Monday, 21 December 2020

AWI Campaign Old Molly : Part 3

The conclusion to our mini series didn’t make it into the Christmas Review (those who may have missed my last post check it out for some light Christmas entertainment) and even this may not be the last post of the year. But last night we played the third and concluding part of our Old Molly trio of battles. If you wish to see the background just scroll down a couple of weeks.

The Rebels having captured the gun at Oak Tree Forge and survived by the skin of their teeth the ambush, they must now cross Oak Tree River to get the gun to safety. For those who have the rules this is pretty much the Bridge to victory scenario. The British have crossed the river further upstream and have sent a force to prevent the bridge being built. The Rebels have two small units of engineers who must build the bridge, once they are in the river by passing activation tests, needing a total of 60 points. For the rebels dusk can fall anytime after 8 turns up to a maximum of 14.

On to the action 😀

Major Jessop Callahan has managed to sweep up some more local Militia to bolster his force, they approach the river from the South, the bridge can be built in any location.
Unfortunately for the rebels some of the Engineers haven’t been paid and are reluctant to get moving ! The rest of his force can hear the Redcoats in the distance and start to deploy on their side of the river
and here they are Colonel Archibald advances, he has managed to keep some local Natives in his force, this should be a fairly easy task to stop the bridge being built ?
Already at the River Bank the Americans get in the first volley and this immediately shakes the British line.....
The British on their left flank start to return fire but have little effect initially
Jessop has now sent his skirmishers into the river to secure the far bank, whilst the natives are sent forward to attack the bridge, then a huge volley thunders out from the rebel side
Devastating the natives are thrown back but worse still the British light infantry are badly mauled and Colonel Archibald has fallen from his horse, he is out of the battle and taken to the rear.
Meanwhile the engineers are now busy in the river starting construction of the bridge.
Rebel skirmishers are now on the British bank but the British are rallying
The second unit of engineers join in the construction, things are not looking good for the British 
Leaderless the Redcoats battle on with little hope of success, then finally forming into line a volley from the British Guards wipes out a unit of skirmishers.
As the fleeing unit runs back through the Rebel lines it causes near panic and suddenly Jessop can see parts of his force, including some of the engineers pulling back from the river.....disaster !
Only the American line regiments are left in the river.
But dusk hasn’t quite fallen (in fact by some luck we ended up playing 13 turns!) and the bridge is starting to take shape now over half way
The other British veterans are continuing to push at the Rebel right flank but can’t quite force them back as darkness starts to fall
In turn 13 the bridge is finally completed with over 60 construction point achieved, and with only one effective unit of engineers.
The campaign is over the bridge to safety has been built and the Americans  have made it. Major Jessop will receive a small commendation from his superiors for the capture of the gun and bringing it home safely. This was another fine scenario which really did chop and change we both felt it would be easy for the British , then it looked like it was all over , then it turned again back and forth. Most entertaining ! The final tally in Glory points across the three battle was a resounding 16 to Jessop and a meagre 4 to Archibald. And what of the erstwhile British colonel I hear you say. Well I did an official roll on the Officer casualty chart and.......
Enough said officially his name can no longer be mentioned for the disgrace he has brought on the Army and the King !

Needless to say we had fun and will be planning some more virtual games in the future as lockdown seems set to stay for a while.

Matt


25 comments:

  1. Replies
    1. Thanks Neil and thanks for your support during 2020

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  2. Outstanding presentation, Matt! Lovely troops, terrain, and action all delivered so smoothly by your skillful direction.

    Of the three actions, this was my favorite with respect to high tension and drama. Actually, all three games were quite tense affairs with the outcome in the balance until the very end. This one, however, managed to surpass the others in that I went from emotions of winning to losing to winning all within the span of a few turns.

    Jessop got to the river the "firstest with the mostest" and that may have been a contributing factor to a Rebel victory. Early British activation failures hampered their plans significantly.

    Brilliant series of games!
    Thank you.

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    1. Thanks Jonathan I do think those early activation rolls were a challenge for the British combined with the very effective Rebel first volley causing disruption which required them to rally before acting left the British on the back foot. Looking forward to more adventures although I do need another officer less showy and with more grit !

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  3. lovely looking game, great that such an engaging story / action can fall out of a relatively restricted space. Another small battle triumph!

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    1. Thanks Norm an enjoyable battle with three scenario which worked out close and fun to play

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  4. Another lovely looking battle Matt and you and Jonathan obviously had a right old battle. The British certainly need new leadership and fortunately the demise of Archibald will bring about that possibility! Your games have inspired me to get R&P back onto the table and I managed a quick game today, so thankyou:)

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    1. Thanks Steve.....all three of the battles were actually very close and could have gone either way. Certainly we are finding R&P works well at this scale👍

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  5. Lovely images of a great game, Matt.

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  6. Splendid game and report Matt, you have brightened up a pretty crap day.

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    1. Thanks Phil we certainly enjoyed the game. If it brightened your day all the better

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  7. A splendid mini campaign fought out over lovely terrain, just a shame the bad guys had to win.

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    1. Thanks David ....as to the results the British tried very hard but we were fighting the dice gods and history !

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  8. A great looking conclusion to this series of games Matt. I was surprised that the British did not put more pressure on the bridge building (i.e. by charging!). Was this a choice of 'discretion over brashness' or due to the early loss of Colonel Archibald?
    Marvellous figures, terrain and photos, as ever.
    Regards, James

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    1. Thanks James......the British did try several times to push the natives forward to assault the bridge, but immediate came under heavy fire and each time were pinned and forced back. The American first volley was vital as this put the British advance on the back foot at the start !

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  9. Replies
    1. Thank you sir they were fun to play so all the better people enjoyed reading our little adventures 👍

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  10. Great stuff Matt - this has been an outstanding little series of games, reported with wit and humour by both Jonathan and yourself. I look forward to new adventures in 2021 and the British officer will just have to be reincarnated as a different character!

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    1. Thanks Keith , we have certainly enjoyed the little set and are already planning some more in the new year 😀

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  11. Lovely looking game and it sounds a right nail bitter,down to the wire!
    Best Iain

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    1. Thanks Iain, the sudden retreat of about 30% of the Rebel force certainly made Jessop think twice ! But it wasn’t to be 😢

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  12. I’ve only just caught up with this episode...
    Marvellous stuff as always Matt... beautiful toys, terrain and scenario.

    All the best. Aly

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