that there's plenty of re-playability to be had. Looking forward to the next game:)

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    1. Thanks Steve , yes I think we might replay this at some time, it would work for ACW as well so has some scope for further run outs.

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  11. Making the links. I have just seen Jonathan's version, so it's great to see the gamemeister's!
    Sounds like a wonderful, challenging scenario and the photos are just marvellous.
    Regards, James

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    1. Many thanks James, and yes this was another of our transatlantic games which are proving most enjoyable 👍

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  12. Another great outing Matt, wonderful figures and terrain as always.
    Cheers
    Stu

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  13. Huh, I somehow missed the first battle. But the pics are gorgeous and it’s fun to see a limited campaign in action. As it happens I was just reading some campaign rules for the ACW. Looking forward to the next report and the season finale. 😀
    Reading about the same great game on two different blogs is a lot like hearing about a party that you weren’t invited to.... lol. 😀

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    1. Thanks Stew....the mini series could of course work with ACW just as well. What we needed was something with narrative interest at this Brigade level to keep our interest through 3 or so battles, and this has worked 👍

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  14. Keeping up your visual standard this is a great AAR of what looked an exciting game, thanks for posting!

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